Outsider

 is a mission in Hong Kong.

Synopsis
''Whampoa Garden: a carnival of chrome and neon, rife with every manner of technology and artifice one can imagine. The entire area has the feel of a night market, save that chips are sold in lieu of steamed buns, and vendors hawk the latest drones rather than folk art. Something stalks these streets, hiding just out of sight. It stalks the Whampoan Elders - the leaders of the band of tech-savvy squatters that have claimed this neighborhood as their own.'' ''The streets smell of ozone and fear, and those Whampoans you pass in the MTR station have a haunted, furtive look in their eye. While the killer has struck only at the Elders thus far, it may only be a matter of time before ordinary residents are menaced as well.''

Walkthrough

 * Welcome to CSI: Hong Kong. It is possible to complete this run without fighting at all and still receive the maximum rewards.

Accepting the Case

 * Meet the Whampoan Elders and hear what they have to say on the cases.
 * Head over to Tong's shop to start the investigations.

Tong's Sensory Carnival

 * Here, your crew can help you gather clues (you can deduce the relevant clue yourself if you have the corresponding skills.):
 * Racter will deduce that Tong was killed quickly. (Biotech)
 * Gobbet will use her magic to sense that Tong died painlessly. (Spellcasting OR Conjuring)
 * Duncan or Racter will point out that the blood on the wall was deliberately smeared.
 * At Tong's PC, Is0bel will inform the team that Tong's BTLs have been stolen.(Decking)
 * You can also interact with the safe, to find out that it is empty.
 * Once you've searched through everything, leave the shop.

The Streets

 * Talk to the people hanging around.
 * Zippy and Porter Lam will mention another elder, Magpie, who disappeared before the murders began.
 * Moe Jnebi will also touch on Magpie.

Magpie and the Jackpoint

 * Return to the Elders to chat about Magpie.
 * With The Sliver Necklace, Decking or Charisma, you'll be given Magpie's Keycard. Head over to her shop, the Jackpoint.
 * At the Jackpoint, you realise that Magpie's "disappearance" is not quite innocent. As with Tong's shop, search around the place.
 * You'll be prompted to find a key to Magpie's stockroom.

Parking Garage

 * With Etiquette: Gang or Etiquette: Socialite, you can explore the back of the garage. If not, just talk to the leader and understand that they set up shop not too long ago.
 * You can fight the gang to gain access otherwise.
 * At the back of the garage, pick up the Broken Piece of Armor (another piece of evidence). If you have Etiquette: Academic, you can analyze the armor yourself. If not, take it to the seamstress located near the Elders (Wing-Kei Kwok), or get the markings translated by the food cart owner (Keita).

The Storm Drains

 * Get the key from Porter Lam or the girl at the arcade next to the Elders.
 * While exploring the storm drains, interact with the pile of corpses and (separately) take the Silver Necklace (another piece of evidence).
 * When talking to the smugglers, Etiquette: Gang OR Etiquette: Academic OR a Strength check will enable you to talk with them peacefully. Do not choose the "Hope and Goodwill" option unless you're spoiling for a fight.
 * You can also just say the "Whampoan Elders" know where you are and follow it up with "knowing about their friend, Aleksandr" (who is back in that pile of corpses).
 * Take the Stockroom Keycard from the smugglers.

Magpie's Stockroom

 * Upon reaching the stockroom, you realise that it's occupied by someone.... or something.
 * After some exploration, Gaichu will confront the team. Listen to his story.
 * You can choose to kill Gaichu, or to bring him along to confront the Elders. For maximum benefits, choose the latter. However, Gaichu's stance is that the Elders should be killed. Do not do this.
 * If you have Duncan with you, you can use his Subdue ability to capture Gaichu alive and present him to the Wampoan elders, who are not pleased with this turn of events. However, the game doesn't handle this event well and you can get stuck in a sort of conversation loop with Elder Ng (slightly buggy).

Confronting the Elders

 * While confronting the Elders, relate to Porter Lam the pieces of evidence you've gathered throughout your investigations.
 * The Elders will refute everything you throw at them; just keep going. Your goal is to convince Lam.
 * If you managed to find most of the evidence, Porter will be convinced that something is definitely wrong, and detain the Elders. Tell Gaichu to stand down when he protests.
 * If you do not have enough evidence, or decides to encourage Gaichu, you can fight the Elders, but this is not recommended.
 * In order to successfully resolve the situation peacefully, you must have all the evidence. Then, when the final conversation occurs, pick all options, from top, to bottom. The way the screen is laid out, you may assume this is a normal conversation. It is not. Each screen is a part of the investigation, and the bottom option will always progress to the next. Pick the option at the top, no matter what it is.

Aftermath

 * Return to Heoi, and Gaichu will take up residence in the storeroom next to Racter's location. Talk to him to understand his backstory.
 * If you sell this metadata to Maximum Law (by telling him the "whole story"), you'll get ¥450 instead of the usual ¥200.