Shadowrun Returns weapons

This page lists all weapons in Shadowrun Returns.

Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.

Pistols

 * Pistols are most accurate at medium ranges.
 * Pistol skill 4 reduces reloading to 0 AP.
 * Revolvers can't use the Double Tap or Chainshot abilities.

SMGs

 * Submachine guns are most accurate at medium ranges.
 * Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
 * The SMG specialization contains the fewest abilities of any available Ranged Combat specialization.

Shotguns

 * Shotguns are most accurate at short ranges.
 * Shotguns have a chance to hit adjacent targets.


 * The Aegis Mk. 1 Launcher only inflicts damage on insect spirits.

(Assault) Rifles

 * Assault Rifles are most accurate at longer ranges.

Unarmed Weapons

 * Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).

Melee Weapons

 * Most of the swords reduce the target's AP on a critical hit.