Tai Po

Synopsis
''You watch the Benteng drift slowly out of view as the Drunken Mistake bobs turbulently on dark, choppy waves. Angry Rain dimples the water's surface and obscures the world around you in a haze. Before long, the warehouses appear on the horizon - great grey silhouettes looming just beyond the docks.''

''Krait and her people are guarding a warehouse here. You don't know what you're going to find inside, but this is the last lead that you have to follow. If the conspiracy within the SDU is going to be stopped, it has to happen tonight, in that warehouse.''

''Qiu sits nearby, her fingers pressing into her temples - a sign of her distress, no doubt. But despite her evident discomfort, she still looks present and alert.''

''Tai Po - once a small fishing village, now encrusted with cheap industrial warehouses - grows ever closer. Water whips down from the sky as you bump up against the docks. You've arrived.''

Walkthrough

 * You must get to the Warehouse with Inspector Qui. You also have an optional objective to eliminate all alerted enemies before they warn Krait.


 * This is a large map with six points of interest. Take it slow and make sure you get the chance to preemptively attack whenever possible. Each time you start a fight you're on a timer of just 2 turns to eliminate all opposition, making you fail the optional objective. Note disabling the electric substation will extend this time to 5 turns.

Out in the Rain

 * If you have Racter, Duncan, Is0bel or Strength 5 you can access the electric substation right away. When you land, after exiting the gate but before the first intersection, you should see some flowers next to a building to the right. Go around the building clockwise, keeping the building to your character's right (this will take you right at the first intersection, and a little beyond). Between this building and the next is a difficult-to-see alley. Go down the alley now to the gate and open it, then kill the power to delay the alert timer. Note that without an appropriate companion or high enough strength, you need a code (2324) from the Ares Office Building to get to the substation.
 * Head back to the first intersection and continue straight (left, relative from where you landed). The trainyard is immediately to your right after the intersection. Dispatch 5 SDU enemies there. If you have not accessed the electric substation, you might need to split your party and rush to kill all five on time. Then collect the following loot:
 * Mission Item: Logistics Access Card
 * 2 Premium Medkits in a medical crate
 * On a train car, you find a Logistics Crate, with a Mission Item: Prototype Combat Control Module on data stick inside
 * Go ahead back to the first intersection and go left (straight, relative from where you landed) from there. There are 3 SDU (one complains about the rain) at the roadblock with the van behind it.


 * Head right down street from the roadblock, continue on the road passed an opened fenced where the Warehouse and 3 SDU are (you will handle them later), to an area surrounded by an stone wall. Inside are 3 Knight Errant guarding the office. Dispatch them and one of them will drop an Ares Security Access Card (Mission Item). Pick it up and head into the Ares Office Building.

Inside Ares Office Building

 * The first door on the left is empty.
 * Unless you do not have a decker, skip the second door on the left. There is a magnifying glass (hold "alt" if you have difficulty seeing/clicking on it) in front of the door informing the room is occupied with a worker. If you open up the door, you need Charisma or Strength 6 to avoid suspicion. If you are missing these attributes, attack him or he will immediately alert security and Krait, fail your optional objective.
 * If you have Strength 6, you can "mug" him for ¥137 and/or the Data Stick (Mission Item) that functions as key fob, giving access to the Executive Terminal in the center room without needing to go through the Matrix jackpoint.
 * If you have Charisma 6, you will still need to bribe him:
 * ¥100 to make him "forget" he ever saw you, or
 * ¥500 to get the data stick to the Executive Terminal.
 * In the center room at the end of hallway contains the Executive Terminal. Unless you have the Data Stick, you cannot access it without unlocking through the Matrix jackpoint, the final in the game. This Matrix run will give you a Data Archive, where you will learn that Ares intends to "liquidate" Krait.
 * The second door on the right is empty.
 * The first door on the right has a computer terminal, giving you the electronic substation gate code (2324) if you still need it.

Back Outside in the Rain

 * If you haven't yet accessed the electronic substation yet, do it now. Use Racter, Duncan, Is0bel, Strength 5 or the code (2324) to open the gate and then kill the power.
 * Head back towards the roadblock with the van. Before you get there, turn towards an opened fenced area you avoided prior. Defeat the 3 SDU enemies.
 * Enter the warehouse when you are ready.

Inside SDU Warehouse

 * You will immediately be thrown into a fight upon entering with 5 SDU.
 * After the fight, Qiu collapses. With Biotech 6 or Spellcasting/Conjuring, you can learn that Qiu is suffering acute mental fatigue and will be unable to join you in the following combat.
 * Through the next set of double doors, you'll find a bunch of healing items (and a fight with 4 SDU and 2 Spider Tanks, followed by 7 SDU and 2 Spider Tanks):
 * 2 DocWagon Trauma Kits
 * 2 Premium Medkits
 * If you picked up the Prototype Combat Control Module from the side area on the streets, you can use it on one of the stations in the area to manipulate a Spider Tank.
 * You can overload the Spider Tank's batteries and instantly kill it.
 * 7 Drone Control allows you to hack a Spider Tank and convert it, taking 3 turns. The Spider Tank will still attack you during this time.
 * If you brought Rachter, he can do this.
 * 7 Decking allows you to control a Spider Tank as well, taking only 2 turns. It will still attack you during this tim e however, and your decker will be unable to do anything else until complete.
 * If you brought Is0bel, she can do this.
 * Spider Tanks have a minigun, laser mount (that damages AP), the ability to negate frontal crits, and a 25 HP self repair.
 * After you've taken out the two waves of enemies, Krait will enter the room.
 * If you've found the evidence that Ares plans to liquidate her, go ahead and tell her that. If you have Etiquette: Shadowrunner and Intelligence 6 you can convince Krait to take her remaining men and flee.
 * Head back towards Qiu. Chat with Kindly, then Qiu. Make a decision about your endgame.