Motion Activated Door

Using automatic doors like this can help add a sense of life to a scene. It's also a good way to handle door for actors that move on a patrol route.



It's a fairly simple setup, generally. However, the size of the region and placement of props probably requires testing to achieve the exact effect you desire.



Note that doors have a default sound if you leave the field blank. It sounds like a stapler by default. I put the interaction distance to 0, which prevents the player from activating the interaction by clicking on the door.





If you want the door to lock on turn mode, you'll need to add a prerequisite If Game is Freemove in Dimension Default condition, or disable the region when the game enters Turn Mode via trigger.