Rude Awakening

Synopsis
Something is wrong.

''The last thing that you remember, it was the night of the Kowloon City riots. You and your team were running an errand for Kindly Cheng, recovering an object before the inevitable police response turned the city upside down. Everything was going well, you had the item in hand, and then... nothing. The world went black.''

''A sudden explosion of pain behind your eyes jolts you back to the present. A nightmarish succession of dream-images flicker through your consciousness like a strobe light: a man with a pockmarked face. Slim fingers playing over the surface of your brain, leaving a slug's trail of agony in their wake. A second figure whose face you couldn't see, digging with relish through the scraps of memory that your tormentor left behind.''

''It was a rough night. And now, as your eyes snap open and adjust to the light, you find yourself in a reality that is little more comforting...''

Holding Cell

 * Talk to the troll. When he asks you who was with you, that's your cue to pick the team you want for the next part of this mission. Interestingly, if you ended the campaign by making a deal with the Yama Queen, you'll have a party of only 3, and the choice of runners will be between Racter, Gaichu and one of the paid crew from the main game. When the conversation is over, you'll find yourself on the streets.

Outdoors

 * Walk up to the gangers clearly trying to break into a building. You can choose to attack them or leave them alone. If you approach the gangers:
 * You can intimidate them with enough strength, Etiquette: Gang, or Etiquette: Shadowrunner.
 * Otherwise, you can fight them.
 * As you move along, examine the bodies to learn that the cops are shooting people as they run away.
 * As you round the corner, you will be accosted by HKPF. No matter what you say, they'll open fire, so you might as well attack first.
 * Take out the HKPF and pick up the damaged police commlink.
 * Around the next corner, HKPF is about to gun down some (mostly) innocents. Your call whether to sneak past or intervene.
 * Take the alley around the back to find a Knight Errant Flashbang Grenade.
 * You can talk to the group of residents, but I haven't figured out if there's anything beyond flavortext to be had there.
 * Enter Combat Pang's.

Combat Pang's

 * Intimidate the doorman. (If you have Gaichu in your party, just ask him politely to handle it. Racter also can handle this if you have him in your party.)
 * In the conversation with Pang, you will eventually get to an option to bribe him (500 nuyen) or use Charisma. Otherwise, go ahead and fight Pang's gangers.
 * If you decide (or have) to fight, take down Sonny as it will end the fight immediately.
 * Pick up the jade cong and head out the front door.