Modify Constant

The game constants for SRR are declared in the Constants script in Assembly-CSharp.dll and are listed below

If it's an integer, there's no f after the number

Floats should be changed with a decimal separator

Colors should be hex

After you change a constant, the change might be permanent in the game, so next time the player loads any scene the constant could be changed. That means you should probably change constants back to their default values when your scene is finished.

So, this trigger could actually be a mod. Use with caution.

Usage
Modify Constant (CAMERA_PAN_DURATION) to (25.0)

Modify Constant (HAIR_COLOR_3) to (0.698039234, 0.870588243, 0.4)

Modify Constant (HAIR_COLOR_3) to (WHITE_COLOR)

Modify Constant (WEAPON_SWITCH_COST) to (1)

Constants and their default values
defaultsLoaded = true; START_STORY = true; PLAY_MENU_ANIMATIONS = false; ZOOM_MIN = 0.65f; ZOOM_DEFAULT = 0.98f; ZOOM_MAX = 1.33f; CAMERA_EDGE_SCROLL_PIXEL_THRESHOLD = 10f; CAMERA_PAN_DURATION = 1.5f; CAMERA_PAN_DURATION_CONVO = 6f; EXTRA_ZOOM_MAX_SCALAR = 1.35f; DELAY_ENDTURN_MOVE = 0.4f; DELAY_ENDTURN_ACTION = 0.4f; DELAY_MIDTURN_ACTION = 0.2f; DELAY_ALLDEAD_FRIENDLYWORLD = 1.1f; DELAY_TRANSFER = 1.1f; DELAY_DIMENSION_SWITCH = 2f; DELAY_PRERUNNING = 0.1f; TOAST_NOTIFICATION_TIME = 8f; MIN_TEXT_LIFETIME = 3f; TEXT_SPEED_WORDS_PER_MINUTE = 240f; TEXT_SPEED_SLOWEST = 2f; TEXT_SPEED_SLOW = 1.5f; TEXT_SPEED_NORMAL = 1f; TEXT_SPEED_FAST = 0.75f; TEXT_SPEED_FASTEST = 0.5f; LANGUAGE_NONE = "None"; LANGUAGE_ENGLISH_US = "EN-US"; LANGUAGE_FRENCH = "FR"; LANGUAGE_ITALIAN = "IT"; LANGUAGE_SPANISH = "ES"; LANGUAGE_GERMAN = "DE"; LANGUAGE_RUSSIAN = "RU"; LANGUAGE_CHINESE = "CN"; PROP_Y_OFFSET_MAX = 2.5f; CYBER_GEAR_CHANGE_FADEOUT_TIME = 0.5f; CYBER_GEAR_CHANGE_FADEIN_TIME = 1f; PROP_USE_MESHDATA = true; FOW_VIEW_DIST = 20; OVERWATCH_DIST = 7; OVERWATCH_DIST_BY_GUN = true; OVERWATCH_DIST_BY_GUN_MAX = -5; FOW_TABLET_DELAY = 7; MAX_PC_AP = 3; KARMA_AP_UPGRADE_REQUIRED = 117; HAS_GAINED_KARMA_VARIABLE = "HasGainedKarma"; WEAPON_SWITCH_COST = 0; MODE_SWITCH_COST = 0; HOLSTER_COST = 0; RELOAD_COST = 1; INTERACTION_COST = 0; SUMMON_COST = 1; CONTROL_DRONE_COST = 1; CONTROL_SPIRIT_COST = 0; ENTER_COVER_COST = 0; INSPECT_COST = 0; WOUND_LEVEL_SEVERE = 0.25f; WOUND_LEVEL_MODERATE = 0.5f; WOUND_LEVEL_LIGHT = 0.75f; WOUND_MOD_SEVERE = 0; WOUND_MOD_MODERATE = 0; WOUND_MOD_LIGHT = 0; PATH_DIAGWEIGHT = 1f; PATH_COVERWEIGHT = 1f; PATH_VISIBILITYWEIGHT = 1f; PATH_BUFFWEIGHT = 2f; PATH_DONTCLIPWEIGHT = 1.5f; PATH_STEPWEIGHT = 100f; IDEAL_CANSEETILE = 10f; IDEAL_APCOST = 8f; IDEAL_NEARGOALWEIGHT = 9f; IDEAL_DONTDOORWEIGHT = 3f; IDEAL_BUFFDEBUFFWEIGHT = 2.5f; IDEAL_AGGRESSIVECOVERWEIGHT = 2f; IDEAL_CAUTIOUSCOVERWEIGHT = 3f; IDEAL_FALLBACKCOVERWEIGHT = 4.5f; IDEAL_FEARWEIGHT = 6f; IDEAL_DONTMOVEWEIGHT = 2.5f; MOVE_VELOCITY = 3.5f; MOVE_THRESHOLD_FRIENDLY_WALK = 3; MOVE_THRESHOLD_FRIENDLY_SPRINT = 25; MOVE_THRESHOLD_COMBAT_WALK = 1; MOVE_THRESHOLD_COMBAT_SPRINT = 7; MOVE_FACTOR_HIDDEN = 15f; MOVE_FACTOR_SUPER = 4f; MOVE_FACTOR_HUMAN_MALE = 1f; MOVE_FACTOR_HUMAN_MALE_SPRINT = 1.65f; MOVE_FACTOR_HUMAN_MALE_WALK = 0.53f; MOVE_FACTOR_HUMAN_FEMALE = 1f; MOVE_FACTOR_HUMAN_FEMALE_SPRINT = 1.65f; MOVE_FACTOR_HUMAN_FEMALE_WALK = 0.53f; MOVE_FACTOR_DWARF_MALE = 1f; MOVE_FACTOR_DWARF_MALE_SPRINT = 1.65f; MOVE_FACTOR_DWARF_MALE_WALK = 0.4f; MOVE_FACTOR_DWARF_FEMALE = 1f; MOVE_FACTOR_DWARF_FEMALE_SPRINT = 1.65f; MOVE_FACTOR_DWARF_FEMALE_WALK = 0.4f; MOVE_FACTOR_ELF_MALE = 1f; MOVE_FACTOR_ELF_MALE_SPRINT = 1.65f; MOVE_FACTOR_ELF_MALE_WALK = 0.565f; MOVE_FACTOR_ELF_FEMALE = 1f; MOVE_FACTOR_ELF_FEMALE_SPRINT = 1.65f; MOVE_FACTOR_ELF_FEMALE_WALK = 0.565f; MOVE_FACTOR_ORK_MALE = 1f; MOVE_FACTOR_ORK_MALE_SPRINT = 1.65f; MOVE_FACTOR_ORK_MALE_WALK = 0.53f; MOVE_FACTOR_ORK_FEMALE = 1f; MOVE_FACTOR_ORK_FEMALE_SPRINT = 1.65f; MOVE_FACTOR_ORK_FEMALE_WALK = 0.53f; MOVE_FACTOR_TROLL_MALE = 1f; MOVE_FACTOR_TROLL_MALE_SPRINT = 1.65f; MOVE_FACTOR_TROLL_MALE_WALK = 0.53f; MOVE_FACTOR_TROLL_FEMALE = 1f; MOVE_FACTOR_TROLL_FEMALE_SPRINT = 1.65f; MOVE_FACTOR_TROLL_FEMALE_WALK = 0.53f; MOVE_FACTOR_GHOUL_MALE = 1f; MOVE_FACTOR_GHOUL_MALE_SPRINT = 1.65f; MOVE_FACTOR_GHOUL_MALE_WALK = 0.53f; MOVE_FACTOR_GHOUL_FEMALE = 1f; MOVE_FACTOR_GHOUL_FEMALE_SPRINT = 1.65f; MOVE_FACTOR_GHOUL_FEMALE_WALK = 0.53f; MOVE_FACTOR_OTHER_MALE = 1f; MOVE_FACTOR_OTHER_MALE_SPRINT = -1f; MOVE_FACTOR_OTHER_MALE_WALK = -1f; MOVE_FACTOR_OTHER_FEMALE = 1f; MOVE_FACTOR_OTHER_FEMALE_SPRINT = -1f; MOVE_FACTOR_OTHER_FEMALE_WALK = -1f; MOVE_FACTOR_CATCHUP = 0.95f; FREE_MOVE_PATHSIZE = 99; FREE_MOVE_MOVESPEED = 20; AP_MOVE_COST = 1; AI_SOUND_PATHING_MODIFIER = 2f; DEFAULT_LOOK_VELOCITY = 250f; DEFAULT_MOVING_LOOK_TIME = 0.26f; THREAT_LOOK_ANGLE = 31f; MAX_NOISE_RANGE = 20f; AI_FLEE_RANGE = 5; AI_SHOUT_RANGE = 10; AI_VISION_DIST_STD = 18; AI_VISION_DIST_ALERTED = 18; AI_VISION_DIST_MAX = 100; AI_PERIPHERAL_VIS_DIST = 2; AI_PERIPHERAL_VIS_ANGLE = 270f; AI_VISION_CONE_STD = 90; AI_VISION_CONE_YELLOWALERT = 180; AI_VISION_CONE_REDALERT = 360; AI_AWARNESS_ALARM_BONUS = 10; AI_AWARNESS_YELLOWALERT_BONUS = 5; AI_AWARNESS_REDALERT_BONUS = 10; AI_PERCEPTION_ALARM_BONUS = 10; AI_PERCEPTION_YELLOWALERT_BONUS = 5; AI_PERCEPTION_REDALERT_BONUS = 10; AI_MAX_AUTHORITY_RANGE = 25; AI_MIN_MORALE = 0; AI_CLEAR_MORALE_TURNS = 3f; AI_ATTACK_FAILURE_TOLERANCE = 2; AI_TURN_FAILURE_TOLERANCE = 5; THREAT_MAX_OVERRIDE = 200; THREAT_TOP_PRIORITY = 50; THREAT_TARGETED_ENEMY = 20; THREAT_ENEMY_TEAM = 37; THREAT_NEUTRAL_TEAM = 20; THREAT_SAME_TEAM = 0; THREAT_ATTACKED_ME = 37; THREAT_ENEMY_ATTACKED_PENALTY = 10; THREAT_PERCEPTION_FRIENDLY = -37; THREAT_PERCEPTION_NEUTRAL = 7; THREAT_PERCEPTION_SUSPICIOUS = 27; THREAT_PERCEPTION_ENEMY = 42; THREAT_LEVEL_FRIENDLY = 20; THREAT_LEVEL_NEUTRAL = 40; THREAT_LEVEL_SUSPICIOUS = 60; THREAT_LEVEL_ENEMY = 80; DISGUISE_BONUS = 40; EXPOSED_WEAPON_PERCEPTION_PENALTY = -20; ALARM_PERCEPTION_PENALTY = -20; AI_TROUBLE_ROUND_PERSISTENCE = 5; AI_HELP_PHRASE = "Aaahh!"; PREFFERED_TARGET_WEIGHT = 200; AFFECTS_DECKER_DAMAGE_MOD = 100f; ATTR_LOW_DISCIPLINE = 33; ATTR_HIGH_DISCIPLINE = 151; AI_MIN_TO_HIT_MOD_AGGRESSIVE = -8; AI_MIN_TO_HIT_MOD_CAUTIOUS = 0; AI_LOOK_SENSE_DELTA = 0.2f; AI_RELOAD_AT_CAUTIOUS = 0.4f; AI_RELOAD_AT_AGGRESSIVE = 0f; AI_RELOAD_AGGRESIVE_RAND = 0.2f; AI_DISPEL_WEIGHT_MODIFIER = 0.6f; AI_BREAKFREE_MAX_CAUTIOUS = 0.2f; AI_BREAKFREE_MAX_AGGRESSIVE = 0.3f; AI_BANISH_CAUTIOUS = 0.4f; AI_BANISH_AGGRESSIVE = 0.6f; MAX_QUICKSLOTS = 6; MIN_SPECIALIZATION_CRIT = 2; VULNERABLE_DEFENSE_MOD = -5; PC_BLEEDOUT_TIME_ROUNDS = 3; UI_TO_HIT_POS = 0.15f; UI_AURA_POS = 0.3f; UI_ABILITY_BUTTON_POS = -5f; UI_SPEECH_BUBBLE_POS = 0.1f; UI_PLAYER_RESURRECT_MIN_POS = 0.13f; UI_PLAYER_RESURRECT_DELTA_POS = 0.03f; UI_INTERACTION_ICON_POS = 0.5f; UI_HACK_BAR_POS = 1.5f; GREY_COLOR = new Color(0.745098054f, 0.745098054f, 0.745098054f); WHITE_COLOR = new Color(1f, 1f, 1f); BLACK_COLOR = new Color(0f, 0f, 0f); LIGHT_GREEN_COLOR = new Color(0.698039234f, 0.870588243f, 0.4f); GREEN_COLOR = new Color(0.521568656f, 0.698039234f, 0.215686277f); DARK_GREEN_COLOR = new Color(0.3764706f, 0.521568656f, 0.1254902f); LIGHT_RED_COLOR = new Color(1f, 0.4f, 0.380392164f); RED_COLOR = new Color(0.8901961f, 0f, 0.223529413f); DARK_RED_COLOR = new Color(0.58431375f, 0.08627451f, 0.211764708f); PALE_GOLD_COLOR = new Color(0.9372549f, 0.8235294f, 0.482352942f); LIGHT_GOLD_COLOR = new Color(0.8f, 0.6745098f, 0.294117659f); GOLD_COLOR = new Color(0.921568632f, 0.6627451f, 0.129411772f); DARK_GOLD_COLOR = new Color(1f, 0.5882353f, 0f); YELLOW_COLOR = new Color(0.9254902f, 0.8235294f, 0.149019614f); DARK_YELLOW_COLOR = new Color(0.490196079f, 0.431372553f, 0.0392156877f); DARK_ORANGE_COLOR = new Color(0.7372549f, 0.305882365f, 0f); PALE_BLUE_COLOR = new Color(0.5882353f, 0.8352941f, 0.854901969f); BLUE_COLOR = new Color(0.113725491f, 0.8156863f, 0.870588243f); MED_BLUE_COLOR = new Color(0.3019608f, 0.7529412f, 0.7882353f); DEEP_BLUE_COLOR = new Color(0.149019614f, 0.58431375f, 0.623529434f); DARK_BLUE_COLOR = new Color(0.211764708f, 0.427450985f, 0.447058827f); LIGHT_BLUE_COLOR = new Color(0.482352942f, 0.894117653f, 0.9254902f); DARK_GREY_COLOR = new Color(0.6f, 0.6f, 0.6f); MED_GRAY_COLOR = new Color(0.549019635f, 0.549019635f, 0.549019635f); LIGHT_GREY_COLOR = new Color(0.5f, 0.5f, 0.5f); NUM_HAIR_COLORS = 14; HAIR_COLOR_1 = new Color(0.843137264f, 0.8156863f, 0.7490196f); HAIR_COLOR_2 = new Color(0.8784314f, 0.7764706f, 0.5803922f); HAIR_COLOR_3 = new Color(0.5882353f, 0.447058827f, 0.172549024f); HAIR_COLOR_4 = new Color(0.156862751f, 0.196078435f, 0.196078435f); HAIR_COLOR_5 = new Color(0.5372549f, 0.223529413f, 0.117647059f); HAIR_COLOR_6 = new Color(0.443137258f, 0.23137255f, 0.101960786f); HAIR_COLOR_7 = new Color(0.521568656f, 0.5176471f, 0.5176471f); HAIR_COLOR_8 = new Color(0.4392157f, 0.509803951f, 0.6627451f); HAIR_COLOR_9 = new Color(0.431372553f, 0.180392161f, 0.3647059f); HAIR_COLOR_10 = new Color(0.5176471f, 0.09019608f, 0.101960786f); HAIR_COLOR_11 = new Color(0.266666681f, 0.1882353f, 0.164705887f); HAIR_COLOR_12 = new Color(0.6745098f, 0.827451f, 0.4509804f); HAIR_COLOR_13 = new Color(0.9490196f, 0.478431374f, 0.13333334f); HAIR_COLOR_14 = new Color(0.9490196f, 0.427450985f, 0.490196079f); HIGHLIGHT_ALLY_COLOR = Constants.BLUE_COLOR; HIGHLIGHT_ENEMY_COLOR = Constants.RED_COLOR; HIGHLIGHT_NEUTRAL_COLOR = Constants.WHITE_COLOR; HIGHLIGHT_ACTIVE_OPACITY = 1f; HIGHLIGHT_INACTIVE_OPACITY = 0.6f; HIGHLIGHT_DISABLE_OPACITY = 0f; HIGHLIGHT_XRAY_OPACITY = 0.6f; TITLE_TEXT_COLOR = Constants.GOLD_COLOR; ABILITY_DESCRIPTION_TEXT_COLOR = Constants.PALE_BLUE_COLOR; ABILITY_TRAY_COLOR = Constants.PALE_BLUE_COLOR; ABILITY_UNSELECTED_OPACITY = 0.34f; ABILITY_TRAY_UNSELECTED_OPACITY = 0.4f; ABILITY_SELECTED_OPACITY = 1f; WEAPON_TRAY_SELECTED_OPACITY = 0.67f; MAJOR_WAYPOINT_COLOR = Constants.YELLOW_COLOR; MINOR_WAYPOINT_COLOR = Constants.PALE_BLUE_COLOR; GRID_TARGETING_COLOR = Constants.DARK_GOLD_COLOR; GRID_SELECTED_COLOR = Constants.GOLD_COLOR; GRID_AOE_COLOR = Constants.GOLD_COLOR; TOTEM_AREA_COLOR = Constants.GREEN_COLOR; GM_WORLD_TEXT_COLOR = Constants.PALE_GOLD_COLOR; FRIENDLY_MATRIX_COLOR = new Color(0.435294122f, 0.9607843f, 1f); NEUTRAL_MATRIX_COLOR = new Color(0.8627451f, 0.8627451f, 0.8627451f); ENEMY_MATRIX_COLOR = new Color(0.956862748f, 0f, 0.239215687f); TOTEM_ARC_ALPHA = 0.75f; TOTEM_GRADIENT_ALPHA = 0.34f; MATRIX_COLOR_ALPHA = 0.73f; MATRIX_RIM_COLOR_ALPHA = 0.22f; HEALTHBAR_LOW_LEVEL = 0.3f; HEALTHBAR_MED_LEVEL = 0.7f; GAME_EFFECT_USE_CUMULATIVE_COVER_DAM_RED = false; GAME_EFFECT_HALF_VISIBILITY_MOD = -0.15f; GAME_EFFECT_DUMP_SHOCK_STUN_VALUE = 1f; GAME_EFFECT_DUMP_SHOCK_DURATION = 2; DECKING_SAFE_JACK_OUT_COST = 0; DECKING_EMERGENCY_JACK_OUT_COST = 0; DECKING_MATRIX_NODE_COST = 0; DECKING_JACK_IN_COST = 1; DECKING_AP_CHANCE_INCREASE = 2f; DECKING_BLACK_IC_MAX_RATING = 10; DECKING_MAX_SECURITY_RATING = 100; DECKING_DEFENSE_MULITPLIER = 9f; MATRIX_TURNS_PER_ROUND = 3; DECKING_JACK_IN_HEAT = 8f; DECKING_ESP_SUMMON_HEAT = 4f; DECKING_TURN_HEAT = 1f; DECKING_ENEMY_DAMAGE_RATIO_HEAT = 0f; DECKING_DUMPSHOCK_HP_DAMAGE = 0.5f; DECKING_DUMPSHOCK_AP_DAMAGE = 5; NODE_NOT_HACKED_COLOR = Constants.RED_COLOR; NODE_HACKED_COLOR = Constants.GREEN_COLOR; NODE_DISCONNECTED_COLOR = Constants.GREY_COLOR; DECKING_DISCONNECTED_NODE_TEXT = "Disconnected"; DEFAULT_DECKING_EQUIPMENT = "Matrix Equipment All"; MATRIX_MAX_HEAT = 50; MAGE_AURA_LEVEL_ONE = 99; MAGE_AURA_LEVEL_TWO = 99; MAGE_AURA_LEVEL_THREE = 99; MAGE_AURA_DIST_ONE = 25; MAGE_AURA_DIST_TWO = 25; MAGE_AURA_DIST_THREE = 25; MAGE_VIEW_LEYLINE_ONE = 3; MAGE_VIEW_LEYLINE_TWO = 7; MAGE_BONUS_SLOT_ONE = 2; MAGE_BONUS_SLOT_TWO = 4; MAGE_BONUS_SLOT_THREE = 6; MAGE_ENHANCED_COOLDOWN_MOD_LIGHT = 0; MAGE_ENHANCED_COOLDOWN_MOD_MEDIUM = 0; MAGE_ENHANCED_COOLDOWN_MOD_HEAVY = -1; MAGE_ENHANCED_HP_DAM_MOD_LIGHT = 0; MAGE_ENHANCED_HP_DAM_MOD_MEDIUM = 2; MAGE_ENHANCED_HP_DAM_MOD_HEAVY = 4; MAGE_ENHANCED_AP_DAM_MOD_LIGHT = 0; MAGE_ENHANCED_AP_DAM_MOD_MEDIUM = 1; MAGE_ENHANCED_AP_DAM_MOD_HEAVY = 2; MAGE_ENHANCED_ACC_MOD_LIGHT = 0.05f; MAGE_ENHANCED_ACC_MOD_MEDIUM = 0.1f; MAGE_ENHANCED_ACC_MOD_HEAVY = 0.15f; AI_MAGE_DRAIN_HPPAD = 0.45f; AI_MAGE_HEAL_DRAIN_TOLERANCE = 0.85f; MAGE_COOLDOWN_DAMAGE = 4; MAGE_AURA_ITEM_NAME = "Mage Vision"; RIGGER_DUMP_SHOCK_RATING = 0.5f; FOLLOW_TETHER = 3; ACTION_TETHER = 500; RIGGER_MAX_DRONE_CONTROL_TWO = 4; RIGGER_BONUS_ARMOR_ONE = 1; RIGGER_BONUS_ARMOR_TWO = 5; RIGGER_BONUS_ACCURACY_ONE = 2; RIGGER_BONUS_ACCURACY_TWO = 7; RIGGER_BONUS_DODGE_ONE = 3; RIGGER_BONUS_DODGE_TWO = 8; RIGGER_BONUS_AP_ONE = 6; RIGGER_BONUS_AP_TWO = 9; RIGGER_BONUD_DAMAGE_ONE = 4; RIGGER_BONUD_DAMAGE_TWO = 7; RIGGER_BONUS_ARMOR_ONE_VAL = 1; RIGGER_BONUS_ARMOR_TWO_VAL = 2; RIGGER_BONUS_ACCURACY_ONE_VAL = 5; RIGGER_BONUS_ACCURACY_TWO_VAL = 10; RIGGER_BONUS_DODGE_ONE_VAL = 1; RIGGER_BONUS_DODGE_TWO_VAL = 2; RIGGER_BONUS_AP_ONE_VAL = 1; RIGGER_BONUS_AP_TWO_VAL = 2; RIGGER_BONUD_DAMAGE_ONE_VAL = 2; RIGGER_BONUD_DAMAGE_TWO_VAL = 4; RIGGER_JACKIN_AP_PENALTY = 1; RIGGER_BONUS_STACKING_CAT = "RIGGER_BONUS_BUFFS"; SHAMAN_TOTEM_LEVEL = 3; SHAMAN_NUM_TOTEMS = 5; SHAMAN_SPIRIT_AP_GAIN = 1; SHAMAN_MAX_SPIRIT_FORCE = 6; SHAMAN_MAX_SPIRIT_CONTROL_ONE = 1; SHAMAN_MAX_SPIRIT_CONTROL_TWO = 99; SHAMAN_MAX_SPIRIT_SUMMON_TWO = 5; SHAMAN_AP_REFRESH_PENALTY_MOD = 1f; SHAMAN_DISTANCE_PENALTY_MOD = 1f; SHAMAN_MAX_AP_GAIN_PER_TURN = 4; OVERWATCH_SKILL_MIN = 4; OVERWATCH_SCALE = 5f; MIN_WEAPON_SLOTS = 2; THIRD_WEAPON_SLOT_SKILL = 3; CLOSE_COMBAT_DEFENSE_BONUS_LEVEL = 6; CLOSE_COMBAT_DEFENSE_BONUS_RANGE = 2; CLOSE_COMBAT_DEFENSE_BONUS = 20; PISTOL_AMMO_REDUCTION_LEVEL = 4; NUM_ETIQUETTES = 7; BUG_TOTEM_BUFF_MOVE_SPEED = 4; BUG_TOTEM_DEBUFF_AP_COST_MOD = 1; DOC_WAGON_PLATINUM_ID = "DocWagonPlatinum"; DOC_WAGON_GOLD_ID = "DocWagonGold"; DOC_WAGON_BASIC_ID = "DocWagonBasic"; BUMONA_GOLD_ID = "Berlin_BuMoNAGold"; BUMONA_PLATINUM_ID = "Berlin_BuMoNAPlatinum"; BUMONA_BASIC_ID = "Berlin_BuMoNABasic"; DOC_WAGON_REVIVE_FX = "DocWagonHitReaction"; DATAJACK_ID = "Datajack"; ACTIVE_DRONE_ID = "active_drone_state"; UNIQUE_ITEM_ID = "unique_equipment"; ITEM_NEEDS_REPAIR_ID = "item_needs_repair"; CURRENT_HP_ID = "current_hp"; CURRENT_AMMO_ID = "current_ammo"; STARTING_OUTFIT_SAMURAI = "Player_SamuraiStarter"; STARTING_OUTFIT_MAGE = "Player_MageStarter"; STARTING_OUTFIT_SHAMAN = "Player_ShamanStarter"; STARTING_OUTFIT_DECKER = "Player_DeckerStarter"; STARTING_OUTFIT_RIGGER = "Player_RiggerStarter"; STARTING_OUTFIT_ADEPT = "Player_AdeptStarter"; STARTING_OUTFIT_NONE = "Player_ClasslessStarter"; HEALING_ABILITY_NAME = "healTarget"; MAGIC_HEALING_ABILITY_NAME = "magicHealTarget"; DOC_WAGON_BASIC_HP_MOD = 0.25f; DOC_WAGON_GOLD_HP_MOD = 0.5f; DOC_WAGON_PLATINUM_HP_MOD = 1f; BUMONA_BASIC_HP_MOD = 0.25f; BUMONA_GOLD_HP_MOD = 0.5f; BUMONA_PLATINUM_HP_MOD = 1f; MAX_MELEE_TO_HIT_PENALTY = 0.1f; MIN_HIGH_TO_HIT = 0.75f; MIN_MED_TO_HIT = 0.5f; HIGH_TO_HIT_COLOR = Constants.WHITE_COLOR; MED_TO_HIT_COLOR = Constants.WHITE_COLOR; LOW_TO_HIT_COLOR = Constants.RED_COLOR; VULNERABILITY_LESS = 0.5f; VULNERABILITY_MORE = 1.5f; MC_NUM_COLORS = Constants.NUM_HAIR_COLORS; MC_NUM_BEARDS = 13; MC_NUM_HORNS = 13; MC_NUM_DWARF_FEMALE_HAIRS = 8; MC_NUM_DWARF_MALE_HAIRS = 8; MC_NUM_ELF_FEMALE_HAIRS = 7; MC_NUM_ELF_MALE_HAIRS = 11; MC_NUM_HUMAN_FEMALE_HAIRS = 7; MC_NUM_HUMAN_MALE_HAIRS = 13; MC_NUM_ORK_FEMALE_HAIRS = 8; MC_NUM_ORK_MALE_HAIRS = 9; MC_NUM_TROLL_FEMALE_HAIRS = 9; MC_NUM_TROLL_MALE_HAIRS = 9; MC_NUM_DWARF_FEMALE_SKINS = 6; MC_NUM_DWARF_MALE_SKINS = 6; MC_NUM_ELF_FEMALE_SKINS = 6; MC_NUM_ELF_MALE_SKINS = 6; MC_NUM_HUMAN_FEMALE_SKINS = 6; MC_NUM_HUMAN_MALE_SKINS = 6; MC_NUM_ORK_FEMALE_SKINS = 7; MC_NUM_ORK_MALE_SKINS = 7; MC_NUM_TROLL_FEMALE_SKINS = 7; MC_NUM_TROLL_MALE_SKINS = 7; MC_SKIN_COLOR_HUMAN_1 = new Color(0.227450982f, 0.101960786f, 0.0509803928f); MC_SKIN_COLOR_HUMAN_2 = new Color(0.431372553f, 0.23137255f, 0.1254902f); MC_SKIN_COLOR_HUMAN_3 = new Color(0.56078434f, 0.3529412f, 0.215686277f); MC_SKIN_COLOR_HUMAN_4 = new Color(0.6901961f, 0.431372553f, 0.266666681f); MC_SKIN_COLOR_HUMAN_5 = new Color(0.7490196f, 0.5058824f, 0.333333343f); MC_SKIN_COLOR_HUMAN_6 = new Color(0.8235294f, 0.6117647f, 0.4745098f); MC_SKIN_COLOR_ORK_1 = new Color(0.321568638f, 0.23137255f, 0.1254902f); MC_SKIN_COLOR_ORK_2 = new Color(0.5764706f, 0.380392164f, 0.2f); MC_SKIN_COLOR_ORK_3 = new Color(0.7019608f, 0.5176471f, 0.321568638f); MC_SKIN_COLOR_ORK_4 = new Color(0.9137255f, 0.7294118f, 0.5137255f); MC_SKIN_COLOR_ORK_5 = new Color(0.4f, 0.254901975f, 0.105882354f); MC_SKIN_COLOR_ORK_6 = new Color(0.494117647f, 0.4f, 0.2f); MC_SKIN_COLOR_ORK_7 = new Color(0.211764708f, 0.1764706f, 0.152941182f); MC_SKIN_COLOR_TROLL_1 = new Color(0.298039228f, 0.23137255f, 0.13333334f); MC_SKIN_COLOR_TROLL_2 = new Color(0.454901963f, 0.333333343f, 0.203921571f); MC_SKIN_COLOR_TROLL_3 = new Color(0.6901961f, 0.5058824f, 0.368627459f); MC_SKIN_COLOR_TROLL_4 = new Color(0.8666667f, 0.7058824f, 0.521568656f); MC_SKIN_COLOR_TROLL_5 = new Color(0.627451f, 0.5568628f, 0.333333343f); MC_SKIN_COLOR_TROLL_6 = new Color(0.5019608f, 0.41568628f, 0.203921571f); MC_SKIN_COLOR_TROLL_7 = new Color(0.298039228f, 0.254901975f, 0.227450982f); SOUND_SILENCE = "Silence"; CYBERWARE_ESSENCE_MIN = 1f; HIRING_PREPOPULATE_RUNNERS = false; STORE_SELL_PERCENT = 0.75f; GAMEITEMWIDGET_INIT_YIELD = 10; GAME_DIFFICULTY_TOHIT = false; GAME_DIFFICULTY_TOHIT_EASYONLY = true; GAME_DIFFICULTY_TOHIT_PERC = 0.1f; GAME_DIFFICULTY_CRIT_EASYONLY = true; GAME_DIFFICULTY_CHARACTERSHEET_ATTRIBUTES = true; GAME_DIFFICULTY_CHARACTERSHEET_COMPLETE = false; GAME_DIFFICULTY_CHARACTERSHEET_EASYSAFE = true; GAME_DIFFICULTY_CHARACTERSHEET_NOBODY = true; CHARACTER_CREATION_SCENE_OVERRIDE = "__CHARACTER_CREATION__"; CHARACTER_ARCHETYPE_STORY_VARIABLE = "PlayerZeroArchetype"; STARTING_NO_ARCHETYPE_KARMA_POINTS = 34; STARTING_KARMA_POINTS = 5; STARTING_HUMAN_KARMA_BONUS = 3; CHARACTER_SCALE_AMOUNT_STORY_VARIABLE = "CharacterScaleAmount"; CHARACTER_SCALE_LIMIT = 6; KARMA_UP_VFX = "KarmaUpHitReaction"; DOCWAGON_BEACON_STATUS = "DocWagonBeaconStatus"; LIGHT_SCRIPT_ID = "LightScript"; LIGHT_SCRIPT_START_ID = "LightStart"; MAX_NUM_SAVESTORYBLOCKS = 50; MENUITEMWIDGET_INIT_YIELD = 10; CURRENT_SAVE_VERSION = 1; CURRENT_SAVE_BLOCK_VERSION = 2; CONSTANT_ROTATION = false; USE_OLD_RIGGER_SYSTEM = false; SKIP_SCENE_TRANSITION_CONTINUES = false; YEN_SIGN = "¥"; NON_BREAKING_SPACE = "\u00a0";