Story Data

The Story Data is a view that is visible by default and is the primary tool used for putting your story together. It contains all the Scenes, Conversations, and Quest Items of your Content Pack.

Conversations
Conversations are the primary way in which the player interacts with NPC's. Conversations occur when a player Triggers them.

Quest Items
Quest Items are a key way to keep track of a players progress across scenes. These tend to be objects like Keys, IDs, or Codes that allow the player to progress through different interactables.

Scenes
Scenes work with Maps to create a playable level. The scene acts as a line-by-line script, dictating what is possible by its components.

The Drop Down
From the drop down menu you can filter the visible data by:
 * [[Image:IconConversation.PNG|25px]] Conversations
 * [[Image:IconQuestItem.PNG|25px]] Quest Items
 * [[Image:IconScene.PNG|25px]] Scenes

The Filter
The filter will match your search to the Name or Content Pack of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Quest Item: c01_s01_Lab_Key
 * c01 refers to the object being part of Chapter 1
 * s01 refers to the object being part of Scene 1

This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.

Adding New Data
Using the to edit contents of Story Data
 * [[Image:IconNewScene.PNG|25px]] Create a new Scene
 * [[Image:IconNewConversation.PNG|25px]] Create a new Conversation
 * [[Image:IconNewQuestItem.PNG|25px]] Create a new Quest Item
 * [[Image:IconEditAsset.PNG|25px]] Edit existing Asset
 * [[Image:IconDeleteAsset.PNG|25px]] Delete existing Asset