Shadowrun: Hong Kong runs

This page lists all Shadowrun: Hong Kong runs, in chronological order, excluding hub areas.

Act One
After City of Darkness and some more footwork, you'll unlock the safeboat, and the merchants of Heoi will start selling items to you.
 * Hard Landing
 * SINless (Interlude)
 * City of Darkness

Runs

 * Outsider
 * The Dig
 * Bad Qi
 * Exit, Stage Left
 * Uninvited Guests
 * Misdirection
 * Whistleblower

Optional runs
To access these runs, you must learn enough of the associated crew member's past.
 * DeckCon 2056 (Is0bel)
 * The Sinking Ship (Gobbet; note that once you trigger this quest, Gobbet will not be available for your other runs until you complete it.)
 * Retribution (Gaichu)

Act Three

 * Dreamland
 * The Extraction
 * Revelations (interlude)
 * Prosperity Tower
 * ASIST
 * Raymond Black (interlude; essentially the prep point for City Of Death. This is the last time where you can shop (or hang around) in Heoi.)
 * City of Death
 * The Fortune Engine
 * Aftermath

Act One
You will be able to choose which crew members are with you for Rude Awakening, but you will not be able to customise their gear. Your own equipment would be whatever you're carrying at the time of the final save which is used for the bonus campaign. Your stash is also kept intact, though you wont be able to acess it untill the Interlude.
 * Rude Awakening
 * The Impound Lot (Interlude)

Act Two

 * The Tiger's Den
 * The Benteng (Interlude)
 * Tai Po
 * Epilogue

Optional runs
These runs can be done at any time after Rude Awakening (but before Tai Po).
 * Detention
 * Namazu