Drone Vents

Purpose of a Drone Vent
Drone vents are a bit silly, but they're fun and classic way to let players get the drop on enemies, bypass a security feature, or access areas otherwise blocked to them. They make riggers feel special and can sometimes add a new layer of tactics to a fight scene.

Quick And Dirty Drone Vents


The quickest way to make a drone vent behave exactly how a player expects is to use 3 copies of the same prop for the entrance, and 1 for the exit (3 if the PC will be able to access the "exit" drone vent). You also need one variable for polish reasons.

The example here will assume the player can access the vent from either end to send a drone through.

All 6 props then will take a Generic Interaction, with names, icons and prerequisites shown in this table:

The three AB props should be placed at the exact same position on the map, and the three BA props placed on top of each other as well.

Now we need 4 triggers to control all the interactions:

Deciding on the Teleportation command can be tricky. If you have an area for the drone to travel through, offsetting by the triggering prop can make sense. Warp Slow as Opposed to teleport also plays the sound effect for the drone's movement, where Warp Teleport does not. However, you need to add regions then. 4 regions to be precise.

Here's how the triggers look with regions:

The regions in this example are set just to the inside and outside of their respective props. Make sure they are large enough and placed close enough that the drone cannot interact with the prop while outside either of the two matching ones. But they should not overlap (though the regions "inside" the vent can overlap, or even be the same region on some maps.