User:Tagaziel/chars

{| morale: 75
 * UnId: "Lvl6_Merc_Human_Assassin.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 5
 * strength: 5
 * charisma: 3
 * intelligence: 3
 * willpower: 4
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 60
 * ap: 3
 * armor: 6
 * force: 0
 * armor: 6
 * force: 0
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 5
 * close_combat: 5
 * throwing_weapons: 5
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 4
 * rifle: 0
 * shotgun: 0
 * smg: 3
 * clubs: 0
 * edged: 3
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Core/HumanMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Human_BurnedOutMage"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "MageCasual"


 * Gear
 * prefab_name: "Spell Blindness"


 * Gear
 * prefab_name: "Kamikaze"


 * Gear
 * prefab_name: "Spell Powerbolt 2"


 * Gear
 * prefab_name: "Spell Flamethrower 1"


 * Gear
 * prefab_name: "Spell Aim 1"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Jazz"


 * Gear
 * prefab_name: "Sh 3 Enfield AS-7 (Smartlink)"


 * team_id: "Shadowrunners"
 * char_name: "James"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * cyberware_body: "Dermal Plating Mk 1"
 * portrait
 * filename: "Backer_HumanMale_JamesTBenton"

is_backer: true id: "Lvl6_Merc_Human_BurnedOutMage"
 * Description_bio: "My talent began to weaken. The Nephilim Network had the tools to forge a substitute. "
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Burned Out Mage"
 * UnId: "Lvl6_Merc_Human_BurnedOutMage.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 5
 * strength: 2
 * charisma: 2
 * intelligence: 2
 * willpower: 7
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 50
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 2
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 4
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Core/HumanFemale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Human_CombatAdept"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "AdeptCombatvest"


 * Gear
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Pi 2 Browning Max-Power (Smartlink)"


 * Gear
 * prefab_name: "Magic Resistance 2"


 * Gear
 * prefab_name: "HealthPack_hi"


 * team_id: "Shadowrunners"
 * char_name: "Tsilon Siereht"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "Backer_HumanFemale_GrahamWilliams_TsilonSiereht"

is_backer: true id: "Lvl6_Merc_Human_CombatAdept"
 * Description_bio: "Tsilon\'s role in the Nephilim Network is to kill...both up-close and from a distance."
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Combat Adept"
 * UnId: "Lvl6_Merc_Human_CombatAdept.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 6
 * strength: 5
 * charisma: 2
 * intelligence: 2
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 6


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Core/HumanMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Human_CombatRigger"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "RiggerTrenchcoat"


 * Gear
 * prefab_name: "DroneAttackA_SteelLynx"


 * Gear
 * prefab_name: "DroneSupportA_Sundowner"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Sh 3 Enfield AS-7 (Smartlink)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * team_id: "Shadowrunners"
 * char_name: "Justin Case"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * cyberware_right_arm: "Obvious Cyberarm 2"
 * portrait
 * filename: "Backer_HumanMale_JamesHicklin_JustinCase"

is_backer: true id: "Lvl6_Merc_Human_CombatRigger"
 * Description_bio: "Guns and machines are the lifeblood of a good op. The Network trusts me with both."
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Combat Rigger"
 * UnId: "Lvl6_Merc_Human_CombatRigger.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 6
 * strength: 3
 * charisma: 3
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 60
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50

skills {
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 5
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 4
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 5

prefab_name: "Core/HumanMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Human_CyberWarrior"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "SamuraiPunk"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Pi 3 Colt Manhunter (Smartlink)"


 * Gear
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"


 * Gear
 * prefab_name: "AR 3 Colt M23 (Smartlink)"


 * team_id: "Shadowrunners"
 * char_name: "El Duce"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes 2"
 * cyberware_jack: "Datajack"
 * cyberware_body: "Bone Lacing Kevlar 2"
 * cyberware_left_arm: "Obvious Cyberarm 2"
 * cyberware_right_arm: "Obvious Cyberarm 2"
 * portrait
 * filename: "Backer_HumanMale_AdamDoochin_ElDuce"

is_backer: true id: "Lvl6_Merc_Human_CyberWarrior"
 * Description_bio: "The Network has rewarded me with a state-of-the-art replacements for my weak meat body. "
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Cybered Warrior"
 * UnId: "Lvl6_Merc_Human_CyberWarrior.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 6
 * strength: 4
 * charisma: 3
 * intelligence: 3
 * willpower: 4
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 50
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 4
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 5
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 4
 * rifle: 4
 * shotgun: 0
 * smg: 5
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Core/HumanMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Human_Techmaster"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "RiggerTrenchcoat"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "Pi 2 Ares Predator (Smartlink)"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "DroneAttackA_SteelLynx"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "CyberdeckVirtuaX"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "PR Blaster 3"


 * Gear
 * prefab_name: "PR Erosion 3"


 * Gear
 * prefab_name: "PR Shield 3"


 * Gear
 * prefab_name: "PR Killer 3"


 * team_id: "Shadowrunners"
 * char_name: "Aruba"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * cyberware_body: "Dermal Plating Mk 2"
 * cyberware_right_leg: "Obvious Cyberleg"
 * portrait
 * filename: "Backer_HumanMale_JanRadersheidt"

is_backer: true id: "Lvl6_Merc_Human_Techmaster"
 * Description_bio: "The Network has trusted me as the avatar that will control the machines of this age."
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Techmaster"
 * UnId: "Lvl6_Merc_Human_Techmaster.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 3
 * charisma: 3
 * intelligence: 7
 * willpower: 3
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 50
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 6
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 6
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 4
 * drone_combat: 5

prefab_name: "Core/HumanMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Human_UtilityMan"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "DeckerJacket"


 * Gear
 * prefab_name: "Spell Haste 1"


 * Gear
 * prefab_name: "Pi 2 Browning Max-Power (Smartlink)"


 * Gear
 * prefab_name: "Spell Powerbolt 2"


 * Gear
 * prefab_name: "Spell Flamethrower 2"


 * Gear
 * prefab_name: "DroneAttackB_Strato9"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "Bound Fire Spirit 3"


 * Gear
 * prefab_name: "Bound Air Spirit 3"


 * team_id: "Shadowrunners"
 * char_name: "Alexey"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "Backer_HumanMale_AlexeyKruglyakov"

is_backer: true id: "Lvl6_Merc_Human_UtilityMan"
 * Description_bio: "Trained to be inserted by the Network when the job calls for anything and everything"
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Utility Man"
 * UnId: "Lvl6_Merc_Human_UtilityMan.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 4
 * charisma: 4
 * intelligence: 4
 * willpower: 4
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 60
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS


 * ranged_combat: 4
 * close_combat: 2
 * throwing_weapons: 1
 * spellcasting: 3
 * decking: 3
 * deck_build_repair: 0
 * conjuring: 2
 * spirit_summoning: 3
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 3
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 2
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 2
 * esp_control: 2
 * drone_combat: 2

prefab_name: "Core/HumanMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Human_Weaponmaster"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "SamuraiMilitary"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "SMG 3 HK HK227 (Smartlink)"


 * Gear
 * prefab_name: "Sh 3 Defiance T-250 (Smartlink)"


 * Gear
 * prefab_name: "AR 3 Ares Alpha (Smartlink)"


 * team_id: "Shadowrunners"
 * char_name: "Levi"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes 2"
 * cyberware_jack: "Datajack"
 * cyberware_body: "Dermal Plating Mk 2"
 * portrait
 * filename: "Backer_HumanMale_LeviEranBurks"

is_backer: true id: "Lvl6_Merc_Human_Weaponmaster"
 * Description_bio: "Fully trained in all manner of weaponry and given a front line role in the Network"
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Weaponmaster"
 * UnId: "Lvl6_Merc_Human_Weaponmaster.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 6
 * strength: 3
 * charisma: 3
 * intelligence: 3
 * willpower: 4
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 60
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 6
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 4
 * rifle: 4
 * shotgun: 4
 * smg: 4
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Core/OrkMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Ork_UrbanShaman"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "ShamanUrban"


 * Gear
 * prefab_name: "Air Barrier 5"


 * Gear
 * prefab_name: "Bound Water Spirit 1"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Pi 2 Ares Predator (Smartlink)"


 * Gear
 * prefab_name: "Spell Fog"


 * Gear
 * prefab_name: "Bound Water Spirit 5"


 * Gear
 * prefab_name: "Bound Fire Spirit 5"


 * Gear
 * prefab_name: "Bound Earth Spirit 5"


 * Gear
 * prefab_name: "Bound Air Spirit 5"


 * Gear
 * prefab_name: "TotemRaccoon"


 * team_id: "Shadowrunners"
 * char_name: "Kiluminati Alabrad"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "Backer_OrkMale_BradleyMiller_KiluminatiAlabrad"

is_backer: true id: "Lvl6_Merc_Ork_UrbanShaman"
 * Description_bio: "The Network wanted a shaman that comes from the streets with a full command of|spirits"
 * karma: 5
 * hiring_cost_override: 3500
 * hiring_tag: "Urban Shaman"
 * UnId: "Lvl6_Merc_Ork_UrbanShaman.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 4
 * strength: 2
 * charisma: 6
 * intelligence: 2
 * willpower: 3
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 3
 * spirit_summoning: 6
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 1
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 5
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Core/TrollMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Troll_Brute"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "AdeptCombatvest"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Magic Resistance 2"


 * Gear
 * prefab_name: "Sword 3 Katana"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Flash)"


 * team_id: "Shadowrunners"
 * char_name: "Tom"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "Backer_TrollMale_TomWithuhn"

is_backer: true id: "Lvl6_Merc_Troll_Brute"
 * Description_bio: "My job is simple. Crush those I\'m paid to crush. No questions asked."
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Brute"
 * UnId: "Lvl6_Merc_Troll_Brute.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 2
 * strength: 6
 * charisma: 1
 * intelligence: 1
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0


 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 6


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 4
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Core/TrollMale"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Merc_Troll_TechMage"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "RiggerHawaiianShirt"


 * Gear
 * prefab_name: "Spell Powerbolt 2"


 * Gear
 * prefab_name: "DroneAttackA_SteelLynx"


 * Gear
 * prefab_name: "DroneSupportC_Smoker"


 * Gear
 * prefab_name: "Spell Fireball 1"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * team_id: "Shadowrunners"
 * char_name: "Matthew"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "Backer_TrollMale_MatthewPalsson"

is_backer: true id: "Lvl6_Merc_Troll_TechMage"
 * Description_bio: "I am the sixth world dream. I combine both magic and machine!"
 * karma: 6
 * hiring_cost_override: 3500
 * hiring_tag: "Tech Mage"
 * UnId: "Lvl6_Merc_Troll_TechMage.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 2
 * strength: 4
 * charisma: 1
 * intelligence: 6
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 60
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 0
 * close_combat: 3
 * throwing_weapons: 0
 * spellcasting: 5
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 5
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 5


 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Ork_Adept"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Sword 3 Katana"


 * Gear
 * prefab_name: "Grenade 3 (Flash)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Magic Resistance 2"

hiring_set_randomizer: "ork_adept" id: "Lvl6_Ork_Adept"
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * karma: 6
 * hiring_cost_override: 3000
 * hiring_tag: "Adept"
 * UnId: "Lvl6_Ork_Adept.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 4
 * strength: 5
 * charisma: 2
 * intelligence: 2
 * willpower: 5
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 4
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 6


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 3
 * polearms: 0
 * unarmed: 3
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0


 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Ork_Mage"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "Spell Weaken Armor 3"


 * Gear
 * prefab_name: "Spell Armor 3"


 * Gear
 * prefab_name: "Spell Powerbolt 3"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Pi 3 Colt Manhunter"


 * Gear
 * prefab_name: "Spell Flamethrower 3"


 * Gear
 * prefab_name: "Spell Fireball 2"


 * Gear
 * prefab_name: "Spell Confusion"


 * Gear
 * prefab_name: "Spell Ball Lightning 2"

hiring_set_randomizer: "ork_mage" id: "Lvl6_Ork_Mage"
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * karma: 6
 * hiring_cost_override: 3100
 * hiring_tag: "Mage"
 * UnId: "Lvl6_Ork_Mage.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 5
 * strength: 5
 * charisma: 2
 * intelligence: 2
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

character_mod {
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Ork_Rigger"
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "DroneSupportA_Sundowner"


 * Gear
 * prefab_name: "Sh 3 Enfield AS-7"


 * Gear
 * prefab_name: "DroneAttackA_SteelLynx"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"

hiring_set_randomizer: "ork_rigger" id: "Lvl6_Ork_Rigger"
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * karma: 6
 * hiring_cost_override: 3200
 * hiring_tag: "Rigger"
 * UnId: "Lvl6_Ork_Rigger.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 4
 * strength: 5
 * charisma: 3
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 2
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 5
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 2
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 2
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 5


 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Ork_Shaman"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "TotemBear"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "Spell Haste 1"


 * Gear
 * prefab_name: "Spell Slow 1"


 * Gear
 * prefab_name: "SMG 2 Ingram Smartgun"


 * Gear
 * prefab_name: "Bound Fire Spirit 4"


 * Gear
 * prefab_name: "Bound Air Spirit 6"


 * Gear
 * prefab_name: "Bound Earth Spirit 5"


 * Gear
 * prefab_name: "Bound Water Spirit 3"

hiring_set_randomizer: "ork_shaman" id: "Lvl6_Ork_Shaman"
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * karma: 6
 * hiring_cost_override: 2900
 * hiring_tag: "Shaman"
 * UnId: "Lvl6_Ork_Shaman.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 4
 * strength: 3
 * charisma: 6
 * intelligence: 2
 * willpower: 4
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 1
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 1
 * spirit_summoning: 6
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 2
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 6
 * esp_control: 0
 * drone_combat: 0


 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Troll_Decker"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Shield"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "Sword 2 Axe"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "CyberdeckVirtuaX"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "PR Medic 3"


 * Gear
 * prefab_name: "PR Erosion 3"


 * Gear
 * prefab_name: "PR Blaster 3"


 * Gear
 * prefab_name: "PR Killjoy 2"


 * Gear
 * prefab_name: "Pi 1 Fichetti Security 500"

hiring_set_randomizer: "troll_decker" id: "Lvl6_Troll_Decker"
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * karma: 6
 * hiring_cost_override: 2800
 * hiring_tag: "Decker"
 * UnId: "Lvl6_Troll_Decker.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 4
 * strength: 5
 * charisma: 3
 * intelligence: 6
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 1
 * spellcasting: 0
 * decking: 6
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 2
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 3
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 6
 * drone_combat: 0


 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Troll_Mage"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "Spell Powerbolt 3"

1 Uzi III"
 * Gear
 * prefab_name: "SMG


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Spell Acid Stream 2"


 * Gear
 * prefab_name: "Spell Fireball 2"


 * Gear
 * prefab_name: "Spell Manaball 3"


 * Gear
 * prefab_name: "Spell Stunball 1"


 * Gear
 * prefab_name: "Spell Distraction 3"


 * Gear
 * prefab_name: "Sword 2 Axe"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"

hiring_set_randomizer: "troll_mage" id: "Lvl6_Troll_Mage"
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * karma: 6
 * hiring_cost_override: 3100
 * hiring_tag: "Mage"
 * UnId: "Lvl6_Troll_Mage.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 8
 * quickness: 4
 * strength: 4
 * charisma: 3
 * intelligence: 2
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 4
 * hp: 80
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 2
 * close_combat: 4
 * throwing_weapons: 2
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 1
 * clubs: 0
 * edged: 3
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0


 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Troll_Rigger"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Sword 3 JadeSword"


 * Gear
 * prefab_name: "DroneAttackA_SteelLynx"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "DroneSupportA_Sundowner"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "HealthPack_med"

hiring_set_randomizer: "troll_rigger" id: "Lvl6_Troll_Rigger"
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * karma: 6
 * hiring_cost_override: 3200
 * hiring_tag: "Rigger"
 * UnId: "Lvl6_Troll_Rigger.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 4
 * strength: 6
 * charisma: 2
 * intelligence: 6
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 2
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 5
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 4
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 5


 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Troll_Samurai"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "AR 3 Colt M23"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Sh 3 Defiance T-250"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Pi 3 Colt Manhunter"


 * Gear
 * prefab_name: "HealthPack_med"

hiring_set_randomizer: "troll_samurai" id: "Lvl6_Troll_Samurai"
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes 2"
 * cyberware_left_leg: "Obvious Cyberleg"
 * karma: 6
 * hiring_cost_override: 3000
 * hiring_tag: "Samurai"
 * UnId: "Lvl6_Troll_Samurai.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 8
 * quickness: 6
 * strength: 5
 * charisma: 2
 * intelligence: 3
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 4
 * hp: 80
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * perception: 40
 * authority: 50


 * SKILLS
 * ranged_combat: 6
 * close_combat: 0
 * throwing_weapons: 5
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 2
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 1
 * shotgun: 6
 * smg: 1
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0


 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Lvl6_Troll_Shaman"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "TotemCoyote"


 * Gear
 * prefab_name: "Sh 2 Mossberg CMDT"


 * Gear
 * prefab_name: "Spell Silence 1"


 * Gear
 * prefab_name: "Spell Slow 3"


 * Gear
 * prefab_name: "Lightning Barrier 5"


 * Gear
 * prefab_name: "Spell Slo-Mo"


 * Gear
 * prefab_name: "Spell Mana Static"


 * Gear
 * prefab_name: "Bound Air Spirit 6"


 * Gear
 * prefab_name: "Bound Earth Spirit 5"


 * Gear
 * prefab_name: "Bound Fire Spirit 5"

hiring_set_randomizer: "troll_shaman" id: "Lvl6_Troll_Shaman" 50
 * team_id: "Shadowrunners"
 * char_name: "New Actor"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * karma: 6
 * hiring_cost_override: 2900
 * hiring_tag: "Shaman"
 * UnId: "Lvl6_Troll_Shaman.ch_sht"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 3
 * strength: 3
 * charisma: 6
 * intelligence: 3
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 4
 * hp: 70
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority:
 * perception: 40
 * authority:


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 1
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 5
 * spirit_summoning: 6
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 1
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 1
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 5
 * esp_control: 0
 * drone_combat: 0


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Matrix Equipment All"
 * Gear
 * prefab_name: "PR Blaster 1"
 * prefab_name: "PR Blaster 1"


 * Gear
 * prefab_name: "PR Degrade 1"


 * Gear
 * prefab_name: "PR Erosion 1"


 * Gear
 * prefab_name: "PR Firewall 1"


 * Gear
 * prefab_name: "PR Killer 1"


 * Gear
 * prefab_name: "PR Killjoy 1"


 * Gear
 * prefab_name: "PR Medic 1"


 * Gear
 * prefab_name: "PR Shield 1"


 * Gear
 * prefab_name: "PR Slow 1"


 * Gear
 * prefab_name: "PR Sniffer 1"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "ESP Shield"

prefab_name: "Scientist/HumanFemaleScientist"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Doctor_High"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "Dr. Sara Castle"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_HumanFemale_SaraCastle_DrSaraCastle_Tribute"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Doctor_High"
 * Gear
 * prefab_name: "Obvious Cyberarm"
 * prefab_name: "Obvious Cyberarm"


 * Gear
 * prefab_name: "Obvious Cyberarm 2"


 * Gear
 * prefab_name: "Bone Lacing Kevlar"


 * Gear
 * prefab_name: "Bone Lacing Kevlar 2"


 * Gear
 * prefab_name: "Dermal Plating Mk 1"


 * Gear
 * prefab_name: "Dermal Plating Mk 2"


 * Gear
 * prefab_name: "Wired Reflexes"


 * Gear
 * prefab_name: "Vision Magnification Eyes"


 * Gear
 * prefab_name: "Vision Magnification Eyes 2"


 * Gear
 * prefab_name: "Datajack"


 * Gear
 * prefab_name: "Obvious Cyberleg"


 * Gear
 * prefab_name: "Obvious Cyberleg 2"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonPlatinum"


 * Gear
 * prefab_name: "DocWagonPlatinum"


 * Gear
 * prefab_name: "DocWagonPlatinum"

prefab_name: "Scientist/HumanFemaleScientist"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Doctor_Low"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "Dr. Sara Castle"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_HumanFemale_SaraCastle_DrSaraCastle_Tribute"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Doctor_Low"
 * Gear
 * prefab_name: "Obvious Cyberarm"
 * prefab_name: "Obvious Cyberarm"


 * Gear
 * prefab_name: "Bone Lacing Kevlar"


 * Gear
 * prefab_name: "Dermal Plating Mk 1"


 * Gear
 * prefab_name: "Vision Magnification Eyes"


 * Gear
 * prefab_name: "Datajack"


 * Gear
 * prefab_name: "Obvious Cyberleg"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonPlatinum"


 * Gear
 * prefab_name: "DocWagonPlatinum"


 * Gear
 * prefab_name: "DocWagonPlatinum"

prefab_name: "Scientist/HumanFemaleScientist"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Doctor_Mid"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "Dr. Sara Castle"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_HumanFemale_SaraCastle_DrSaraCastle_Tribute"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Doctor_Mid"
 * Gear
 * prefab_name: "Obvious Cyberarm"
 * prefab_name: "Obvious Cyberarm"


 * Gear
 * prefab_name: "Bone Lacing Kevlar"


 * Gear
 * prefab_name: "Dermal Plating Mk 1"


 * Gear
 * prefab_name: "Wired Reflexes"


 * Gear
 * prefab_name: "Vision Magnification Eyes"


 * Gear
 * prefab_name: "Datajack"


 * Gear
 * prefab_name: "Obvious Cyberleg"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonBasic"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonGold"


 * Gear
 * prefab_name: "DocWagonPlatinum"


 * Gear
 * prefab_name: "DocWagonPlatinum"


 * Gear
 * prefab_name: "DocWagonPlatinum"


 * UnId: "Merchant_Magic_Basic"
 * Gear
 * prefab_name: "Spell Powerbolt 1"
 * prefab_name: "Spell Powerbolt 1"


 * Gear
 * prefab_name: "Spell Weaken Armor 1"


 * Gear
 * prefab_name: "Spell Flamethrower 1"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Spell Manabolt 1"


 * Gear
 * prefab_name: "Spell Manaball 1"


 * Gear
 * prefab_name: "Spell Slow 1"


 * Gear
 * prefab_name: "Spell Haste 1"


 * Gear
 * prefab_name: "Spell Armor 1"


 * Gear
 * prefab_name: "Spell Distraction 1"


 * Gear
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Magic Resistance 1"

Fist"
 * Gear
 * prefab_name: "Mana


 * Gear
 * prefab_name: "Bound Air Spirit 1"


 * Gear
 * prefab_name: "Bound Air Spirit 1"


 * Gear
 * prefab_name: "Bound Air Spirit 1"

prefab_name: "Story/MagicDealer"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Magic_High"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "AJ"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "NPC_ElfMale_MagicDealer"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Magic_High"
 * Gear
 * prefab_name: "Spell Powerbolt 1"
 * prefab_name: "Spell Powerbolt 1"


 * Gear
 * prefab_name: "Spell Powerbolt 2"


 * Gear
 * prefab_name: "Spell Powerbolt 3"


 * Gear
 * prefab_name: "Spell Weaken Armor 1"


 * Gear
 * prefab_name: "Spell Weaken Armor 2"


 * Gear
 * prefab_name: "Spell Weaken Armor 3"


 * Gear
 * prefab_name: "Spell Flamethrower 1"


 * Gear
 * prefab_name: "Spell Flamethrower 2"


 * Gear
 * prefab_name: "Spell Flamethrower 3"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Spell Manabolt 1"


 * Gear
 * prefab_name: "Spell Manabolt 2"


 * Gear
 * prefab_name: "Spell Manabolt 3"


 * Gear
 * prefab_name: "Spell Slow 1"


 * Gear
 * prefab_name: "Spell Slow 2"


 * Gear
 * prefab_name: "Spell Slow 3"


 * Gear
 * prefab_name: "Spell Haste 1"


 * Gear
 * prefab_name: "Spell Haste 2"


 * Gear
 * prefab_name: "Spell Haste 3"


 * Gear
 * prefab_name: "Spell Haste 4"


 * Gear
 * prefab_name: "Spell Armor 1"


 * Gear
 * prefab_name: "Spell Armor 2"


 * Gear
 * prefab_name: "Spell Armor 3"


 * Gear
 * prefab_name: "Spell Distraction 1"


 * Gear
 * prefab_name: "Spell Distraction 2"


 * Gear
 * prefab_name: "Spell Acid Stream 1"


 * Gear
 * prefab_name: "Spell Acid Stream 2"


 * Gear
 * prefab_name: "Spell Lightning Bolt 1"


 * Gear
 * prefab_name: "Spell Lightning Bolt 2"


 * Gear
 * prefab_name: "Spell Lightning Bolt 3"


 * Gear
 * prefab_name: "Spell Aim 1"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Aim 3"


 * Gear
 * prefab_name: "Spell Silence 1"


 * Gear
 * prefab_name: "Spell Stunbolt 1"


 * Gear
 * prefab_name: "Spell Mind Wipe"


 * Gear
 * prefab_name: "Spell Dispel Magic 1"


 * Gear
 * prefab_name: "Spell Quiet Bomb 1"


 * Gear
 * prefab_name: "Spell Fog"


 * Gear
 * prefab_name: "Spell Blindness"


 * Gear
 * prefab_name: "Spell Manaball 1"


 * Gear
 * prefab_name: "Spell Manaball 2"


 * Gear
 * prefab_name: "Spell Manaball 3"


 * Gear
 * prefab_name: "Spell Fireball 1"


 * Gear
 * prefab_name: "Spell Fireball 2"


 * Gear
 * prefab_name: "Spell Shadow"


 * Gear
 * prefab_name: "Spell Ball Lightning 1"


 * Gear
 * prefab_name: "Spell Stunball 1"


 * Gear
 * prefab_name: "Spell Glue"


 * Gear
 * prefab_name: "Spell Slo-Mo"


 * Gear
 * prefab_name: "Spell Mana Static"


 * Gear
 * prefab_name: "Spell Confusion"


 * Gear
 * prefab_name: "Spell Petrify"


 * Gear
 * prefab_name: "Air Barrier 5"


 * Gear
 * prefab_name: "Lightning Barrier 5"


 * Gear
 * prefab_name: "Fire Barrier 5"


 * Gear
 * prefab_name: "Hellstorm Barrier 5"


 * Gear
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Magic Resistance 2"


 * Gear
 * prefab_name: "Quick Strike"


 * Gear
 * prefab_name: "Mystic Armor"


 * Gear
 * prefab_name: "Pain Resistance"


 * Gear
 * prefab_name: "Magic Resistance 3"


 * Gear
 * prefab_name: "Bound Air Spirit 1"


 * Gear
 * prefab_name: "Bound Air Spirit 2"


 * Gear
 * prefab_name: "Bound Air Spirit 3"


 * Gear
 * prefab_name: "Bound Air Spirit 4"


 * Gear
 * prefab_name: "Bound Air Spirit 5"


 * Gear
 * prefab_name: "Bound Air Spirit 6"


 * Gear
 * prefab_name: "Bound Water Spirit 1"


 * Gear
 * prefab_name: "Bound Water Spirit 2"


 * Gear
 * prefab_name: "Bound Water Spirit 3"


 * Gear
 * prefab_name: "Bound Water Spirit 4"


 * Gear
 * prefab_name: "Bound Water Spirit 5"


 * Gear
 * prefab_name: "Bound Water Spirit 6"


 * Gear
 * prefab_name: "Bound Fire Spirit 1"


 * Gear
 * prefab_name: "Bound Fire Spirit 2"


 * Gear
 * prefab_name: "Bound Fire Spirit 3"


 * Gear
 * prefab_name: "Bound Fire Spirit 4"


 * Gear
 * prefab_name: "Bound Fire Spirit 5"


 * Gear
 * prefab_name: "Bound Fire Spirit 6"


 * Gear
 * prefab_name: "Bound Earth Spirit 1"


 * Gear
 * prefab_name: "Bound Earth Spirit 2"


 * Gear
 * prefab_name: "Bound Earth Spirit 3"


 * Gear
 * prefab_name: "Bound Earth Spirit 4"


 * Gear
 * prefab_name: "Bound Earth Spirit 5"


 * Gear
 * prefab_name: "Bound Earth Spirit 6"

prefab_name: "Story/MagicDealer"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Magic_Low"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "AJ"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "NPC_ElfMale_MagicDealer"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Magic_Low"
 * Gear
 * prefab_name: "Spell Powerbolt 1"
 * prefab_name: "Spell Powerbolt 1"


 * Gear
 * prefab_name: "Spell Weaken Armor 1"


 * Gear
 * prefab_name: "Spell Flamethrower 1"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Spell Manabolt 1"


 * Gear
 * prefab_name: "Spell Manaball 1"


 * Gear
 * prefab_name: "Spell Slow 1"


 * Gear
 * prefab_name: "Spell Haste 1"


 * Gear
 * prefab_name: "Spell Armor 1"


 * Gear
 * prefab_name: "Spell Distraction 1"


 * Gear
 * prefab_name: "Spell Acid Stream 1"


 * Gear
 * prefab_name: "Spell Lightning Bolt 1"


 * Gear
 * prefab_name: "Spell Aim 1"


 * Gear
 * prefab_name: "Air Barrier 5"


 * Gear
 * prefab_name: "Spell Silence 1"


 * Gear
 * prefab_name: "Spell Stunbolt 1"


 * Gear
 * prefab_name: "Spell Mind Wipe"


 * Gear
 * prefab_name: "Spell Dispel Magic 1"


 * Gear
 * prefab_name: "Spell Quiet Bomb 1"


 * Gear
 * prefab_name: "Spell Fog"


 * Gear
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Magic Resistance 2"


 * Gear
 * prefab_name: "Quick Strike"


 * Gear
 * prefab_name: "Mystic Armor"


 * Gear
 * prefab_name: "Pain Resistance"


 * Gear
 * prefab_name: "Magic Resistance 3"


 * Gear
 * prefab_name: "Bound Air Spirit 1"


 * Gear
 * prefab_name: "Bound Air Spirit 1"


 * Gear
 * prefab_name: "Bound Air Spirit 2"


 * Gear
 * prefab_name: "Bound Air Spirit 2"


 * Gear
 * prefab_name: "Bound Water Spirit 1"


 * Gear
 * prefab_name: "Bound Water Spirit 1"


 * Gear
 * prefab_name: "Bound Water Spirit 2"


 * Gear
 * prefab_name: "Bound Water Spirit 2"


 * Gear
 * prefab_name: "Bound Fire Spirit 1"


 * Gear
 * prefab_name: "Bound Fire Spirit 1"


 * Gear
 * prefab_name: "Bound Fire Spirit 2"


 * Gear
 * prefab_name: "Bound Fire Spirit 2"


 * Gear
 * prefab_name: "Bound Earth Spirit 1"


 * Gear
 * prefab_name: "Bound Earth Spirit 1"


 * Gear
 * prefab_name: "Bound Earth Spirit 2"


 * Gear
 * prefab_name: "Bound Earth Spirit 2"

prefab_name: "Story/MagicDealer"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Magic_Mid"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "AJ"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "NPC_ElfMale_MagicDealer"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Magic_Mid"
 * Gear
 * prefab_name: "Spell Powerbolt 1"
 * prefab_name: "Spell Powerbolt 1"


 * Gear
 * prefab_name: "Spell Powerbolt 2"


 * Gear
 * prefab_name: "Spell Weaken Armor 1"


 * Gear
 * prefab_name: "Spell Weaken Armor 2"


 * Gear
 * prefab_name: "Spell Flamethrower 1"


 * Gear
 * prefab_name: "Spell Flamethrower 2"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Spell Manabolt 1"


 * Gear
 * prefab_name: "Spell Manabolt 2"


 * Gear
 * prefab_name: "Spell Slow 1"


 * Gear
 * prefab_name: "Spell Slow 2"


 * Gear
 * prefab_name: "Spell Haste 1"


 * Gear
 * prefab_name: "Spell Haste 2"


 * Gear
 * prefab_name: "Spell Haste 3"


 * Gear
 * prefab_name: "Spell Armor 1"


 * Gear
 * prefab_name: "Spell Armor 2"


 * Gear
 * prefab_name: "Spell Distraction 1"


 * Gear
 * prefab_name: "Spell Distraction 2"


 * Gear
 * prefab_name: "Spell Acid Stream 1"


 * Gear
 * prefab_name: "Spell Acid Stream 2"


 * Gear
 * prefab_name: "Spell Lightning Bolt 1"


 * Gear
 * prefab_name: "Spell Lightning Bolt 2"


 * Gear
 * prefab_name: "Spell Aim 1"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Silence 1"


 * Gear
 * prefab_name: "Spell Stunbolt 1"


 * Gear
 * prefab_name: "Spell Mind Wipe"


 * Gear
 * prefab_name: "Spell Dispel Magic 1"


 * Gear
 * prefab_name: "Spell Quiet Bomb 1"


 * Gear
 * prefab_name: "Spell Fog"


 * Gear
 * prefab_name: "Spell Blindness"


 * Gear
 * prefab_name: "Spell Manaball 1"


 * Gear
 * prefab_name: "Spell Manaball 2"


 * Gear
 * prefab_name: "Spell Fireball 1"


 * Gear
 * prefab_name: "Spell Shadow"


 * Gear
 * prefab_name: "Spell Ball Lightning 1"


 * Gear
 * prefab_name: "Spell Stunball 1"


 * Gear
 * prefab_name: "Air Barrier 5"


 * Gear
 * prefab_name: "Lightning Barrier 5"


 * Gear
 * prefab_name: "Fire Barrier 5"


 * Gear
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Magic Resistance 2"


 * Gear
 * prefab_name: "Quick Strike"


 * Gear
 * prefab_name: "Mystic Armor"


 * Gear
 * prefab_name: "Pain Resistance"


 * Gear
 * prefab_name: "Magic Resistance 3"


 * Gear
 * prefab_name: "Bound Air Spirit 1"


 * Gear
 * prefab_name: "Bound Air Spirit 2"


 * Gear
 * prefab_name: "Bound Air Spirit 3"


 * Gear
 * prefab_name: "Bound Air Spirit 4"


 * Gear
 * prefab_name: "Bound Water Spirit 1"


 * Gear
 * prefab_name: "Bound Water Spirit 2"


 * Gear
 * prefab_name: "Bound Water Spirit 3"


 * Gear
 * prefab_name: "Bound Water Spirit 4"


 * Gear
 * prefab_name: "Bound Fire Spirit 1"


 * Gear
 * prefab_name: "Bound Fire Spirit 2"


 * Gear
 * prefab_name: "Bound Fire Spirit 3"


 * Gear
 * prefab_name: "Bound Fire Spirit 4"


 * Gear
 * prefab_name: "Bound Earth Spirit 1"


 * Gear
 * prefab_name: "Bound Earth Spirit 2"


 * Gear
 * prefab_name: "Bound Earth Spirit 3"


 * Gear
 * prefab_name: "Bound Earth Spirit 4"

prefab_name: "Core/OrkMale"
 * character_sheet_id: "Lonestar_Lv1_Captain"
 * equipment_sheet_id: "Merchant_Outfit_High"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "DeckerJacket"


 * team_id: "Civilians"
 * char_name: "Eric Mersmann"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_OrkMale_EricMersmann"

prefab_name: "Core/OrkMale"
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 45
 * hiring_cost_override: 100
 * character_sheet_id: "Lonestar_Lv1_Captain"
 * equipment_sheet_id: "Merchant_Outfit_Low"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "DeckerJacket"


 * team_id: "Civilians"
 * char_name: "Eric Mersmann"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_OrkMale_EricMersmann"

prefab_name: "Core/OrkMale"
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 45
 * hiring_cost_override: 100
 * character_sheet_id: "Lonestar_Lv1_Captain"
 * equipment_sheet_id: "Merchant_Outfit_Med"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "DeckerJacket"


 * team_id: "Civilians"
 * char_name: "Eric Mersmann"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_OrkMale_EricMersmann"


 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 45
 * hiring_cost_override: 100
 * UnId: "Merchant_Outfit_Basic"
 * Gear
 * prefab_name: "Player_AdeptStarter"
 * prefab_name: "Player_AdeptStarter"


 * Gear
 * prefab_name: "Player_DeckerStarter"


 * Gear
 * prefab_name: "Player_MageStarter"


 * Gear
 * prefab_name: "Player_RiggerStarter"


 * Gear
 * prefab_name: "Player_SamuraiStarter"


 * Gear
 * prefab_name: "Player_ShamanStarter"


 * Gear
 * prefab_name: "Player_ClasslessStarter"


 * UnId: "Merchant_Outfit_High"
 * Gear
 * prefab_name: "Player_AdeptStarter"
 * prefab_name: "Player_AdeptStarter"


 * Gear
 * prefab_name: "Player_AdeptNinja"


 * Gear
 * prefab_name: "Player_AdeptStealth"


 * Gear
 * prefab_name: "Player_AdeptKunai"


 * Gear
 * prefab_name: "Player_AdeptCombatVest"


 * Gear
 * prefab_name: "Player_AdeptStreetMonk"


 * Gear
 * prefab_name: "Player_DeckerStarter"


 * Gear
 * prefab_name: "Player_DeckerFedora"


 * Gear
 * prefab_name: "Player_DeckerStreet"


 * Gear
 * prefab_name: "Player_DeckerFab"


 * Gear
 * prefab_name: "Player_DeckerJacket"


 * Gear
 * prefab_name: "Player_MageStarter"


 * Gear
 * prefab_name: "Player_MageTraditional"


 * Gear
 * prefab_name: "Player_MageCasual"


 * Gear
 * prefab_name: "Player_MageRedRidingHood"


 * Gear
 * prefab_name: "Player_MageDark"


 * Gear
 * prefab_name: "Player_MageSlick"


 * Gear
 * prefab_name: "Player_RiggerStarter"


 * Gear
 * prefab_name: "Player_RiggerHawaiianShirt"


 * Gear
 * prefab_name: "Player_RiggerFlightsuit"

equipment {
 * prefab_name: "Player_RiggerGolden"


 * Gear
 * prefab_name: "Player_RiggerTrenchcoat"


 * Gear
 * prefab_name: "Player_RiggerToolbelt"


 * Gear
 * prefab_name: "Player_SamuraiStarter"


 * Gear
 * prefab_name: "Player_SamuraiPunk"


 * Gear
 * prefab_name: "Player_SamuraiBunny"


 * Gear
 * prefab_name: "Player_SamuraiMilitary"


 * Gear
 * prefab_name: "Player_SamuraiTrenchcoat"


 * Gear
 * prefab_name: "Player_ShamanStarter"


 * Gear
 * prefab_name: "Player_ShamanSkirted"


 * Gear
 * prefab_name: "Player_ShamanPendant"


 * Gear
 * prefab_name: "Player_ShamanUrban"


 * Gear
 * prefab_name: "Player_ShamanTotemCoat"


 * Gear
 * prefab_name: "Player_ClasslessStarter"


 * UnId: "Merchant_Outfit_Low"
 * Gear
 * prefab_name: "Player_AdeptStarter"
 * prefab_name: "Player_AdeptStarter"


 * Gear
 * prefab_name: "Player_AdeptNinja"


 * Gear
 * prefab_name: "Player_DeckerStarter"


 * Gear
 * prefab_name: "Player_DeckerFedora"


 * Gear
 * prefab_name: "Player_MageStarter"


 * Gear
 * prefab_name: "Player_MageTraditional"


 * Gear
 * prefab_name: "Player_RiggerStarter"


 * Gear
 * prefab_name: "Player_RiggerHawaiianShirt"


 * Gear
 * prefab_name: "Player_SamuraiStarter"


 * Gear
 * prefab_name: "Player_SamuraiPunk"


 * Gear
 * prefab_name: "Player_ShamanStarter"


 * Gear
 * prefab_name: "Player_ShamanSkirted"


 * Gear
 * prefab_name: "Player_ClasslessStarter"


 * UnId: "Merchant_Outfit_Med"
 * Gear
 * prefab_name: "Player_AdeptStarter"
 * prefab_name: "Player_AdeptStarter"


 * Gear
 * prefab_name: "Player_AdeptNinja"


 * Gear
 * prefab_name: "Player_AdeptStealth"


 * Gear
 * prefab_name: "Player_AdeptKunai"


 * Gear
 * prefab_name: "Player_DeckerStarter"


 * Gear
 * prefab_name: "Player_DeckerFedora"


 * Gear
 * prefab_name: "Player_DeckerStreet"


 * Gear
 * prefab_name: "Player_DeckerFab"


 * Gear
 * prefab_name: "Player_MageStarter"


 * Gear
 * prefab_name: "Player_MageTraditional"


 * Gear
 * prefab_name: "Player_MageCasual"


 * Gear
 * prefab_name: "Player_MageRedRidingHood"


 * Gear
 * prefab_name: "Player_RiggerStarter"


 * Gear
 * prefab_name: "Player_RiggerHawaiianShirt"


 * Gear
 * prefab_name: "Player_RiggerFlightsuit"


 * Gear
 * prefab_name: "Player_RiggerGolden"


 * Gear
 * prefab_name: "Player_SamuraiStarter"


 * Gear
 * prefab_name: "Player_SamuraiPunk"


 * Gear
 * prefab_name: "Player_SamuraiBunny"


 * Gear
 * prefab_name: "Player_SamuraiMilitary"


 * Gear
 * prefab_name: "Player_ShamanStarter"


 * Gear
 * prefab_name: "Player_ShamanSkirted"


 * Gear
 * prefab_name: "Player_ShamanPendant"


 * Gear
 * prefab_name: "Player_ShamanUrban"


 * Gear
 * prefab_name: "Player_ClasslessStarter"

prefab_name: "Core/DwarfMale"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Tech_High"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "Outfit_Corporate Salaryman"


 * team_id: "Civilians"
 * char_name: "David Fry II"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_DwarfMale_DavidFry"


 * portrait_code_override: "s5h4c2b0c0t0"
 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Tech_High"
 * Gear
 * prefab_name: "CyberdeckSony"
 * prefab_name: "CyberdeckSony"


 * Gear
 * prefab_name: "CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "CyberdeckVirtuaX"


 * Gear
 * prefab_name: "CyberdeckExcalibur"


 * Gear
 * prefab_name: "PR Sniffer 1"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "PR Slow 1"


 * Gear
 * prefab_name: "PR Shield 1"


 * Gear
 * prefab_name: "PR Medic 1"


 * Gear
 * prefab_name: "PR Killjoy 1"


 * Gear
 * prefab_name: "PR Killer 1"


 * Gear
 * prefab_name: "PR Firewall 1"


 * Gear
 * prefab_name: "PR Erosion 1"


 * Gear
 * prefab_name: "PR Degrade 1"


 * Gear
 * prefab_name: "PR Blaster 1"


 * Gear
 * prefab_name: "PR Sniffer 2"


 * Gear
 * prefab_name: "PR Shield 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Killjoy 2"


 * Gear
 * prefab_name: "PR Killer 2"


 * Gear
 * prefab_name: "PR Firewall 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Degrade 2"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Sniffer 3"


 * Gear
 * prefab_name: "PR Shield 3"


 * Gear
 * prefab_name: "PR Medic 3"


 * Gear
 * prefab_name: "PR Killer 3"


 * Gear
 * prefab_name: "PR Firewall 3"


 * Gear
 * prefab_name: "PR Erosion 3"


 * Gear
 * prefab_name: "PR Degrade 3"


 * Gear
 * prefab_name: "PR Blaster 3"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "ESP Shield"

prefab_name: "Core/DwarfMale"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Tech_Low"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "Outfit_Corporate Salaryman"


 * team_id: "Civilians"
 * char_name: "David Fry II"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_DwarfMale_DavidFry"


 * portrait_code_override: "s5h4c2b0c0t0"
 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Tech_Low"
 * Gear
 * prefab_name: "CyberdeckSony"
 * prefab_name: "CyberdeckSony"


 * Gear
 * prefab_name: "CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "PR Sniffer 1"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "PR Slow 1"


 * Gear
 * prefab_name: "PR Shield 1"


 * Gear
 * prefab_name: "PR Medic 1"


 * Gear
 * prefab_name: "PR Killjoy 1"


 * Gear
 * prefab_name: "PR Killer 1"


 * Gear
 * prefab_name: "PR Firewall 1"


 * Gear
 * prefab_name: "PR Erosion 1"


 * Gear
 * prefab_name: "PR Degrade 1"


 * Gear
 * prefab_name: "PR Blaster 1"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "ESP Shield"

prefab_name: "Core/DwarfMale"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Tech_Mid"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * Gear
 * prefab_name: "Outfit_Corporate Salaryman"


 * team_id: "Civilians"
 * char_name: "David Fry II"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_DwarfMale_DavidFry"


 * portrait_code_override: "s5h4c2b0c0t0"
 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Tech_Mid"
 * Gear
 * prefab_name: "CyberdeckSony"
 * prefab_name: "CyberdeckSony"


 * Gear
 * prefab_name: "CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "CyberdeckVirtuaX"


 * Gear
 * prefab_name: "PR Sniffer 1"


 * Gear
 * prefab_name: "PR Supression 1"

"PR Slow 1"
 * Gear
 * prefab_name:


 * Gear
 * prefab_name: "PR Shield 1"


 * Gear
 * prefab_name: "PR Medic 1"


 * Gear
 * prefab_name: "PR Killjoy 1"


 * Gear
 * prefab_name: "PR Killer 1"


 * Gear
 * prefab_name: "PR Firewall 1"


 * Gear
 * prefab_name: "PR Erosion 1"


 * Gear
 * prefab_name: "PR Degrade 1"


 * Gear
 * prefab_name: "PR Blaster 1"


 * Gear
 * prefab_name: "PR Sniffer 2"


 * Gear
 * prefab_name: "PR Shield 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Killjoy 2"


 * Gear
 * prefab_name: "PR Killer 2"


 * Gear
 * prefab_name: "PR Firewall 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Degrade 2"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "ESP Shield"


 * UnId: "Merchant_Weapons_Basic"
 * Gear
 * prefab_name: "Pi 1 Fichetti Security 500"
 * prefab_name: "Pi 1 Fichetti Security 500"


 * Gear
 * prefab_name: "Sh 1 Street Sweeper"


 * Gear
 * prefab_name: "SMG 1 Beretta Model 70"


 * Gear
 * prefab_name: "AR 1 AK98"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "DroneAttackC_Doberman"


 * Gear
 * prefab_name: "DroneSupportC_Smoker"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "Sword 1 Baseball Bat"


 * Gear
 * prefab_name: "Sword 1 Machete"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"

prefab_name: "Story/WeaponsDealer"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Weapons_High"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "T.B. Gruberman"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_OrkMale_JamesHerbert_TheodoreBusterGruberman"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Weapons_High"
 * Gear
 * prefab_name: "Pi 1 Ceska Black Scorpion"
 * prefab_name: "Pi 1 Ceska Black Scorpion"


 * Gear
 * prefab_name: "Pi 1 Fichetti Security 500"


 * Gear
 * prefab_name: "Pi 2 Ares Predator"


 * Gear
 * prefab_name: "Pi 2 Browning Max-Power"


 * Gear
 * prefab_name: "Pi 2 Cavalier Deputy"


 * Gear
 * prefab_name: "Pi 3 Colt Manhunter"


 * Gear
 * prefab_name: "Pi 3 Ruger Super Warhawk"


 * Gear
 * prefab_name: "Pi 3 Ruger Thunderbolt"


 * Gear
 * prefab_name: "Sh 1 Benelli Raffaello"


 * Gear
 * prefab_name: "Sh 1 Street Sweeper"


 * Gear
 * prefab_name: "Sh 2 Mossberg CMDT"


 * Gear
 * prefab_name: "Sh 2 Remington 990"


 * Gear
 * prefab_name: "Sh 3 Defiance T-250"


 * Gear
 * prefab_name: "Sh 3 Enfield AS-7"


 * Gear
 * prefab_name: "SMG 1 Beretta Model 70"


 * Gear
 * prefab_name: "SMG 1 Uzi III"


 * Gear
 * prefab_name: "SMG 2 Colt TZ-110"


 * Gear
 * prefab_name: "SMG 2 Ingram Smartgun"


 * Gear
 * prefab_name: "SMG 3 HK HK227"


 * Gear
 * prefab_name: "SMG 3 SCK Model 100"


 * Gear
 * prefab_name: "AR 1 AK98"


 * Gear
 * prefab_name: "AR 1 Semopal vz88v"


 * Gear
 * prefab_name: "AR 2 FN HAR"


 * Gear
 * prefab_name: "AR 2 HK G12A3z"


 * Gear
 * prefab_name: "AR 3 Ares Alpha"


 * Gear
 * prefab_name: "AR 3 Colt M23"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Flash)"


 * Gear
 * prefab_name: "Grenade 2 (Flash)"


 * Gear
 * prefab_name: "Grenade 2 (Flash)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Flash)"


 * Gear
 * prefab_name: "Grenade 3 (Flash)"


 * Gear
 * prefab_name: "Grenade 3 (Flash)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade (HE Phosphorus)"


 * Gear
 * prefab_name: "Grenade (HE Phosphorus)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "DroneAttackC_Doberman"


 * Gear
 * prefab_name: "DroneSupportC_Smoker"


 * Gear
 * prefab_name: "DroneAttackB_Strato9"


 * Gear
 * prefab_name: "DroneSupportB_RoboDoc"


 * Gear
 * prefab_name: "DroneAttackA_SteelLynx"


 * Gear
 * prefab_name: "DroneSupportA_Sundowner"


 * Gear
 * prefab_name: "DroneAttackS_Guardian"


 * Gear
 * prefab_name: "DroneSupportS_Wolfhound"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "Sword 1 Baseball Bat"


 * Gear
 * prefab_name: "Sword 1 Machete"


 * Gear
 * prefab_name: "Sword 2 Katana"


 * Gear
 * prefab_name: "Sword 2 Axe"


 * Gear
 * prefab_name: "Sword 3 JadeSword"


 * Gear
 * prefab_name: "Sword 3 Katana"

prefab_name: "Story/WeaponsDealer"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id: "Merchant_Weapons_Low"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "T.B. Gruberman"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_OrkMale_JamesHerbert_TheodoreBusterGruberman"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Weapons_Low"
 * Gear
 * prefab_name: "Pi 1 Ceska Black Scorpion"
 * prefab_name: "Pi 1 Ceska Black Scorpion"


 * Gear
 * prefab_name: "Pi 1 Fichetti Security 500"


 * Gear
 * prefab_name: "Sh 1 Benelli Raffaello"


 * Gear
 * prefab_name: "Sh 1 Street Sweeper"


 * Gear
 * prefab_name: "SMG 1 Beretta Model 70"


 * Gear
 * prefab_name: "SMG 1 Uzi III"


 * Gear
 * prefab_name: "AR 1 AK98"


 * Gear
 * prefab_name: "AR 1 Semopal vz88v"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "DroneAttackC_Doberman"


 * Gear
 * prefab_name: "DroneSupportC_Smoker"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "Sword 1 Baseball Bat"


 * Gear
 * prefab_name: "Sword 1 Machete"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"

prefab_name: "Story/WeaponsDealer" "Merchant_Weapons_Mid"
 * character_sheet_id: "BaseCivilian"
 * equipment_sheet_id:
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * throwing_blades: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Civilians"
 * char_name: "T.B. Gruberman"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "Backer_OrkMale_JamesHerbert_TheodoreBusterGruberman"


 * karma: 25
 * hiring_cost_override: 500
 * UnId: "Merchant_Weapons_Mid"
 * Gear
 * prefab_name: "Pi 1 Ceska Black Scorpion"
 * prefab_name: "Pi 1 Ceska Black Scorpion"


 * Gear
 * prefab_name: "Pi 1 Fichetti Security 500"


 * Gear
 * prefab_name: "Pi 2 Ares Predator"


 * Gear
 * prefab_name: "Pi 2 Browning Max-Power"


 * Gear
 * prefab_name: "Pi 2 Cavalier Deputy"


 * Gear
 * prefab_name: "Sh 1 Benelli Raffaello"


 * Gear
 * prefab_name: "Sh 1 Street Sweeper"


 * Gear
 * prefab_name: "Sh 2 Mossberg CMDT"


 * Gear
 * prefab_name: "Sh 2 Remington 990"


 * Gear
 * prefab_name: "SMG 1 Beretta Model 70"


 * Gear
 * prefab_name: "SMG 1 Uzi III"


 * Gear
 * prefab_name: "SMG 2 Colt TZ-110"


 * Gear
 * prefab_name: "SMG 2 Ingram Smartgun"


 * Gear
 * prefab_name: "AR 1 AK98"


 * Gear
 * prefab_name: "AR 1 Semopal vz88v"


 * Gear
 * prefab_name: "AR 2 FN HAR"


 * Gear
 * prefab_name: "AR 2 HK G12A3z"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Flash)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Flash)"


 * Gear
 * prefab_name: "Grenade 2 (Flash)"


 * Gear
 * prefab_name: "Grenade 2 (Flash)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "Grenade (Smoke)"


 * Gear
 * prefab_name: "DroneAttackC_Doberman"


 * Gear
 * prefab_name: "DroneSupportC_Smoker"


 * Gear
 * prefab_name: "DroneAttackB_Strato9"


 * Gear
 * prefab_name: "DroneSupportB_RoboDoc"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "Sword 1 Baseball Bat"


 * Gear
 * prefab_name: "Sword 1 Machete"


 * Gear
 * prefab_name: "Sword 2 Katana"


 * Gear
 * prefab_name: "Sword 2 Axe"


 * UnId: "NPC Decker High"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 3"


 * Gear
 * prefab_name: "PR NPC Decker Killer 3"


 * Gear
 * prefab_name: "PR NPC Decker Medic 3"


 * Gear
 * prefab_name: "PR NPC Decker Killjoy 2"


 * Gear
 * prefab_name: "PR NPC Decker Erosion 3"


 * Gear
 * prefab_name: "DeckerStreet"


 * UnId: "NPC Decker Low"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 1)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 1)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 1"


 * Gear
 * prefab_name: "DeckerStreet"


 * UnId: "NPC Decker Lv1 Gear"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 1)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 1)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 1"


 * Gear
 * prefab_name: "DeckerStreet"


 * UnId: "NPC Decker Lv2 Gear"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 1)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 1)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 1"


 * Gear
 * prefab_name: "DeckerStreet"


 * UnId: "NPC Decker Lv3 Gear"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 2"


 * Gear
 * prefab_name: "PR NPC Decker Killer 2"


 * Gear
 * prefab_name: "PR NPC Decker Medic 2"


 * Gear
 * prefab_name: "DeckerStreet"


 * UnId: "NPC Decker Lv4 Gear"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 2"


 * Gear
 * prefab_name: "PR NPC Decker Killer 2"


 * Gear
 * prefab_name: "PR NPC Decker Medic 2"


 * Gear
 * prefab_name: "DeckerStreet"


 * UnId: "NPC Decker Lv5 Gear"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 3"


 * Gear
 * prefab_name: "PR NPC Decker Killer 3"


 * Gear
 * prefab_name: "PR NPC Decker Medic 3"


 * Gear
 * prefab_name: "PR NPC Decker Killjoy 2"


 * Gear
 * prefab_name: "PR NPC Decker Erosion 3"


 * Gear
 * prefab_name: "DeckerStreet"


 * UnId: "NPC Decker Lv6 Gear"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 3"


 * Gear
 * prefab_name: "PR NPC Decker Killer 3"


 * Gear
 * prefab_name: "PR NPC Decker Medic 3"


 * Gear
 * prefab_name: "PR NPC Decker Killjoy 2"


 * Gear
 * prefab_name: "PR NPC Decker Erosion 3"


 * Gear
 * prefab_name: "DeckerStreet"


 * UnId: "NPC Decker Mid"
 * Gear
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"
 * prefab_name: "Matrix Basic Attack (Ranged IC Lv 2)"


 * Gear
 * prefab_name: "PR NPC Decker Blaster 2"


 * Gear
 * prefab_name: "PR NPC Decker Killer 2"


 * Gear
 * prefab_name: "PR NPC Decker Medic 2"


 * Gear
 * prefab_name: "DeckerStreet"

prefab_name: "Core/HumanMale" spawn_type: SpawnType_Matrix
 * character_sheet_id: "Persona_Lv1_Decker"
 * equipment_sheet_id: "NPC Decker Lv1 Gear"
 * team_id: "LoneStar"
 * char_name: "Corporate Decker"
 * pc_spawn_number: -1
 * portrait
 * filename: ""

dimension_name: "matrix"
 * UnId: "Persona_Lv1_Decker"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 2
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 1
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 150
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 0
 * protect_tether_range: 5
 * move_speed: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 1
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 1


 * portrait
 * filename: ""

prefab_name: "Core/HumanMale" spawn_type: SpawnType_Matrix
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Persona_Lv2_Decker"
 * equipment_sheet_id: "NPC Decker Lv2 Gear"
 * team_id: "LoneStar"
 * char_name: "Corporate Decker"
 * pc_spawn_number: -1
 * portrait
 * filename: ""

dimension_name: "matrix"
 * UnId: "Persona_Lv2_Decker"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 2
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 2
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 150
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 0
 * protect_tether_range: 5
 * move_speed: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 2
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 2


 * portrait
 * filename: ""

prefab_name: "Core/HumanMale" spawn_type: SpawnType_Matrix portrait {
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Persona_Lv3_Decker"
 * equipment_sheet_id: "NPC Decker Lv3 Gear"
 * team_id: "LoneStar"
 * char_name: "Corporate Decker"
 * pc_spawn_number: -1
 * filename: ""

dimension_name: "matrix"
 * UnId: "Persona_Lv3_Decker"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 2
 * strength: 0
 * charisma: 0
 * intelligence: 3
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 175
 * ap: 2
 * armor: 1
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 0
 * protect_tether_range: 5
 * move_speed: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 3
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 3


 * portrait
 * filename: ""

prefab_name: "Core/HumanMale" spawn_type: SpawnType_Matrix
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Persona_Lv4_Decker"
 * equipment_sheet_id: "NPC Decker Lv4 Gear"
 * team_id: "LoneStar"
 * char_name: "Corporate Decker"
 * pc_spawn_number: -1
 * portrait
 * filename: ""

dimension_name: "matrix"
 * UnId: "Persona_Lv4_Decker"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 2
 * strength: 0
 * charisma: 0
 * intelligence: 4
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 225
 * ap: 2
 * armor: 1
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 0
 * protect_tether_range: 5
 * move_speed: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 4
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 4


 * portrait
 * filename: ""

prefab_name: "Core/HumanMale" spawn_type: SpawnType_Matrix
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Persona_Lv5_Decker"
 * equipment_sheet_id: "NPC Decker Lv5 Gear"
 * team_id: "LoneStar"
 * char_name: "Corporate Decker"
 * pc_spawn_number: -1
 * portrait
 * filename: ""

dimension_name: "matrix"
 * UnId: "Persona_Lv5_Decker"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 3
 * strength: 0
 * charisma: 0
 * intelligence: 5
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 250
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 0
 * protect_tether_range: 5
 * move_speed: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 5
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 5


 * portrait
 * filename: ""

prefab_name: "Core/HumanMale" spawn_type: SpawnType_Matrix
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Persona_Lv6_Decker"
 * equipment_sheet_id: "NPC Decker Lv6 Gear"
 * team_id: "LoneStar"
 * char_name: "Corporate Decker"
 * pc_spawn_number: -1
 * portrait
 * filename: ""

dimension_name: "matrix"
 * UnId: "Persona_Lv6_Decker"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 3
 * strength: 0
 * charisma: 0
 * intelligence: 6
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 300
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 0
 * protect_tether_range: 5
 * move_speed: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 6
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 6


 * portrait
 * filename: ""

These are all "CharDef" protocol buffer records.|-
 * attackRandom: AttackStyle_AllEqual
 * UnId: "Spirit Abomination F1 Gear"
 * Gear
 * prefab_name: "SP Devour"


 * Gear
 * prefab_name: "SP Spell Acid Stream 1"


 * UnId: "Spirit Abomination F2 Gear"
 * Gear
 * prefab_name: "SP Devour"
 * prefab_name: "SP Devour"


 * Gear
 * prefab_name: "SP Spell Acid Stream 1"


 * Gear
 * prefab_name: "SP Disease Power"


 * UnId: "Spirit Abomination F3 Gear"
 * Gear
 * prefab_name: "SP Devour"
 * prefab_name: "SP Devour"


 * Gear
 * prefab_name: "SP Spell Acid Stream 1"


 * Gear
 * prefab_name: "SP Disease Power"


 * Gear
 * prefab_name: "SP Spell Glue"


 * UnId: "Spirit Abomination F4 Gear"
 * Gear
 * prefab_name: "SP Devour"
 * prefab_name: "SP Devour"


 * Gear
 * prefab_name: "SP Spell Acid Stream 2"


 * Gear
 * prefab_name: "SP Disease Power"


 * Gear
 * prefab_name: "SP Spell Glue"


 * Gear
 * prefab_name: "SP Acid Burst Power"


 * UnId: "Spirit Abomination F5 Gear"
 * Gear
 * prefab_name: "SP Devour"
 * prefab_name: "SP Devour"


 * Gear
 * prefab_name: "SP Spell Acid Stream 2"


 * Gear
 * prefab_name: "SP Disease Power"


 * Gear
 * prefab_name: "SP Spell Glue"


 * Gear
 * prefab_name: "SP Acid Burst Power"


 * Gear
 * prefab_name: "SP Disarm Power"


 * UnId: "Spirit Abomination F6 Gear"
 * Gear
 * prefab_name: "SP Devour"
 * prefab_name: "SP Devour"


 * Gear
 * prefab_name: "SP Spell Acid Stream 2"


 * Gear
 * prefab_name: "SP Disease Power"


 * Gear
 * prefab_name: "SP Spell Glue"


 * Gear
 * prefab_name: "SP Acid Burst Power"


 * Gear
 * prefab_name: "SP Disarm Power"


 * Gear
 * prefab_name: "SP Spell Petrify"


 * UnId: "Spirit Abomination"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 8
 * strength: 8
 * charisma: 6
 * intelligence: 6
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 3
 * hp: 70
 * ap: 2
 * armor: 6
 * force: 6
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * move_speed: 6
 * authority: 50
 * move_speed: 6


 * SKILLS
 * ranged_combat: 0
 * close_combat: 7
 * throwing_weapons: 0
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 6
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 7
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Spirit_Abomination"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Spirit Air F1 Gear"
 * Gear
 * prefab_name: "SP Wind Blast"
 * prefab_name: "SP Wind Blast"


 * Gear
 * prefab_name: "SP Spell Lightning Bolt 1"


 * UnId: "Spirit Air F2 Gear"
 * Gear
 * prefab_name: "SP Wind Blast"
 * prefab_name: "SP Wind Blast"


 * Gear
 * prefab_name: "SP Spell Lightning Bolt 1"


 * Gear
 * prefab_name: "SP Electro Current"


 * UnId: "Spirit Air F3 Gear"
 * Gear
 * prefab_name: "SP Wind Blast"
 * prefab_name: "SP Wind Blast"


 * Gear
 * prefab_name: "SP Spell Lightning Bolt 2"


 * Gear
 * prefab_name: "SP Electro Current"


 * Gear
 * prefab_name: "SP Jetstream Power"


 * UnId: "Spirit Air F4 Gear"
 * Gear
 * prefab_name: "SP Wind Blast"
 * prefab_name: "SP Wind Blast"

Bolt 2"
 * Gear
 * prefab_name: "SP Spell Lightning


 * Gear
 * prefab_name: "SP Electro Current"


 * Gear
 * prefab_name: "SP Jetstream Power"


 * Gear
 * prefab_name: "SP Spell Slow 1"


 * UnId: "Spirit Air F5 Gear"
 * Gear
 * prefab_name: "SP Wind Blast"
 * prefab_name: "SP Wind Blast"


 * Gear
 * prefab_name: "SP Spell Lightning Bolt 3"


 * Gear
 * prefab_name: "SP Electro Current"


 * Gear
 * prefab_name: "SP Jetstream Power"


 * Gear
 * prefab_name: "SP Spell Slow 2"


 * Gear
 * prefab_name: "SP Spell Ball Lightning 1"


 * UnId: "Spirit Air F6 Gear"
 * Gear
 * prefab_name: "SP Wind Blast"
 * prefab_name: "SP Wind Blast"


 * Gear
 * prefab_name: "SP Spell Lightning Bolt 3"


 * Gear
 * prefab_name: "SP Electro Current"


 * Gear
 * prefab_name: "SP Jetstream Power"


 * Gear
 * prefab_name: "SP Spell Slow 3"


 * Gear
 * prefab_name: "SP Spell Ball Lightning 2"


 * Gear
 * prefab_name: "SP Disarm Power"


 * UnId: "Spirit Air"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 8
 * quickness: 9
 * strength: 3
 * charisma: 6
 * intelligence: 6
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 8
 * hp: 80
 * ap: 2
 * armor: 4
 * force: 6
 * morale: 50
 * discipline: 50
 * awareness: 50
 * perception: 40
 * authority: 50
 * move_speed: 6
 * authority: 50
 * move_speed: 6


 * SKILLS
 * ranged_combat: 9
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 9
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 9
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 7
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 7
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Spirit_Air"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Spirit Earth F1 Gear"
 * Gear
 * prefab_name: "SP Rock Fist"
 * prefab_name: "SP Rock Fist"


 * Gear
 * prefab_name: "SP Spell Manabolt 1"


 * UnId: "Spirit Earth F2 Gear"
 * Gear
 * prefab_name: "SP Rock Fist"
 * prefab_name: "SP Rock Fist"


 * Gear
 * prefab_name: "SP Spell Manabolt 1"


 * Gear
 * prefab_name: "SP Guard"


 * UnId: "Spirit Earth F3 Gear"
 * Gear
 * prefab_name: "SP Rock Fist"
 * prefab_name: "SP Rock Fist"


 * Gear
 * prefab_name: "SP Spell Manabolt 2"


 * Gear
 * prefab_name: "SP Guard"


 * Gear
 * prefab_name: "SP Stone Body"


 * UnId: "Spirit Earth F4 Gear"
 * Gear
 * prefab_name: "SP Rock Fist"
 * prefab_name: "SP Rock Fist"


 * Gear
 * prefab_name: "SP Spell Manabolt 2"


 * Gear
 * prefab_name: "SP Guard"


 * Gear
 * prefab_name: "SP Stone Body"


 * Gear
 * prefab_name: "SP Spell Armor 1"


 * UnId: "Spirit Earth F5 Gear"
 * Gear
 * prefab_name: "SP Rock Fist"
 * prefab_name: "SP Rock Fist"


 * Gear
 * prefab_name: "Spell Manabolt 3"


 * Gear
 * prefab_name: "SP Guard"


 * Gear
 * prefab_name: "SP Stone Body"


 * Gear
 * prefab_name: "SP Spell Armor 2"


 * Gear
 * prefab_name: "SP Spell Petrify"


 * UnId: "Spirit Earth F6 Gear"
 * Gear
 * prefab_name: "SP Rock Fist"
 * prefab_name: "SP Rock Fist"


 * Gear
 * prefab_name: "SP Spell Manabolt 3"


 * Gear
 * prefab_name: "SP Guard"


 * Gear
 * prefab_name: "SP Stone Body"


 * Gear
 * prefab_name: "SP Spell Armor 3"


 * Gear
 * prefab_name: "SP Spell Petrify"


 * Gear
 * prefab_name: "SP Protect"


 * UnId: "Spirit Earth"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 10
 * quickness: 6
 * strength: 10
 * charisma: 6
 * intelligence: 6
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 3
 * hp: 100
 * ap: 2
 * armor: 8
 * force: 6
 * morale: 50
 * discipline: 50
 * awareness: 50
 * perception: 40
 * authority: 50
 * move_speed: 6
 * authority: 50
 * move_speed: 6


 * SKILLS
 * ranged_combat: 0
 * close_combat: 8
 * throwing_weapons: 0
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 6
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Spirit_Earth"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Spirit Fire F1 Gear"
 * Gear
 * prefab_name: "SP Fire Arrow"
 * prefab_name: "SP Fire Arrow"


 * Gear
 * prefab_name: "SP Spell Flamethrower 1"


 * UnId: "Spirit Fire F2 Gear"
 * Gear
 * prefab_name: "SP Fire Arrow"
 * prefab_name: "SP Fire Arrow"


 * Gear
 * prefab_name: "SP Spell Flamethrower 1"


 * Gear
 * prefab_name: "SP Spell Blindness"


 * UnId: "Spirit Fire F3 Gear"
 * Gear
 * prefab_name: "SP Fire Arrow"
 * prefab_name: "SP Fire Arrow"


 * Gear
 * prefab_name: "Spell Flamethrower 2"


 * Gear
 * prefab_name: "SP Spell Blindness"


 * Gear
 * prefab_name: "SP Inferno Power"


 * UnId: "Spirit Fire F4 Gear"
 * Gear
 * prefab_name: "SP Fire Arrow"
 * prefab_name: "SP Fire Arrow"


 * Gear
 * prefab_name: "SP Spell Flamethrower 2"


 * Gear
 * prefab_name: "SP Spell Blindness"


 * Gear
 * prefab_name: "SP Inferno Power"


 * Gear
 * prefab_name: "SP Spell Weaken Armor 1"


 * UnId: "Spirit Fire F5 Gear"
 * Gear
 * prefab_name: "SP Fire Arrow"
 * prefab_name: "SP Fire Arrow"


 * Gear
 * prefab_name: "SP Spell Flamethrower 3"


 * Gear
 * prefab_name: "SP Spell Blindness"


 * Gear
 * prefab_name: "SP Inferno Power"


 * Gear
 * prefab_name: "SP Spell Weaken Armor 2"


 * Gear
 * prefab_name: "SP Spell Fireball 1"


 * UnId: "Spirit Fire F6 Gear"
 * Gear
 * prefab_name: "SP Fire Arrow"
 * prefab_name: "SP Fire Arrow"


 * Gear
 * prefab_name: "SP Spell Flamethrower 3"


 * Gear
 * prefab_name: "SP Spell Blindness"


 * Gear
 * prefab_name: "SP Inferno Power"


 * Gear
 * prefab_name: "SP Spell Weaken Armor 3"


 * Gear
 * prefab_name: "SP Spell Fireball 2"


 * Gear
 * prefab_name: "SP Heat Wave"


 * UnId: "Spirit Fire"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 8
 * strength: 4
 * charisma: 6
 * intelligence: 6
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 3
 * hp: 70
 * ap: 2
 * armor: 7
 * force: 6
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * move_speed: 6
 * authority: 50
 * move_speed: 6


 * SKILLS
 * ranged_combat: 7
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 7
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 6
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 7
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Spirit_Fire"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Spirit Nature F1 Gear"
 * Gear
 * prefab_name: "SP Cudgel"
 * prefab_name: "SP Cudgel"


 * Gear
 * prefab_name: "SP Spell Manabolt 1"


 * UnId: "Spirit Nature F2 Gear"
 * Gear
 * prefab_name: "SP Cudgel"
 * prefab_name: "SP Cudgel"


 * Gear
 * prefab_name: "SP Spell Manabolt 1"


 * Gear
 * prefab_name: "SP Spell Stunbolt 1"


 * UnId: "Spirit Nature F3 Gear"
 * Gear
 * prefab_name: "SP Cudgel"
 * prefab_name: "SP Cudgel"


 * Gear
 * prefab_name: "SP Spell Manabolt 2"


 * Gear
 * prefab_name: "SP Spell Stunbolt 1"


 * Gear
 * prefab_name: "SP Spell Slo-Mo"


 * UnId: "Spirit Nature F4 Gear"
 * Gear
 * prefab_name: "SP Cudgel"
 * prefab_name: "SP Cudgel"


 * Gear
 * prefab_name: "SP Spell Manabolt 2"


 * Gear
 * prefab_name: "SP Spell Stunbolt 1"


 * Gear
 * prefab_name: "SP Spell Slo-Mo"


 * Gear
 * prefab_name: "SP Bark Skin"


 * UnId: "Spirit Nature F5 Gear"
 * Gear
 * prefab_name: "SP Cudgel"
 * prefab_name: "SP Cudgel"


 * Gear
 * prefab_name: "SP Spell Manabolt 3"


 * Gear
 * prefab_name: "SP Spell Stunball 1"


 * Gear
 * prefab_name: "SP Spell Slo-Mo"


 * Gear
 * prefab_name: "SP Bark Skin"


 * Gear
 * prefab_name: "SP Spell Manaball 2"


 * UnId: "Spirit Nature F6 Gear"
 * Gear
 * prefab_name: "SP Cudgel"
 * prefab_name: "SP Cudgel"


 * Gear
 * prefab_name: "SP Spell Manabolt 3"


 * Gear
 * prefab_name: "SP Spell Stunbolt 1"


 * Gear
 * prefab_name: "SP Spell Slo-Mo"


 * Gear
 * prefab_name: "SP Bark Skin"


 * Gear
 * prefab_name: "SP Spell Manaball 3"


 * Gear
 * prefab_name: "SP Accident Power"


 * UnId: "Spirit Nature"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 7
 * strength: 6
 * charisma: 7
 * intelligence: 6
 * willpower: 8
 * essence: 6
 * magic: 6
 * reaction: 3
 * hp: 60
 * ap: 2
 * armor: 7
 * force: 6
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * move_speed: 6
 * authority: 50
 * move_speed: 6

0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 8
 * throwing_weapons: 0
 * spellcasting: 8
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 8
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 8
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal:
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 8
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Spirit_Nature"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Spirit Toxic F1 Gear"
 * Gear
 * prefab_name: "SP Poison Darts"
 * prefab_name: "SP Poison Darts"


 * Gear
 * prefab_name: "SP Spell Acid Stream 1"


 * UnId: "Spirit Toxic F2 Gear"
 * Gear
 * prefab_name: "SP Poison Darts"
 * prefab_name: "SP Poison Darts"


 * Gear
 * prefab_name: "SP Spell Acid Stream 1"


 * Gear
 * prefab_name: "SP Spell Confusion"


 * UnId: "Spirit Toxic F3 Gear"
 * Gear
 * prefab_name: "SP Poison Darts"
 * prefab_name: "SP Poison Darts"


 * Gear
 * prefab_name: "SP Spell Acid Stream 1"


 * Gear
 * prefab_name: "SP Spell Confusion"


 * Gear
 * prefab_name: "SP Disease Power"


 * UnId: "Spirit Toxic F4 Gear"
 * Gear
 * prefab_name: "SP Poison Darts"
 * prefab_name: "SP Poison Darts"


 * Gear
 * prefab_name: "SP Spell Acid Stream 2"


 * Gear
 * prefab_name: "SP Spell Confusion"


 * Gear
 * prefab_name: "SP Disease Power"


 * Gear
 * prefab_name: "SP Accident Power"


 * UnId: "Spirit Toxic F5 Gear"
 * Gear
 * prefab_name: "SP Poison Darts"
 * prefab_name: "SP Poison Darts"


 * Gear
 * prefab_name: "SP Spell Acid Stream 2"


 * Gear
 * prefab_name: "SP Spell Confusion"


 * Gear
 * prefab_name: "SP Disease Power"


 * Gear
 * prefab_name: "SP Accident Power"


 * Gear
 * prefab_name: "SP Spell Blindness"


 * UnId: "Spirit Toxic F6 Gear"
 * Gear
 * prefab_name: "SP Poison Darts"
 * prefab_name: "SP Poison Darts"


 * Gear
 * prefab_name: "SP Spell Acid Stream 2"


 * Gear
 * prefab_name: "SP Spell Confusion"


 * Gear
 * prefab_name: "SP Disease Power"


 * Gear
 * prefab_name: "SP Accident Power"


 * Gear
 * prefab_name: "SP Spell Blindness"


 * Gear
 * prefab_name: "SP Acid Burst Power"


 * UnId: "Spirit Toxic"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 10
 * quickness: 10
 * strength: 8
 * charisma: 5
 * intelligence: 5
 * willpower: 8
 * essence: 6
 * magic: 6
 * reaction: 3
 * hp: 100
 * ap: 2
 * armor: 7
 * force: 6
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * move_speed: 6
 * authority: 50
 * move_speed: 6


 * SKILLS
 * ranged_combat: 9
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 6
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 7
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Spirit_Toxic"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Spirit Watcher"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 1
 * quickness: 1
 * strength: 1
 * charisma: 1
 * intelligence: 1
 * willpower: 1
 * essence: 1
 * magic: 6
 * reaction: 3
 * hp: 10
 * ap: 2
 * armor: 6
 * force: 6
 * morale: 50
 * discipline: 50
 * awareness: 50
 * perception: 40
 * authority: 50
 * move_speed: 6
 * authority: 50
 * move_speed: 6


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Spirit Water F1 Gear"
 * Gear
 * prefab_name: "SP Hydro Daggers"
 * prefab_name: "SP Hydro Daggers"


 * Gear
 * prefab_name: "SP Spell Manabolt 1"


 * UnId: "Spirit Water F2 Gear"
 * Gear
 * prefab_name: "SP Hydro Daggers"
 * prefab_name: "SP Hydro Daggers"


 * Gear
 * prefab_name: "SP Spell Manabolt 1"


 * Gear
 * prefab_name: "SP Big Wave Power"


 * UnId: "Spirit Water F3 Gear"
 * Gear
 * prefab_name: "SP Hydro Daggers"
 * prefab_name: "SP Hydro Daggers"


 * Gear
 * prefab_name: "SP Spell Manabolt 2"


 * Gear
 * prefab_name: "SP Big Wave Power"


 * Gear
 * prefab_name: "SP Spell Slow 1"


 * UnId: "Spirit Water F4 Gear"
 * Gear
 * prefab_name: "SP Hydro Daggers"
 * prefab_name: "SP Hydro Daggers"


 * Gear
 * prefab_name: "SP Spell Manabolt 2"


 * Gear
 * prefab_name: "SP Big Wave Power"


 * Gear
 * prefab_name: "SP Spell Slow 2"


 * Gear
 * prefab_name: "SP Accident Power"


 * UnId: "Spirit Water F5 Gear"
 * Gear
 * prefab_name: "SP Hydro Daggers"
 * prefab_name: "SP Hydro Daggers"


 * Gear
 * prefab_name: "SP Spell Manabolt 3"


 * Gear
 * prefab_name: "SP Big Wave Power"


 * Gear
 * prefab_name: "SP Spell Slow 3"


 * Gear
 * prefab_name: "SP Accident Power"


 * Gear
 * prefab_name: "SP Guard"


 * UnId: "Spirit Water F6 Gear"
 * Gear
 * prefab_name: "SP Hydro Daggers"
 * prefab_name: "SP Hydro Daggers"


 * Gear
 * prefab_name: "SP Spell Manabolt 3"


 * Gear
 * prefab_name: "SP Big Wave Power"


 * Gear
 * prefab_name: "SP Spell Slow 3"


 * Gear
 * prefab_name: "SP Accident Power"


 * Gear
 * prefab_name: "SP Guard"


 * Gear
 * prefab_name: "SP Spell Mind Wipe"


 * UnId: "Spirit Water"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 8
 * quickness: 8
 * strength: 6
 * charisma: 6
 * intelligence: 6
 * willpower: 6
 * essence: 6
 * magic: 6
 * reaction: 3
 * hp: 80
 * ap: 2
 * armor: 6
 * force: 6
 * morale: 50
 * discipline: 50
 * awareness: 50
 * perception: 40
 * authority: 50
 * move_speed: 6
 * authority: 50
 * move_speed: 6


 * SKILLS
 * ranged_combat: 7
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 6
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 6
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 6
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Spirit_Water"

prefab_name: "Standard/HumanMaleStreetSamurai"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Generic_Lv1_Human_Melee"
 * equipment_sheet_id: "Generic_Lv1_Melee_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Street Thug"
 * portrait
 * filename: ""

prefab_name: "Standard/HumanMaleStreetSamurai"
 * character_sheet_id: "Generic_Lv2_Human_Melee"
 * equipment_sheet_id: "Generic_Lv2_Melee_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Street Thug"
 * portrait
 * filename: ""

prefab_name: "Standard/HumanMaleStreetSamurai"
 * character_sheet_id: "Generic_Lv3_Human_Melee"
 * equipment_sheet_id: "Generic_Lv3_Melee_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Street Thug"
 * portrait
 * filename: ""

prefab_name: "Standard/HumanMaleStreetSamurai"
 * character_sheet_id: "Generic_Lv4_Human_Melee"
 * equipment_sheet_id: "Generic_Lv4_Melee_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Street Thug"
 * portrait
 * filename: ""

prefab_name: "Standard/HumanMaleStreetSamurai"
 * character_sheet_id: "Generic_Lv5_Human_Melee"
 * equipment_sheet_id: "Generic_Lv5_Melee_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Street Thug"
 * portrait
 * filename: ""

prefab_name: "Standard/HumanMaleStreetSamurai"
 * character_sheet_id: "Generic_Lv6_Human_Melee"
 * equipment_sheet_id: "Generic_Lv6_Melee_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Street Thug"
 * portrait
 * filename: ""


 * UnId: "Turret_Burst_High"
 * Gear
 * prefab_name: "AutoTurret Burst Gun Lv3"
 * prefab_name: "AutoTurret Burst Gun Lv3"

"AutoTurret Burst Gun Lv1"
 * UnId: "Turret_Burst_Low"
 * Gear
 * prefab_name:
 * prefab_name:


 * UnId: "Turret_Burst_Mid"
 * Gear
 * prefab_name: "AutoTurret Burst Gun Lv2"
 * prefab_name: "AutoTurret Burst Gun Lv2"

prefab_name: "Objects/AutoTurret"
 * character_sheet_id: "Turret_Lv1"
 * equipment_sheet_id: "Turret_Lv1_Burst_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Auto Turret"
 * portrait
 * filename: ""


 * UnId: "Turret_Lv1"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 3
 * strength: 4
 * charisma: 0
 * intelligence: 3
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 50
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 0
 * move_speed: 0
 * protect_tether_range: 0
 * move_speed: 0


 * SKILLS
 * ranged_combat: 1
 * close_combat: 1
 * throwing_weapons: 1
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 1
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0

prefab_name: "HumanFemaleMage"
 * portrait
 * filename: ""


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Turret_Lv1_Burst_Gear"
 * Gear
 * prefab_name: "AutoTurret Burst Gun Lv1"
 * prefab_name: "AutoTurret Burst Gun Lv1"

prefab_name: "Objects/AutoTurret"
 * character_sheet_id: "Turret_Lv2"
 * equipment_sheet_id: "Turret_Lv2_Burst_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Auto Turret"
 * portrait
 * filename: ""


 * UnId: "Turret_Lv2"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 3
 * strength: 4
 * charisma: 0
 * intelligence: 3
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 50
 * ap: 2
 * armor: 3
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 0
 * move_speed: 0
 * protect_tether_range: 0
 * move_speed: 0


 * SKILLS
 * ranged_combat: 2
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 2
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Turret_Lv2_Burst_Gear"
 * Gear
 * prefab_name: "AutoTurret Burst Gun Lv1"
 * prefab_name: "AutoTurret Burst Gun Lv1"

prefab_name: "Objects/AutoTurret"
 * character_sheet_id: "Turret_Lv3"
 * equipment_sheet_id: "Turret_Lv3_Burst_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Auto Turret"
 * portrait
 * filename: ""


 * UnId: "Turret_Lv3"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 3
 * strength: 4
 * charisma: 0
 * intelligence: 3
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 60
 * ap: 2
 * armor: 4
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 0
 * move_speed: 0
 * protect_tether_range: 0
 * move_speed: 0


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 3
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Turret_Lv3_Burst_Gear"
 * Gear
 * prefab_name: "AutoTurret Burst Gun Lv2"
 * prefab_name: "AutoTurret Burst Gun Lv2"

prefab_name: "Objects/AutoTurret"
 * character_sheet_id: "Turret_Lv4"
 * equipment_sheet_id: "Turret_Lv4_Burst_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Auto Turret"
 * portrait
 * filename: ""


 * UnId: "Turret_Lv4"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 4
 * charisma: 0
 * intelligence: 3
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 60
 * ap: 2
 * armor: 5
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 0
 * move_speed: 0
 * protect_tether_range: 0
 * move_speed: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 4
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Turret_Lv4_Burst_Gear"
 * Gear
 * prefab_name: "AutoTurret Burst Gun Lv2"
 * prefab_name: "AutoTurret Burst Gun Lv2"

prefab_name: "Objects/AutoTurret"
 * character_sheet_id: "Turret_Lv5"
 * equipment_sheet_id: "Turret_Lv5_Burst_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Auto Turret"
 * portrait
 * filename: ""


 * UnId: "Turret_Lv5"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 5
 * strength: 4
 * charisma: 0
 * intelligence: 3
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 70
 * ap: 2
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 0
 * move_speed: 0
 * protect_tether_range: 0
 * move_speed: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 0
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 5
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Turret_Lv5_Burst_Gear"
 * Gear
 * prefab_name: "AutoTurret Burst Gun Lv3"
 * prefab_name: "AutoTurret Burst Gun Lv3"

prefab_name: "Objects/AutoTurret"
 * character_sheet_id: "Turret_Lv6"
 * equipment_sheet_id: "Turret_Lv6_Burst_Gear"
 * character_mod
 * STATS
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * SPECIALIZATIONS
 * SKILLS
 * SPECIALIZATIONS
 * SPECIALIZATIONS


 * team_id: "LoneStar"
 * char_name: "Auto Turret"
 * portrait
 * filename: ""


 * UnId: "Turret_Lv6"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 6
 * strength: 4
 * charisma: 0
 * intelligence: 3
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 0
 * hp: 70
 * ap: 2
 * armor: 7
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 0
 * move_speed: 0
 * protect_tether_range: 0
 * move_speed: 0

0 athletics: 0 biotech: 0 dodge: 0 negotiation: 0 stealth: 0 etiquette: corporate: 0 etiquette: security: 0 etiquette: gang: 0 etiquette: paranormal: 0 etiquette: socialite: 0 etiquette: infected: 0
 * SKILLS
 * ranged_combat: 6
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair:

bows: 0 heavy_weapons: 0 laser: 0 pistol: 0 rifle: 6 shotgun: 0 smg: 0 clubs: 0 edged: 0 polearms: 0 unarmed: 0
 * SPECIALIZATIONS
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Turret_Lv6_Burst_Gear"
 * Gear
 * prefab_name: "AutoTurret Burst Gun Lv3"
 * prefab_name: "AutoTurret Burst Gun Lv3"

Dragonfall

 * UnId: "AGChemie_Cyberzombie_Lv1"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeBoss
 * STATS
 * body: 6
 * quickness: 4
 * strength: 9
 * charisma: 1
 * intelligence: 1
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 100
 * ap: 3
 * armor: 4
 * force: 0
 * morale: 99
 * discipline: 99
 * awareness: 99
 * perception: 40
 * authority: 50
 * protect_tether_range: 35
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 6
 * dodge: 3


 * SPECIALIZATIONS
 * rifle: 4
 * edged: 6
 * unarmed: 4

prefab_name: "Seattle:Core/TrollMale"
 * portrait
 * filename: "NPC_TrollMale_CyberZombie"


 * UnId: "AGChemie_Cyberzombie_Lv2"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeBoss
 * STATS
 * body: 7
 * quickness: 5
 * strength: 10
 * charisma: 1
 * intelligence: 1
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 110
 * ap: 3
 * armor: 5
 * force: 0
 * morale: 99
 * discipline: 99
 * awareness: 99
 * perception: 40
 * authority: 50
 * protect_tether_range: 35
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 7
 * dodge: 3


 * SPECIALIZATIONS
 * rifle: 5
 * edged: 7
 * unarmed: 5

prefab_name: "Seattle:Core/TrollMale"
 * portrait
 * filename: "NPC_TrollMale_CyberZombie"


 * UnId: "AGChemie_Cyberzombie_Lv3"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeBoss
 * STATS
 * body: 8
 * quickness: 6
 * strength: 11
 * charisma: 1
 * intelligence: 1
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 120
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 99
 * discipline: 99
 * awareness: 99
 * perception: 40
 * authority: 50
 * protect_tether_range: 35
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 8
 * dodge: 3


 * SPECIALIZATIONS
 * rifle: 5
 * edged: 8
 * unarmed: 5

prefab_name: "Seattle:Core/TrollMale"
 * portrait
 * filename: "NPC_TrollMale_CyberZombie"


 * UnId: "AGChemie_Cyberzombie_Lv4"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeBoss
 * STATS
 * body: 9
 * quickness: 7
 * strength: 12
 * charisma: 1
 * intelligence: 1
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 130
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 99
 * discipline: 99
 * awareness: 99
 * perception: 40
 * authority: 50
 * protect_tether_range: 35
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 6
 * close_combat: 9
 * dodge: 3


 * SPECIALIZATIONS
 * rifle: 5
 * edged: 9
 * unarmed: 5

prefab_name: "Seattle:Core/TrollMale"
 * portrait
 * filename: "NPC_TrollMale_CyberZombie"


 * UnId: "AGChemie_Cyberzombie_Lv5"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeBoss
 * STATS
 * body: 10
 * quickness: 7
 * strength: 13
 * charisma: 1
 * intelligence: 1
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 140
 * ap: 3
 * armor: 7
 * force: 0
 * morale: 99
 * discipline: 99
 * awareness: 99
 * perception: 40
 * authority: 50
 * protect_tether_range: 35
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 7
 * close_combat: 10
 * dodge: 3


 * SPECIALIZATIONS
 * rifle: 6
 * edged: 10
 * unarmed: 6

prefab_name: "Seattle:Core/TrollMale"
 * portrait
 * filename: "NPC_TrollMale_CyberZombie"


 * UnId: "AGChemie_Cyberzombie_Lv6"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeBoss
 * STATS
 * body: 12
 * quickness: 8
 * strength: 14
 * charisma: 1
 * intelligence: 1
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 150
 * ap: 3
 * armor: 8
 * force: 0
 * morale: 99
 * discipline: 99
 * awareness: 99
 * perception: 40
 * authority: 50
 * protect_tether_range: 35
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 8
 * close_combat: 10
 * dodge: 3


 * SPECIALIZATIONS
 * rifle: 6
 * edged: 10
 * unarmed: 6

prefab_name: "Seattle:Core/TrollMale"
 * portrait
 * filename: "NPC_TrollMale_CyberZombie"


 * UnId: "ApexS2_APEXPersona"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 6
 * strength: 4
 * charisma: 3
 * intelligence: 8
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 300
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * protect_tether_range: 5
 * move_speed: 6


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 8
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 6
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 3
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "PC_HumanFemale_06A_Pixie"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "ApexS2_DroneAttacker"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 6
 * strength: 5
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 3
 * hp: 100
 * ap: 2
 * armor: 6
 * force: 0
 * morale: 99
 * discipline: 99
 * awareness: 80
 * perception: 40
 * authority: 50
 * move_speed: 10
 * tether_action: 16
 * tether_follow: 2
 * tether_action: 16
 * tether_follow: 2


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Drone_Guardian"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "ApexS2_JunkieAttacker"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 3
 * quickness: 4
 * strength: 4
 * charisma: 3
 * intelligence: 3
 * willpower: 2
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 30
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * protect_tether_range: 5
 * move_speed: 6


 * SKILLS
 * ranged_combat: 4
 * close_combat: 3
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * drain_resistance: 0
 * drone_combat: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 3
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0

prefab_name: "HumanMaleStreetSamurai"
 * portrait
 * filename: ""


 * attackRandom: AttackStyle_AllEqual
 * UnId: "BerlinMagnifiker_HealerBuffer_Gear"
 * Gear
 * prefab_name: "Spell Powerbolt 2"
 * prefab_name: "Spell Powerbolt 2"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Heal 2"


 * Gear
 * prefab_name: "Spell Armor 2"


 * UnId: "BerlinMagnifiker_Nuker_Gear"
 * Gear
 * prefab_name: "Spell Fireball 1"
 * prefab_name: "Spell Fireball 1"


 * Gear
 * prefab_name: "Spell Flamethrower 2"


 * Gear
 * prefab_name: "Spell Powerbolt 2"


 * Gear
 * prefab_name: "Spell Manabolt 2"


 * UnId: "BerlinRunner_Alnur_Lv2"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 4
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 3
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 2
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 2
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_EricDahlman_Alnur"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Alnur_Lv2_Gear"
 * Gear
 * prefab_name: "Pi 2 Ares Predator"
 * prefab_name: "Pi 2 Ares Predator"


 * Gear
 * prefab_name: "Berlin_CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Berlin_Hyper"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Shield"


 * Gear
 * prefab_name: "PR Killer 2"


 * Gear
 * prefab_name: "PR Sniffer 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Alnur_Clothes"


 * UnId: "BerlinRunner_Alnur_Lv3"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 4
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 4
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 2
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_EricDahlman_Alnur"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Alnur_Lv3_Gear"
 * Gear
 * prefab_name: "Pi 2 Browning Max-Power"
 * prefab_name: "Pi 2 Browning Max-Power"


 * Gear
 * prefab_name: "Berlin_CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Berlin_Hyper"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Shield"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "PR Killer 2"


 * Gear
 * prefab_name: "PR Sniffer 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Alnur_Clothes"


 * UnId: "BerlinRunner_Alnur_Lv4"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 5
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 3
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_EricDahlman_Alnur"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Alnur_Lv4_Gear"
 * Gear
 * prefab_name: "Pi 2 Browning Max-Power"
 * prefab_name: "Pi 2 Browning Max-Power"


 * Gear
 * prefab_name: "Berlin_CyberdeckVirtuaX"


 * Gear
 * prefab_name: "Berlin_Hyper"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Shield"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "PR Killer 2"


 * Gear
 * prefab_name: "PR Sniffer 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Alnur_Clothes"


 * UnId: "BerlinRunner_Alnur_Lv5"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 5
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 4
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 3
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_EricDahlman_Alnur"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Alnur_Lv5_Gear"
 * Gear
 * prefab_name: "Pi 3 Colt Manhunter"
 * prefab_name: "Pi 3 Colt Manhunter"


 * Gear
 * prefab_name: "Berlin_CyberdeckVirtuaX"


 * Gear
 * prefab_name: "Berlin_Hyper"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Shield"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "PR Killer 3"


 * Gear
 * prefab_name: "PR Sniffer 3"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Alnur_Clothes"


 * UnId: "BerlinRunner_Alnur_Lv6"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 5
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 3
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 6
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 4
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 4
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_EricDahlman_Alnur"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Alnur_Lv6_Gear"
 * Gear
 * prefab_name: "Pi 3 Colt Manhunter"
 * prefab_name: "Pi 3 Colt Manhunter"


 * Gear
 * prefab_name: "Berlin_CyberdeckVirtuaX"


 * Gear
 * prefab_name: "Berlin_Hyper"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Shield"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "PR Killer 3"


 * Gear
 * prefab_name: "Berlin_PR Erosion 3"


 * Gear
 * prefab_name: "PR Sniffer 3"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Alnur_Clothes"


 * UnId: "BerlinRunner_LuckyStrike_Lv2"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * is_strict: 0
 * is_fearless: 0
 * is_strict: 0

0
 * SKILLS
 * ranged_combat: 4
 * close_combat: 4
 * throwing_weapons: 3
 * spellcasting: 3
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning:
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 3
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 3
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_LuckyStrike_Lv2_Gear"
 * Gear
 * prefab_name: "AR 2 Lady (LuckyStrike)"
 * prefab_name: "AR 2 Lady (LuckyStrike)"


 * Gear
 * prefab_name: "Sword 1 Katana (LuckyStrike)"


 * Gear
 * prefab_name: "Spell Aim 1"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "LuckyStrike_Clothes"


 * UnId: "BerlinRunner_LuckyStrike_Lv3"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * is_strict: 0
 * is_fearless: 0
 * is_strict: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 4
 * throwing_weapons: 3
 * spellcasting: 4
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 3
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 4
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_LuckyStrike_Lv3_Gear"
 * Gear
 * prefab_name: "AR 2 Lady (LuckyStrike)"
 * prefab_name: "AR 2 Lady (LuckyStrike)"


 * Gear
 * prefab_name: "Sword 2 Katana (LuckyStrike)"


 * Gear
 * prefab_name: "Spell Aim 1"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "LuckyStrike_Clothes"


 * UnId: "BerlinRunner_LuckyStrike_Lv4"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 5
 * strength: 7
 * charisma: 2
 * intelligence: 4
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * is_strict: 0
 * is_fearless: 0
 * is_strict: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 5
 * throwing_weapons: 3
 * spellcasting: 4
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 2
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 3
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 4
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_LuckyStrike_Lv4_Gear"
 * Gear
 * prefab_name: "AR 2 Lady (LuckyStrike)"
 * prefab_name: "AR 2 Lady (LuckyStrike)"


 * Gear
 * prefab_name: "Sword 2 Katana (LuckyStrike)"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "LuckyStrike_Clothes"


 * UnId: "BerlinRunner_LuckyStrike_Lv5"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 5
 * strength: 7
 * charisma: 2
 * intelligence: 4
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 70
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * is_strict: 0
 * is_fearless: 0
 * is_strict: 0


 * SKILLS
 * ranged_combat: 6
 * close_combat: 6
 * throwing_weapons: 4
 * spellcasting: 5
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 3
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 5
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 4
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_LuckyStrike_Lv5_Gear"
 * Gear
 * prefab_name: "AR 3 Lady (LuckyStrike)"
 * prefab_name: "AR 3 Lady (LuckyStrike)"


 * Gear
 * prefab_name: "Sword 3 Katana (LuckyStrike)"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade (HE Phosphorus)"


 * Gear
 * prefab_name: "LuckyStrike_Clothes"


 * UnId: "BerlinRunner_LuckyStrike_Lv6"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 8
 * quickness: 7
 * strength: 8
 * charisma: 2
 * intelligence: 4
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 80
 * ap: 3
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * is_strict: 0
 * is_fearless: 0
 * is_strict: 0


 * SKILLS
 * ranged_combat: 7
 * close_combat: 6
 * throwing_weapons: 4
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 3
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 5
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 5
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_LuckyStrike_Lv6_Gear"
 * Gear
 * prefab_name: "AR 3 Lady (LuckyStrike)"
 * prefab_name: "AR 3 Lady (LuckyStrike)"

3 Katana (LuckyStrike)"
 * Gear
 * prefab_name: "Sword


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade (HE Phosphorus)"


 * Gear
 * prefab_name: "LuckyStrike_Clothes"

prefab_name: "Seattle:Core/HumanMale"
 * character_sheet_id: "BerlinRunner_Alnur_Lv2"
 * equipment_sheet_id: "BerlinRunner_Alnur_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Alnur"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Alnur"

id: "BerlinRunner_Lv2_Alnur" prefab_name: "Seattle:Core/HumanFemale"
 * Description_bio: "Highly-focused decker and crack-shot thanks to his steady supply of \"Hyper\"."
 * portrait_code_override: ""
 * karma: 2
 * hiring_cost_override: 300
 * hiring_tag: "Mercenary: Decker"
 * character_sheet_id: "BerlinRunner_LuckyStrike_Lv2"
 * equipment_sheet_id: "BerlinRunner_LuckyStrike_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Lucky Strike"
 * GeneralTags: "isLuckyStrike"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Wired Reflexes"
 * cyberware_left_arm: "Obvious Cyberarm 2"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

id: "BerlinRunner_Lv2_LuckyStrike" prefab_name: "Seattle:Core/ElfFemale"
 * Description_bio: "A street samurai infused with tattooed circuitry. Skilled with blades, grenades and guns."
 * portrait_code_override: ""
 * karma: 2
 * hiring_cost_override: 250
 * hiring_tag: "Mercenary: Street Samurai"
 * character_sheet_id: "BerlinRunner_Nixie_Lv2"
 * equipment_sheet_id: "BerlinRunner_Nixie_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Nixie"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanFemale_Nixie"

id: "BerlinRunner_Lv2_Nixie" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Expert drone pilot and rifle specialist who prefers to stay out of the thick of it."
 * portrait_code_override: ""
 * karma: 2
 * hiring_cost_override: 350
 * hiring_tag: "Mercenary: Rigger"
 * character_sheet_id: "BerlinRunner_Okano_Lv2"
 * equipment_sheet_id: "BerlinRunner_Okano_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Okano"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Okano"

id: "BerlinRunner_Lv2_Okano" prefab_name: "Seattle:Core/DwarfFemale"
 * Description_bio: "Magically-enhanced sword-wielding ronin who loves a good 3-piece suit."
 * portrait_code_override: ""
 * karma: 2
 * hiring_cost_override: 375
 * hiring_tag: "Mercenary: Adept"
 * character_sheet_id: "BerlinRunner_Pummelo_Lv2"
 * equipment_sheet_id: "BerlinRunner_Pummelo_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Pummelo"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_DwarfFemale_Pummelo"

id: "BerlinRunner_Lv2_Pummelo" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Blind eagle shaman and mistress of the spiked fist."
 * portrait_code_override: ""
 * karma: 2
 * hiring_cost_override: 200
 * hiring_tag: "Mercenary: Shaman Pugilist"
 * character_sheet_id: "BerlinRunner_Alnur_Lv3"
 * equipment_sheet_id: "BerlinRunner_Alnur_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Alnur"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Alnur"

id: "BerlinRunner_Lv3_Alnur" prefab_name: "Seattle:Core/HumanFemale" | essence: 0
 * Description_bio: "Highly-focused decker and crack-shot thanks to his steady supply of \"Hyper\"."
 * portrait_code_override: ""
 * karma: 3
 * hiring_cost_override: 300
 * hiring_tag: "Mercenary: Decker"
 * character_sheet_id: "BerlinRunner_LuckyStrike_Lv3"
 * equipment_sheet_id: "BerlinRunner_LuckyStrike_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * willpower: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Lucky Strike"
 * GeneralTags: "isLuckyStrike"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Wired Reflexes"
 * cyberware_left_arm: "Obvious Cyberarm 2"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

id: "BerlinRunner_Lv3_LuckyStrike" prefab_name: "Seattle:Core/ElfFemale"
 * Description_bio: "A street samurai infused with tattooed circuitry. Skilled with blades, grenades and guns."
 * portrait_code_override: ""
 * karma: 3
 * hiring_cost_override: 250
 * hiring_tag: "Mercenary: Street Samurai"
 * character_sheet_id: "BerlinRunner_Nixie_Lv3"
 * equipment_sheet_id: "BerlinRunner_Nixie_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Nixie"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanFemale_Nixie"

id: "BerlinRunner_Lv3_Nixie" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Expert drone pilot and rifle specialist who prefers to stay out of the thick of it."
 * portrait_code_override: ""
 * karma: 3
 * hiring_cost_override: 350
 * hiring_tag: "Mercenary: Rigger"
 * character_sheet_id: "BerlinRunner_Okano_Lv3"
 * equipment_sheet_id: "BerlinRunner_Okano_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Okano"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Okano"

id: "BerlinRunner_Lv3_Okano" prefab_name: "Seattle:Core/DwarfFemale"
 * Description_bio: "Magically-enhanced sword-wielding ronin who loves a good 3-piece suit."
 * portrait_code_override: ""
 * karma: 3
 * hiring_cost_override: 375
 * hiring_tag: "Mercenary: Adept"
 * character_sheet_id: "BerlinRunner_Pummelo_Lv3"
 * equipment_sheet_id: "BerlinRunner_Pummelo_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Pummelo"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_DwarfFemale_Pummelo"

id: "BerlinRunner_Lv3_Pummelo" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Blind eagle shaman and mistress of the spiked fist."
 * portrait_code_override: ""
 * karma: 3
 * hiring_cost_override: 200
 * hiring_tag: "Mercenary: Shaman Pugilist"
 * character_sheet_id: "BerlinRunner_Alnur_Lv4"
 * equipment_sheet_id: "BerlinRunner_Alnur_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Alnur"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Alnur"

id: "BerlinRunner_Lv4_Alnur" prefab_name: "Seattle:Core/HumanFemale"
 * Description_bio: "Highly-focused decker and crack-shot thanks to his steady supply of \"Hyper\"."
 * portrait_code_override: ""
 * karma: 4
 * hiring_cost_override: 300
 * hiring_tag: "Mercenary: Decker"
 * character_sheet_id: "BerlinRunner_LuckyStrike_Lv4"
 * equipment_sheet_id: "BerlinRunner_LuckyStrike_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Lucky Strike"
 * GeneralTags: "isLuckyStrike"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Wired Reflexes"
 * cyberware_left_arm: "Obvious Cyberarm 2"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

id: "BerlinRunner_Lv4_LuckyStrike" prefab_name: "Seattle:Core/ElfFemale"
 * Description_bio: "A street samurai infused with tattooed circuitry. Skilled with blades, grenades and guns."
 * portrait_code_override: ""
 * karma: 4
 * hiring_cost_override: 250
 * hiring_tag: "Mercenary: Street Samurai"
 * character_sheet_id: "BerlinRunner_Nixie_Lv4"
 * equipment_sheet_id: "BerlinRunner_Nixie_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Nixie"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanFemale_Nixie"

id: "BerlinRunner_Lv4_Nixie" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Expert drone pilot and rifle specialist who prefers to stay out of the thick of it."
 * portrait_code_override: ""
 * karma: 4
 * hiring_cost_override: 350
 * hiring_tag: "Mercenary: Rigger"
 * character_sheet_id: "BerlinRunner_Okano_Lv4"
 * equipment_sheet_id: "BerlinRunner_Okano_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Okano"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Okano"

id: "BerlinRunner_Lv4_Okano" prefab_name: "Seattle:Core/DwarfFemale"
 * Description_bio: "Magically-enhanced sword-wielding ronin who loves a good 3-piece suit."
 * portrait_code_override: ""
 * karma: 4
 * hiring_cost_override: 375
 * hiring_tag: "Mercenary: Adept"
 * character_sheet_id: "BerlinRunner_Pummelo_Lv4"
 * equipment_sheet_id: "BerlinRunner_Pummelo_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Pummelo"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_DwarfFemale_Pummelo"

id: "BerlinRunner_Lv4_Pummelo" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Blind eagle shaman and mistress of the spiked fist."
 * portrait_code_override: ""
 * karma: 4
 * hiring_cost_override: 200
 * hiring_tag: "Mercenary: Shaman Pugilist"
 * character_sheet_id: "BerlinRunner_Alnur_Lv5"
 * equipment_sheet_id: "BerlinRunner_Alnur_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Alnur"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Alnur"

id: "BerlinRunner_Lv5_Alnur" prefab_name: "Seattle:Core/HumanFemale"
 * Description_bio: "Highly-focused decker and crack-shot thanks to his steady supply of \"Hyper\"."
 * portrait_code_override: ""
 * karma: 5
 * hiring_cost_override: 300
 * hiring_tag: "Mercenary: Decker"
 * character_sheet_id: "BerlinRunner_LuckyStrike_Lv5"
 * equipment_sheet_id: "BerlinRunner_LuckyStrike_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Lucky Strike"
 * GeneralTags: "isLuckyStrike"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Wired Reflexes"
 * cyberware_left_arm: "Obvious Cyberarm 2"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

id: "BerlinRunner_Lv5_LuckyStrike" prefab_name: "Seattle:Core/ElfFemale"
 * Description_bio: "A street samurai infused with tattooed circuitry. Skilled with blades, grenades and guns."
 * portrait_code_override: ""
 * karma: 5
 * hiring_cost_override: 250
 * hiring_tag: "Mercenary: Street Samurai"
 * character_sheet_id: "BerlinRunner_Nixie_Lv5"
 * equipment_sheet_id: "BerlinRunner_Nixie_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Nixie"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanFemale_Nixie"

id: "BerlinRunner_Lv5_Nixie" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Expert drone pilot and rifle specialist who prefers to stay out of the thick of it."
 * portrait_code_override: ""
 * karma: 5
 * hiring_cost_override: 350
 * hiring_tag: "Mercenary: Rigger"
 * character_sheet_id: "BerlinRunner_Okano_Lv5"
 * equipment_sheet_id: "BerlinRunner_Okano_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Okano"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Okano"

id: "BerlinRunner_Lv5_Okano" prefab_name: "Seattle:Core/DwarfFemale" {
 * Description_bio: "Magically-enhanced sword-wielding ronin who loves a good 3-piece suit."
 * portrait_code_override: ""
 * karma: 5
 * hiring_cost_override: 375
 * hiring_tag: "Mercenary: Adept"
 * character_sheet_id: "BerlinRunner_Pummelo_Lv5"
 * equipment_sheet_id: "BerlinRunner_Pummelo_Lv5_Gear"
 * character_mod
 * stats
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Pummelo"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_DwarfFemale_Pummelo"

id: "BerlinRunner_Lv5_Pummelo" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Blind eagle shaman and mistress of the spiked fist."
 * portrait_code_override: ""
 * karma: 5
 * hiring_cost_override: 200
 * hiring_tag: "Mercenary: Shaman Pugilist"
 * character_sheet_id: "BerlinRunner_Alnur_Lv6"
 * equipment_sheet_id: "BerlinRunner_Alnur_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Alnur"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Alnur"

id: "BerlinRunner_Lv6_Alnur" prefab_name: "Seattle:Core/HumanFemale"
 * Description_bio: "Highly-focused decker and crack-shot thanks to his steady supply of \"Hyper\"."
 * portrait_code_override: ""
 * karma: 6
 * hiring_cost_override: 300
 * hiring_tag: "Mercenary: Decker"
 * character_sheet_id: "BerlinRunner_LuckyStrike_Lv6"
 * equipment_sheet_id: "BerlinRunner_LuckyStrike_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Lucky Strike"
 * GeneralTags: "isLuckyStrike"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Wired Reflexes"
 * cyberware_left_arm: "Obvious Cyberarm 2"
 * portrait
 * filename: "BackerPC_HumanFemale_LuckyStrike"

id: "BerlinRunner_Lv6_LuckyStrike" prefab_name: "Seattle:Core/ElfFemale"
 * Description_bio: "A street samurai infused with tattooed circuitry. Skilled with blades, grenades and guns."
 * portrait_code_override: ""
 * karma: 6
 * hiring_cost_override: 250
 * hiring_tag: "Mercenary: Street Samurai"
 * character_sheet_id: "BerlinRunner_Nixie_Lv6"
 * equipment_sheet_id: "BerlinRunner_Nixie_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Nixie"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanFemale_Nixie"

id: "BerlinRunner_Lv6_Nixie" prefab_name: "Seattle:Core/HumanMale"
 * Description_bio: "Expert drone pilot and rifle specialist who prefers to stay out of the thick of it."
 * portrait_code_override: ""
 * karma: 6
 * hiring_cost_override: 350
 * hiring_tag: "Mercenary: Rigger"
 * character_sheet_id: "BerlinRunner_Okano_Lv6"
 * equipment_sheet_id: "BerlinRunner_Okano_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Okano"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Okano"

id: "BerlinRunner_Lv6_Okano" prefab_name: "Seattle:Core/DwarfFemale"
 * Description_bio: "Magically-enhanced sword-wielding ronin who loves a good 3-piece suit."
 * portrait_code_override: ""
 * karma: 6
 * hiring_cost_override: 375
 * hiring_tag: "Mercenary: Adept"
 * character_sheet_id: "BerlinRunner_Pummelo_Lv6"
 * equipment_sheet_id: "BerlinRunner_Pummelo_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Pummelo"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_DwarfFemale_Pummelo"

id: "BerlinRunner_Lv6_Pummelo"
 * Description_bio: "Blind eagle shaman and mistress of the spiked fist."
 * portrait_code_override: ""
 * karma: 6
 * hiring_cost_override: 200
 * hiring_tag: "Mercenary: Shaman Pugilist"
 * UnId: "BerlinRunner_Nixie_Lv2"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 3
 * strength: 3
 * charisma: 3
 * intelligence: 4
 * willpower: 3
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0

0
 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 2
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 3
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 2
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street:
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 1
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 2

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_ElfFemale_EricMersmann_Nixie"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Nixie_Lv2_Gear"
 * Gear
 * prefab_name: "AR 2 HK G12A3z"
 * prefab_name: "AR 2 HK G12A3z"


 * Gear
 * prefab_name: "DroneAttackB_Strato9"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Nixie_Clothes"


 * UnId: "BerlinRunner_Nixie_Lv3"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 3
 * strength: 3
 * charisma: 3
 * intelligence: 4
 * willpower: 3
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 3
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 3
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 2
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 4

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_ElfFemale_EricMersmann_Nixie"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Nixie_Lv3_Gear"
 * Gear
 * prefab_name: "AR 2 HK G12A3z"
 * prefab_name: "AR 2 HK G12A3z"


 * Gear
 * prefab_name: "DroneAttackB_Strato9"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Nixie_Clothes"


 * UnId: "BerlinRunner_Nixie_Lv4"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 3
 * charisma: 3
 * intelligence: 5
 * willpower: 3
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 4
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 3
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 3
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 4

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_ElfFemale_EricMersmann_Nixie"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Nixie_Lv4_Gear"
 * Gear
 * prefab_name: "AR 2 HK G12A3z"
 * prefab_name: "AR 2 HK G12A3z"


 * Gear
 * prefab_name: "DroneAttackA_SteelLynx"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Nixie_Clothes"


 * UnId: "BerlinRunner_Nixie_Lv5"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 3
 * charisma: 3
 * intelligence: 6
 * willpower: 3
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 5
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 4
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 3
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 4

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_ElfFemale_EricMersmann_Nixie"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Nixie_Lv6_Gear"
 * Gear
 * prefab_name: "AR 2 HK G12A3z"
 * prefab_name: "AR 2 HK G12A3z"


 * Gear
 * prefab_name: "DroneAttackA_SteelLynx"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (HE Phosphorus)"


 * Gear
 * prefab_name: "Nixie_Clothes"


 * UnId: "BerlinRunner_Nixie_Lv6"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 3
 * charisma: 3
 * intelligence: 6
 * willpower: 3
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 3
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 6
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 4
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 3
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 5

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "BackerPC_ElfFemale_EricMersmann_Nixie"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Nixie_Lv6_Gear"
 * Gear
 * prefab_name: "AR 3 Colt M23"
 * prefab_name: "AR 3 Colt M23"


 * Gear
 * prefab_name: "DroneAttackS_Guardian"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "DroneRepairKit_hi"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade (HE Phosphorus)"


 * Gear
 * prefab_name: "Nixie_Clothes"


 * UnId: "BerlinRunner_Okano_Lv2"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 5
 * charisma: 3
 * intelligence: 4
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0

0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 4
 * throwing_weapons: 4
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing:
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 4
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 2
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_JamesHerbert_OkanoDaemonTamashiro"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Okano_Lv2_Gear"
 * Gear
 * prefab_name: "Killing Hands"
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Berlin_Tb 2 Shuriken"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Berlin_Sword 1 KatanaFake"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Okano_Clothes"


 * UnId: "BerlinRunner_Okano_Lv3"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 5
 * charisma: 3
 * intelligence: 4
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 4
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 4
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 2
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_JamesHerbert_OkanoDaemonTamashiro"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Okano_Lv3_Gear"
 * Gear
 * prefab_name: "Killing Hands"
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Berlin_Tb 2 Shuriken"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Berlin_Sword 1 KatanaFake"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Okano_Clothes"


 * UnId: "BerlinRunner_Okano_Lv4"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 6
 * charisma: 3
 * intelligence: 4
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 5
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 5
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 2
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_JamesHerbert_OkanoDaemonTamashiro"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Okano_Lv4_Gear"
 * Gear
 * prefab_name: "Killing Hands"
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Berlin_Tb 2 Shuriken"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Magic Resistance 1"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Berlin_Sword 2 KatanaForged"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Okano_Clothes"


 * UnId: "BerlinRunner_Okano_Lv5"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 5
 * strength: 6
 * charisma: 3
 * intelligence: 4
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 5
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 6
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 2
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_JamesHerbert_OkanoDaemonTamashiro"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Okano_Lv5_Gear"
 * Gear
 * prefab_name: "Killing Hands"
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Berlin_Tb 2 Shuriken"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Magic Resistance 2"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Berlin_Sword 2 KatanaForged"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Okano_Clothes"


 * UnId: "BerlinRunner_Okano_Lv6"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 5
 * strength: 7
 * charisma: 3
 * intelligence: 4
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 3
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 6
 * throwing_weapons: 6
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 5
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 7
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 2
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "BackerPC_HumanMale_JamesHerbert_OkanoDaemonTamashiro"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Okano_Lv6_Gear"
 * Gear
 * prefab_name: "Killing Hands"
 * prefab_name: "Killing Hands"


 * Gear
 * prefab_name: "Berlin_Tb 2 Shuriken"


 * Gear
 * prefab_name: "Mana Fist"


 * Gear
 * prefab_name: "Stride"


 * Gear
 * prefab_name: "Magic Resistance 2"


 * Gear
 * prefab_name: "Counterstrike 1"


 * Gear
 * prefab_name: "Quick Strike"


 * Gear
 * prefab_name: "Berlin_Sword 2 KatanaDikoteOkano"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Okano_Clothes"

archetypeName: "Guard - Protect"
 * UnId: "BerlinRunner_Pummelo_Lv2"
 * UnId: "BerlinRunner_Pummelo_Lv2"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 4
 * strength: 5
 * charisma: 5
 * intelligence: 3
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 3
 * throwing_weapons: 0
 * spellcasting: 2
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 4
 * spirit_summoning: 3
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 1
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 3
 * esp_control: 0
 * drone_combat: 0

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Pummelo_Lv2_Gear"
 * Gear
 * prefab_name: "Fist 1 Spiked Fist (Pummelo)"
 * prefab_name: "Fist 1 Spiked Fist (Pummelo)"


 * Gear
 * prefab_name: "TotemEagle"


 * Gear
 * prefab_name: "Spell Flamethrower 1"


 * Gear
 * prefab_name: "Lightning Barrier 5"


 * Gear
 * prefab_name: "Spell Shadow"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Nature Spirit 2"


 * Gear
 * prefab_name: "Bound Fire Spirit 2"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Nitro"


 * Gear
 * prefab_name: "Pummelo_Clothes"


 * UnId: "BerlinRunner_Pummelo_Lv3"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 6
 * charisma: 5
 * intelligence: 3
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 4
 * throwing_weapons: 0
 * spellcasting: 3
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 5
 * spirit_summoning: 4
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 1
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 4
 * esp_control: 0
 * drone_combat: 0

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Pummelo_Lv3_Gear"
 * Gear
 * prefab_name: "Fist 1 Spiked Fist (Pummelo)"
 * prefab_name: "Fist 1 Spiked Fist (Pummelo)"


 * Gear
 * prefab_name: "TotemEagle"


 * Gear
 * prefab_name: "Spell Flamethrower 1"


 * Gear
 * prefab_name: "Lightning Barrier 5"


 * Gear
 * prefab_name: "Spell Shadow"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Nature Spirit 3"


 * Gear
 * prefab_name: "Bound Fire Spirit 3"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Nitro"


 * Gear
 * prefab_name: "Pummelo_Clothes"


 * UnId: "BerlinRunner_Pummelo_Lv4"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 7
 * charisma: 5
 * intelligence: 3
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 0
 * spellcasting: 4
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 5
 * spirit_summoning: 4
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 3
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 4
 * esp_control: 0
 * drone_combat: 0

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Pummelo_Lv4_Gear"
 * Gear
 * prefab_name: "Fist 2 Spiked Fist (Pummelo)"
 * prefab_name: "Fist 2 Spiked Fist (Pummelo)"


 * Gear
 * prefab_name: "TotemEagle"


 * Gear
 * prefab_name: "Spell Flamethrower 1"


 * Gear
 * prefab_name: "Lightning Barrier 5"


 * Gear
 * prefab_name: "Spell Shadow"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Nature Spirit 4"


 * Gear
 * prefab_name: "Bound Fire Spirit 4"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Nitro"


 * Gear
 * prefab_name: "Pummelo_Clothes"


 * UnId: "BerlinRunner_Pummelo_Lv5"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 8
 * charisma: 6
 * intelligence: 3
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 0
 * spellcasting: 5
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 6
 * spirit_summoning: 5
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 4
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 5
 * esp_control: 0
 * drone_combat: 0

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "BerlinRunner_Pummelo_Lv5_Gear"
 * Gear
 * prefab_name: "Fist 2 Spiked Fist (Pummelo)"
 * prefab_name: "Fist 2 Spiked Fist (Pummelo)"


 * Gear
 * prefab_name: "TotemEagle"


 * Gear
 * prefab_name: "Spell Flamethrower 2"


 * Gear
 * prefab_name: "Fire Barrier 5"


 * Gear
 * prefab_name: "Spell Shadow"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Nature Spirit 5"


 * Gear
 * prefab_name: "Bound Fire Spirit 5"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Nitro"


 * Gear
 * prefab_name: "Pummelo_Clothes"


 * UnId: "BerlinRunner_Pummelo_Lv6"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 4
 * strength: 8
 * charisma: 6
 * intelligence: 3
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 70
 * ap: 3
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 6
 * throwing_weapons: 0
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 6
 * spirit_summoning: 6
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 5
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 5
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 6
 * esp_control: 0
 * drone_combat: 0

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default

"Fist 3 Spiked Fist (Pummelo)"
 * UnId: "BerlinRunner_Pummelo_Lv6_Gear"
 * Gear
 * prefab_name:
 * prefab_name:


 * Gear
 * prefab_name: "TotemEagle"


 * Gear
 * prefab_name: "Spell Flamethrower 2"


 * Gear
 * prefab_name: "Fire Barrier 5"


 * Gear
 * prefab_name: "Spell Shadow"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Nature Spirit 6"


 * Gear
 * prefab_name: "Bound Fire Spirit 6"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Nitro"


 * Gear
 * prefab_name: "Pummelo_Clothes"


 * UnId: "Berlin_Merchant_OddWeapons"
 * Gear
 * prefab_name: "Berlin_Sword 1 KatanaFake"
 * prefab_name: "Berlin_Sword 1 KatanaFake"


 * Gear
 * prefab_name: "Berlin_Pi 1 Ceska Black Scorpion (Smartlink)"


 * Gear
 * prefab_name: "Berlin_Pi 1 Fichetti Security 500 (Smartlink)"


 * Gear
 * prefab_name: "Berlin_Pi 1 Taser"


 * Gear
 * prefab_name: "Berlin_SMG 1 Beretta Model 70"


 * Gear
 * prefab_name: "Berlin_SMG 1 Beretta Model 70 (Smartlink)"


 * Gear
 * prefab_name: "Berlin_Grenade 1 (Flashbang)"


 * Gear
 * prefab_name: "Berlin_Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Pi 2 Slapdash Pistol"


 * UnId: "Blitz Drone High Gear"
 * Gear
 * prefab_name: "Blitz High Drone Turret"
 * prefab_name: "Blitz High Drone Turret"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * UnId: "Blitz Drone Mid Gear"
 * Gear
 * prefab_name: "Blitz Mid Drone Turret"
 * prefab_name: "Blitz Mid Drone Turret"


 * Gear
 * prefab_name: "DroneRepairKit_med"


 * UnId: "Blitz_Drone_High"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 6
 * strength: 5
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 3
 * hp: 60
 * ap: 2
 * armor: 4
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * move_speed: 6
 * tether_action: 16
 * tether_follow: 2
 * tether_action: 16
 * tether_follow: 2


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 2
 * laser: 2
 * pistol: 4
 * rifle: 2
 * shotgun: 2
 * smg: 2
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Drone_Strat9"


 * attackRandom: AttackStyle_AllEqual
 * UnId: "Blitz_Drone_Mid"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 6
 * strength: 5
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * reaction: 3
 * hp: 50
 * ap: 2
 * armor: 3
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 80
 * perception: 40
 * authority: 50
 * move_speed: 6
 * tether_action: 14
 * tether_follow: 2
 * tether_action: 14
 * tether_follow: 2


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 1
 * laser: 1
 * pistol: 2
 * rifle: 1
 * shotgun: 1
 * smg: 1
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0


 * portrait
 * filename: "Generic_Drone_Strat9"

prefab_name: "Berlin:Story/Audran"
 * attackRandom: AttackStyle_AllEqual
 * character_sheet_id: "Boss_Audran"
 * equipment_sheet_id: "Boss_Audran_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "LoneStar"
 * char_name: "Audran"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * portrait
 * filename: "PC_OrkMale_03A_BaldTrouble"


 * karma: 215
 * hiring_cost_override: 1000
 * scale_character_sheet: true
 * UnId: "Boss_Audran"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeBoss
 * STATS
 * body: 13
 * quickness: 8
 * strength: 6
 * charisma: 2
 * intelligence: 5
 * willpower: 8
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 135
 * ap: 5
 * armor: 10
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 3
 * is_fearless: 0
 * move_speed: 3
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 7
 * close_combat: 5
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 4
 * dodge: 5
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 4
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 4
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Berlin:Story/Audran"
 * portrait
 * filename: "PC_OrkMale_03A_BaldTrouble"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Boss_Audran_Gear"
 * Gear
 * prefab_name: "Berlin_MG 3 Boss Audran Minigun"
 * prefab_name: "Berlin_MG 3 Boss Audran Minigun"


 * Gear
 * prefab_name: "Melee 3 Hand Razor (Audran)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * UnId: "Boss_Doms"
 * archetypeName: "Guard - Hunt And Destroy"
 * attitude: AttitudeBoss
 * STATS
 * body: 8
 * quickness: 3
 * strength: 9
 * charisma: 3
 * intelligence: 3
 * willpower: 2
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 70
 * ap: 3
 * armor: 8
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 7
 * is_fearless: 0
 * move_speed: 7
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 3
 * throwing_weapons: 2
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 3
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/TrollMale"
 * portrait
 * filename: ""

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Boss_VauclairBodyguard"
 * archetypeName: "Guard - Seek And Destroy"
 * attitude: AttitudeAggressive
 * STATS
 * body: 8
 * quickness: 7
 * strength: 7
 * charisma: 3
 * intelligence: 3
 * willpower: 4
 * essence: 6
 * magic: 0
 * reaction: 0
 * hp: 80
 * ap: 3
 * armor: 6
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 5
 * throwing_weapons: 4
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 6
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0

0
 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 4
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells:
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Security/HumanMaleExecSecurity"
 * portrait
 * filename: ""

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Boss_VauclairBodyguard_Gear"
 * Gear
 * prefab_name: "Sword 2 Katana (Bodyguard)"
 * prefab_name: "Sword 2 Katana (Bodyguard)"


 * Gear
 * prefab_name: "Berlin_Grenade 2 (Flashbang)"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"

prefab_name: "Wealthy/HumanMaleAutumn"
 * character_sheet_id: "BaseCivilian"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Non-Combatant"
 * attitude: AttitudeCautious
 * drone_combat: 0
 * archetypeName: "Non-Combatant"
 * attitude: AttitudeCautious
 * attitude: AttitudeCautious


 * team_id: "Civilians"
 * char_name: "New Civilian"
 * pc_spawn_number: -1
 * hiring_type: HiringType_None
 * karma: 6
 * hiring_cost_override: 3000
 * UnId: "Crew_Blitz_Lv2"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 4
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 4
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 2
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 3
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 2
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Blitz_Lv2_Gear"
 * Gear
 * prefab_name: "SMG 2 Ingram Smartgun (Smartlink)"
 * prefab_name: "SMG 2 Ingram Smartgun (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_Lv3"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 5
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 4
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 2
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 3
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 2
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Blitz_Lv3_Gear"
 * Gear
 * prefab_name: "SMG 2 Ingram Smartgun (Smartlink)"
 * prefab_name: "SMG 2 Ingram Smartgun (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_Lv4"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 5
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 5
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 3
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 3
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 3
 * drone_combat: 1

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Blitz_Lv4_Gear"
 * Gear
 * prefab_name: "SMG 2 Colt TZ-110 (Smartlink)"
 * prefab_name: "SMG 2 Colt TZ-110 (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 3"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_Lv5"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 6
 * strength: 2
 * charisma: 4
 * intelligence: 6
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 6
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 3
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 3
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 3
 * drone_combat: 1

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Blitz_Lv5_Gear"
 * Gear
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckVirtuaX"

equipment {
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_Lv6"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 7
 * strength: 2
 * charisma: 5
 * intelligence: 8
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 3
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 6
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 8
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 4
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 5
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 4
 * drone_combat: 2

prefab_name: "Berlin:Story/HumanMaleBlitz"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Blitz_Lv6_Gear"
 * Gear
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckVirtuaX"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "PR Blaster 3"


 * Gear
 * prefab_name: "Berlin_PR Erosion 3"


 * Gear
 * prefab_name: "PR Medic 3"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_withDrone_Lv2_Gear"
 * Gear
 * prefab_name: "SMG 2 Ingram Smartgun (Smartlink)"
 * prefab_name: "SMG 2 Ingram Smartgun (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Blitz_Drone_Mid"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_withDrone_Lv3_Gear"
 * Gear
 * prefab_name: "SMG 2 Ingram Smartgun (Smartlink)"
 * prefab_name: "SMG 2 Ingram Smartgun (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Blitz_Drone_Mid"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_withDrone_Lv4_Gear"
 * Gear
 * prefab_name: "SMG 2 Colt TZ-110 (Smartlink)"
 * prefab_name: "SMG 2 Colt TZ-110 (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Blitz_Drone_Mid"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 3"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_withDrone_Lv5_Gear"
 * Gear
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckVirtuaX"


 * Gear
 * prefab_name: "Blitz_Drone_High"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Blitz_withDrone_Lv6_Gear"
 * Gear
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"
 * prefab_name: "SMG 3 SCK Model 100 (Smartlink)"


 * Gear
 * prefab_name: "Berlin_CyberdeckVirtuaX"


 * Gear
 * prefab_name: "Blitz_Drone_High"


 * Gear
 * prefab_name: "Berlin_Cram"


 * Gear
 * prefab_name: "Berlin_Bliss"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "ESP Attacker"


 * Gear
 * prefab_name: "ESP Kamikaze"


 * Gear
 * prefab_name: "PR Blaster 3"


 * Gear
 * prefab_name: "PR Erosion 3"


 * Gear
 * prefab_name: "PR Medic 3"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Blitz_Clothes"


 * UnId: "Crew_Dietrich_Lv1"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 3
 * quickness: 4
 * strength: 3
 * charisma: 5
 * intelligence: 3
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 30
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 2
 * spellcasting: 2
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 3
 * spirit_summoning: 2
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 1
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 2
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Dietrich_Lv1_Gear"
 * Gear
 * prefab_name: "Berlin_Tb 1 Knife"
 * prefab_name: "Berlin_Tb 1 Knife"


 * Gear
 * prefab_name: "Berlin_IdolDragonslayer"


 * Gear
 * prefab_name: "Spell Haste 1"


 * Gear
 * prefab_name: "Spell Aim 1"


 * Gear
 * prefab_name: "Spell Ball Lightning 1 (Dietrich)"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Air Spirit 2"


 * Gear
 * prefab_name: "Bound Earth Spirit 2"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Dietrich_Clothes"


 * UnId: "Crew_Dietrich_Lv2"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 4
 * strength: 3
 * charisma: 5
 * intelligence: 3
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 3
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 3
 * spirit_summoning: 3
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 1
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 3
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Dietrich_Lv2_Gear"
 * Gear
 * prefab_name: "Berlin_Spell Nerve Bolt 2"
 * prefab_name: "Berlin_Spell Nerve Bolt 2"


 * Gear
 * prefab_name: "Berlin_Tb 1 Knife"

"Berlin_IdolDragonslayer"
 * Gear
 * prefab_name:


 * Gear
 * prefab_name: "Spell Haste 1"


 * Gear
 * prefab_name: "Spell Aim 1"


 * Gear
 * prefab_name: "Spell Ball Lightning 1 (Dietrich)"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Air Spirit 2"


 * Gear
 * prefab_name: "Bound Earth Spirit 2"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Dietrich_Clothes"


 * UnId: "Crew_Dietrich_Lv3"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 4
 * strength: 4
 * charisma: 5
 * intelligence: 3
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 4
 * spellcasting: 4
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 3
 * spirit_summoning: 3
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 3
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Dietrich_Lv3_Gear"
 * Gear
 * prefab_name: "Berlin_Spell Nerve Bolt 2"
 * prefab_name: "Berlin_Spell Nerve Bolt 2"


 * Gear
 * prefab_name: "Berlin_Tb 1 Knife"


 * Gear
 * prefab_name: "Berlin_IdolDragonslayer"


 * Gear
 * prefab_name: "Spell Haste 2"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Ball Lightning 2 (Dietrich)"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Air Spirit 3"


 * Gear
 * prefab_name: "Bound Earth Spirit 2"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Dietrich_Clothes"


 * UnId: "Crew_Dietrich_Lv4"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 4
 * charisma: 5
 * intelligence: 3
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 4
 * spellcasting: 4
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 5
 * spirit_summoning: 4
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 4
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Dietrich_Lv4_Gear"
 * Gear
 * prefab_name: "Berlin_Spell Nerve Bolt 3"
 * prefab_name: "Berlin_Spell Nerve Bolt 3"


 * Gear
 * prefab_name: "Berlin_Tb 1 Knife"


 * Gear
 * prefab_name: "Berlin_IdolDragonslayer"


 * Gear
 * prefab_name: "Spell Haste 2"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Ball Lightning 2 (Dietrich)"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Air Spirit 4"


 * Gear
 * prefab_name: "Bound Earth Spirit 4"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Dietrich_Clothes"


 * UnId: "Crew_Dietrich_Lv5"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 5
 * charisma: 6
 * intelligence: 3
 * willpower: 5
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 5
 * spellcasting: 4
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 5
 * spirit_summoning: 4
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 4
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Dietrich_Lv5_Gear"
 * Gear
 * prefab_name: "Berlin_Spell Nerve Bolt 3"
 * prefab_name: "Berlin_Spell Nerve Bolt 3"


 * Gear
 * prefab_name: "Berlin_Tb 2 Shuriken"


 * Gear
 * prefab_name: "Berlin_IdolDragonslayer"


 * Gear
 * prefab_name: "Spell Haste 2"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Ball Lightning 2 (Dietrich)"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Air Spirit 4"


 * Gear
 * prefab_name: "Bound Earth Spirit 4"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Dietrich_Clothes"


 * UnId: "Crew_Dietrich_Lv6"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 5
 * strength: 6
 * charisma: 7
 * intelligence: 3
 * willpower: 6
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 3
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 6
 * spellcasting: 5
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 5
 * spirit_summoning: 6
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 5
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanMale"
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Dietrich_Lv6_Gear"
 * Gear
 * prefab_name: "Berlin_Spell Nerve Bolt 2"
 * prefab_name: "Berlin_Spell Nerve Bolt 2"


 * Gear
 * prefab_name: "Berlin_Tb 2 Shuriken"


 * Gear
 * prefab_name: "Berlin_IdolDragonslayer"


 * Gear
 * prefab_name: "Spell Haste 3"


 * Gear
 * prefab_name: "Spell Aim 2"


 * Gear
 * prefab_name: "Spell Ball Lightning 3 (Dietrich)"


 * Gear
 * prefab_name: "Spell Heal Wound"


 * Gear
 * prefab_name: "Bound Air Spirit 5"


 * Gear
 * prefab_name: "Bound Earth Spirit 5"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Dietrich_Clothes"


 * UnId: "Crew_Eiger_Lv1"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0

0
 * SKILLS
 * ranged_combat: 3
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 1
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal:
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 2
 * shotgun: 2
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Berlin:Story/TrollFemaleEiger"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Eiger_Lv1_Gear"
 * Gear
 * prefab_name: "Sh 1 Benelli Raffaello"
 * prefab_name: "Sh 1 Benelli Raffaello"


 * Gear
 * prefab_name: "Berlin_SR 1 Ruger 100-S"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "Eiger_Jacket"


 * UnId: "Crew_Eiger_Lv2"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 3
 * shotgun: 2
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Berlin:Story/TrollFemaleEiger"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Eiger_Lv2_Gear"
 * Gear
 * prefab_name: "Sh 1 Benelli Raffaello"
 * prefab_name: "Sh 1 Benelli Raffaello"


 * Gear
 * prefab_name: "Berlin_SR 1 Ruger 100-S"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Eiger_Jacket"


 * UnId: "Crew_Eiger_Lv3"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 4
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 0
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 2
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 4
 * shotgun: 3
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Berlin:Story/TrollFemaleEiger"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Eiger_Lv3_Gear"
 * Gear
 * prefab_name: "Berlin_Sh 2 Mossberg CMDT"
 * prefab_name: "Berlin_Sh 2 Mossberg CMDT"


 * Gear
 * prefab_name: "Berlin_SR 1 Ruger 100-S"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Eiger_Jacket"


 * UnId: "Crew_Eiger_Lv4"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 5
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 70
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 5
 * close_combat: 0
 * throwing_weapons: 4
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 2
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 4
 * shotgun: 3
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Berlin:Story/TrollFemaleEiger"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Eiger_Lv4_Gear"
 * Gear
 * prefab_name: "Berlin_Sh 2 Mossberg CMDT"
 * prefab_name: "Berlin_Sh 2 Mossberg CMDT"


 * Gear
 * prefab_name: "Berlin_SR 1 Ruger 100-S"


 * Gear
 * prefab_name: "Grenade 2 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Eiger_Jacket"


 * UnId: "Crew_Eiger_Lv5"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 5
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 70
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 6
 * close_combat: 0
 * throwing_weapons: 5
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 3
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 5
 * shotgun: 4
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Berlin:Story/TrollFemaleEiger"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Eiger_Lv5_Gear"
 * Gear
 * prefab_name: "Berlin_Sh 2 Mossberg CMDT"
 * prefab_name: "Berlin_Sh 2 Mossberg CMDT"


 * Gear
 * prefab_name: "Berlin_SR 2 Walther MA-2100"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade (Phosphorus)"


 * Gear
 * prefab_name: "Berlin_Grenade 2 (Flashbang)"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Eiger_Jacket"


 * UnId: "Crew_Eiger_Lv6"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 8
 * quickness: 7
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 3
 * essence: 6
 * magic: 0
 * reaction: 1
 * hp: 80
 * ap: 3
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0

0
 * SKILLS
 * ranged_combat: 7
 * close_combat: 0
 * throwing_weapons: 5
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 3
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic:


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 5
 * shotgun: 5
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Berlin:Story/TrollFemaleEiger"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Eiger_Lv6_Gear"
 * Gear
 * prefab_name: "Sh 3 Eiger\'s Enfield AS-7"
 * prefab_name: "Sh 3 Eiger\'s Enfield AS-7"


 * Gear
 * prefab_name: "SR 3 Eiger\'s Rifle"


 * Gear
 * prefab_name: "Grenade 3 (Frag)"


 * Gear
 * prefab_name: "Grenade (HE Phosphorus)"


 * Gear
 * prefab_name: "Berlin_Grenade 3 (Flashbang)"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Eiger_Jacket"


 * UnId: "Crew_Glory_Lv1"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 3
 * strength: 4
 * charisma: 2
 * intelligence: 3
 * willpower: 4
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 2
 * close_combat: 1
 * throwing_weapons: 2
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 2
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 1
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Glory_Lv1_Gear"
 * Gear
 * prefab_name: "Pi 1 Modified Savalette (Glory)"
 * prefab_name: "Pi 1 Modified Savalette (Glory)"


 * Gear
 * prefab_name: "Melee 1 Hand Razor (Glory)"


 * Gear
 * prefab_name: "Berlin_Grenade 1 (Flashbang)"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Glory_Vest"


 * UnId: "Crew_Glory_Lv2"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 4
 * charisma: 2
 * intelligence: 3
 * willpower: 4
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 3
 * close_combat: 2
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 3
 * dodge: 3
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 2
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 1
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Glory_Lv2_Gear"
 * Gear
 * prefab_name: "Pi 1 Modified Savalette (Glory)"
 * prefab_name: "Pi 1 Modified Savalette (Glory)"


 * Gear
 * prefab_name: "Melee 2 Hand Razor (Glory)"


 * Gear
 * prefab_name: "Berlin_Grenade 2 (Flashbang)"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Glory_Vest"


 * UnId: "Crew_Glory_Lv3"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 5
 * quickness: 4
 * strength: 5
 * charisma: 2
 * intelligence: 4
 * willpower: 4
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 50
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 3
 * close_combat: 2
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 4
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 2
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Glory_Lv3_Gear"
 * Gear
 * prefab_name: "Pi 2 Modified Savalette (Glory)"
 * prefab_name: "Pi 2 Modified Savalette (Glory)"


 * Gear
 * prefab_name: "Melee 2 Hand Razor (Glory)"


 * Gear
 * prefab_name: "Berlin_Grenade 2 (Flashbang)"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Glory_Vest"


 * UnId: "Crew_Glory_Lv4"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 5
 * strength: 5
 * charisma: 2
 * intelligence: 4
 * willpower: 4
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 4
 * close_combat: 3
 * throwing_weapons: 3
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 4
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 2
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Glory_Lv4_Gear"
 * Gear
 * prefab_name: "Pi 2 Modified Savalette (Glory)"
 * prefab_name: "Pi 2 Modified Savalette (Glory)"


 * Gear
 * prefab_name: "Melee 2 Hand Razor (Glory)"


 * Gear
 * prefab_name: "Berlin_Grenade 2 (Flashbang)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Glory_Vest"


 * UnId: "Crew_Glory_Lv5"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 5
 * strength: 6
 * charisma: 2
 * intelligence: 4
 * willpower: 4
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 60
 * ap: 2
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0

dodge: 4
 * SKILLS
 * ranged_combat: 5
 * close_combat: 4
 * throwing_weapons: 4
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 3
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 3
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Glory_Lv5_Gear"
 * Gear
 * prefab_name: "Pi 3 Modified Savalette (Glory)"
 * prefab_name: "Pi 3 Modified Savalette (Glory)"


 * Gear
 * prefab_name: "Melee 3 Hand Razor (Glory)"


 * Gear
 * prefab_name: "Berlin_Grenade 3 (Flashbang)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Glory_Vest"


 * UnId: "Crew_Glory_Lv6"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 7
 * quickness: 6
 * strength: 7
 * charisma: 2
 * intelligence: 5
 * willpower: 4
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 70
 * ap: 3
 * armor: 2
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 6
 * close_combat: 6
 * throwing_weapons: 6
 * spellcasting: 0
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 5
 * dodge: 5
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 5
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 4
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Glory_Lv6_Gear"
 * Gear
 * prefab_name: "Pi 3 Modified Savalette (Glory)"
 * prefab_name: "Pi 3 Modified Savalette (Glory)"


 * Gear
 * prefab_name: "Melee 3 Hand Razor (Glory)"


 * Gear
 * prefab_name: "Berlin_Grenade 3 (Flashbang)"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_hi"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "HealthPack_med"


 * Gear
 * prefab_name: "Berlin_BuMoNABasic"


 * Gear
 * prefab_name: "Glory_Vest"

prefab_name: "Berlin:Story/HumanMaleDietrich"
 * character_sheet_id: "Crew_Dietrich_Lv1"
 * equipment_sheet_id: "Crew_Dietrich_Lv1_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Dietrich"
 * GeneralTags: "isDietrich"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

id: "Crew_Lv1_Dietrich" prefab_name: "Berlin:Story/TrollFemaleEiger"
 * Description_bio: "Middle-aged former punk rocker and shaman of the Dragonslayer icon."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 1
 * hiring_cost_override: 0
 * character_sheet_id: "Crew_Eiger_Lv1"
 * equipment_sheet_id: "Crew_Eiger_Lv1_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Eiger"
 * GeneralTags: "isEiger"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_right_leg: "Obvious Cyberleg"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

id: "Crew_Lv1_Eiger" prefab_name: "Berlin:Story/HumanFemaleGlory"
 * Description_bio: "Highly-trained former Special Forces commando. Marksman with sniper rifle."
 * portrait_code_override: "s2h2c11b0c0t0"
 * karma: 1
 * hiring_cost_override: 0
 * character_sheet_id: "Crew_Glory_Lv1"
 * equipment_sheet_id: "Crew_Glory_Lv1_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Glory"
 * GeneralTags: "isGlory"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Adrenal Pump (Glory)"
 * cyberware_left_arm: "Antique Cyberarm (Body) (Glory)"
 * cyberware_right_arm: "Antique Cyberarm (Strength) (Glory)"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

has_fist: false id: "Crew_Lv1_Glory" prefab_name: "Seattle:Core/HumanFemale"
 * Description_bio: "Razor-clawed, close-combat street samurai and battlefield medic."
 * portrait_code_override: "s6h3c4b0c0t0"
 * karma: 1
 * hiring_cost_override: 0
 * character_sheet_id: "Crew_Monika_Lv1"
 * equipment_sheet_id: "Crew_Monika_Lv1_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Monika"
 * GeneralTags: "isMonika"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "PC_HumanFemale_06A_Pixie"

id: "Crew_Lv1_Monika" prefab_name: "Berlin:Story/HumanMaleBlitz" 0
 * Description_bio: "Team leader, badass decker, and one of the best runners in the Flux."
 * portrait_code_override: "s6h6c2"
 * karma: 1
 * hiring_cost_override: 0
 * character_sheet_id: "Crew_Blitz_Lv2"
 * equipment_sheet_id: "Crew_Blitz_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat:
 * SKILLS
 * ranged_combat:
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * attitude: AttitudeAggressive
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv2_Blitz" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Hotshot decker, full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 2
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker"
 * character_sheet_id: "Crew_Blitz_Lv2"
 * equipment_sheet_id: "Crew_Blitz_withDrone_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv2_Blitz_withDrone" prefab_name: "Berlin:Story/HumanMaleDietrich"
 * Description_bio: "Hotshot decker, part-time rigger, and full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 2
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker / Rigger"
 * character_sheet_id: "Crew_Dietrich_Lv2"
 * equipment_sheet_id: "Crew_Dietrich_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Dietrich"
 * GeneralTags: "isDietrich"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

id: "Crew_Lv2_Dietrich" prefab_name: "Berlin:Story/TrollFemaleEiger"
 * Description_bio: "Middle-aged former punk rocker and shaman of the Dragonslayer icon."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 2
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Shaman"
 * character_sheet_id: "Crew_Eiger_Lv2"
 * equipment_sheet_id: "Crew_Eiger_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Eiger"
 * GeneralTags: "isEiger"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_right_leg: "Obvious Cyberleg"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

id: "Crew_Lv2_Eiger" prefab_name: "Berlin:Story/HumanFemaleGlory"
 * Description_bio: "Highly-trained former Special Forces commando. Marksman with sniper rifle."
 * portrait_code_override: "s2h2c11b0c0t0"
 * karma: 2
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Weapons Specialist"
 * character_sheet_id: "Crew_Glory_Lv2"
 * equipment_sheet_id: "Crew_Glory_Lv2_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Glory"
 * GeneralTags: "isGlory"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Adrenal Pump (Glory)"
 * cyberware_left_arm: "Antique Cyberarm (Body) (Glory)"
 * cyberware_right_arm: "Antique Cyberarm (Strength) (Glory)"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

has_fist: false id: "Crew_Lv2_Glory" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Razor-clawed, close-combat street samurai and battlefield medic."
 * portrait_code_override: "s6h3c4b0c0t0"
 * karma: 2
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Combat Medic"
 * character_sheet_id: "Crew_Blitz_Lv3"
 * equipment_sheet_id: "Crew_Blitz_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv3_Blitz" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Hotshot decker, full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 3
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker"
 * character_sheet_id: "Crew_Blitz_Lv3"
 * equipment_sheet_id: "Crew_Blitz_withDrone_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv3_Blitz_withDrone" prefab_name: "Berlin:Story/HumanMaleDietrich"
 * Description_bio: "Hotshot decker, part-time rigger, and full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 3
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker / Rigger"
 * character_sheet_id: "Crew_Dietrich_Lv3"
 * equipment_sheet_id: "Crew_Dietrich_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Dietrich"
 * GeneralTags: "isDietrich"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

id: "Crew_Lv3_Dietrich" prefab_name: "Berlin:Story/TrollFemaleEiger"
 * Description_bio: "Middle-aged former punk rocker and shaman of the Dragonslayer icon."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 3
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Shaman"
 * character_sheet_id: "Crew_Eiger_Lv3"
 * equipment_sheet_id: "Crew_Eiger_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Eiger"
 * GeneralTags: "isEiger"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_right_leg: "Obvious Cyberleg"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

id: "Crew_Lv3_Eiger" prefab_name: "Berlin:Story/HumanFemaleGlory"
 * Description_bio: "Highly-trained former Special Forces commando. Marksman with sniper rifle."
 * portrait_code_override: "s2h2c11b0c0t0"
 * karma: 3
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Weapons Specialist"
 * character_sheet_id: "Crew_Glory_Lv3"
 * equipment_sheet_id: "Crew_Glory_Lv3_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Glory"
 * GeneralTags: "isGlory"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Adrenal Pump (Glory)"
 * cyberware_left_arm: "Antique Cyberarm (Body) (Glory)"
 * cyberware_right_arm: "Antique Cyberarm (Strength) (Glory)"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

has_fist: false id: "Crew_Lv3_Glory" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Razor-clawed, close-combat street samurai and battlefield medic."
 * portrait_code_override: "s6h3c4b0c0t0"
 * karma: 3
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Combat Medic"
 * character_sheet_id: "Crew_Blitz_Lv4"
 * equipment_sheet_id: "Crew_Blitz_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv4_Blitz" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Hotshot decker, full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 4
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker"
 * character_sheet_id: "Crew_Blitz_Lv4"
 * equipment_sheet_id: "Crew_Blitz_withDrone_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv4_Blitz_withDrone" prefab_name: "Berlin:Story/HumanMaleDietrich"
 * Description_bio: "Hotshot decker, part-time rigger, and full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 4
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker / Rigger"
 * character_sheet_id: "Crew_Dietrich_Lv4"
 * equipment_sheet_id: "Crew_Dietrich_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Dietrich"
 * GeneralTags: "isDietrich"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

id: "Crew_Lv4_Dietrich" prefab_name: "Berlin:Story/TrollFemaleEiger"
 * Description_bio: "Middle-aged former punk rocker and shaman of the Dragonslayer icon."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 4
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Shaman"
 * character_sheet_id: "Crew_Eiger_Lv4"
 * equipment_sheet_id: "Crew_Eiger_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Eiger"
 * GeneralTags: "isEiger"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_right_leg: "Obvious Cyberleg"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

id: "Crew_Lv4_Eiger" prefab_name: "Berlin:Story/HumanFemaleGlory"
 * Description_bio: "Highly-trained former Special Forces commando. Marksman with sniper rifle."
 * portrait_code_override: "s2h2c11b0c0t0"
 * karma: 4
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Weapons Specialist"
 * character_sheet_id: "Crew_Glory_Lv4"
 * equipment_sheet_id: "Crew_Glory_Lv4_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Glory"
 * GeneralTags: "isGlory"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Adrenal Pump (Glory)"
 * cyberware_left_arm: "Antique Cyberarm (Body) (Glory)"
 * cyberware_right_arm: "Antique Cyberarm (Strength) (Glory)"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

has_fist: false id: "Crew_Lv4_Glory" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Razor-clawed, close-combat street samurai and battlefield medic."
 * portrait_code_override: "s6h3c4b0c0t0"
 * karma: 4
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Combat Medic"
 * character_sheet_id: "Crew_Blitz_Lv5"
 * equipment_sheet_id: "Crew_Blitz_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv5_Blitz" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Hotshot decker, full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 5
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker"
 * character_sheet_id: "Crew_Blitz_Lv5"
 * equipment_sheet_id: "Crew_Blitz_withDrone_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv5_Blitz_withDrone" prefab_name: "Berlin:Story/HumanMaleDietrich"
 * Description_bio: "Hotshot decker, part-time rigger, and full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 5
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker / Rigger"
 * character_sheet_id: "Crew_Dietrich_Lv5"
 * equipment_sheet_id: "Crew_Dietrich_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Dietrich"
 * GeneralTags: "isDietrich"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

id: "Crew_Lv5_Dietrich" prefab_name: "Berlin:Story/TrollFemaleEiger"
 * Description_bio: "Middle-aged former punk rocker and shaman of the Dragonslayer icon."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 5
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Shaman"
 * character_sheet_id: "Crew_Eiger_Lv5"
 * equipment_sheet_id: "Crew_Eiger_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Eiger"
 * GeneralTags: "isEiger"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_right_leg: "Obvious Cyberleg"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

id: "Crew_Lv5_Eiger" prefab_name: "Berlin:Story/HumanFemaleGlory" 0
 * Description_bio: "Highly-trained former Special Forces commando. Marksman with sniper rifle."
 * portrait_code_override: "s2h2c11b0c0t0"
 * karma: 5
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Weapons Specialist"
 * character_sheet_id: "Crew_Glory_Lv5"
 * equipment_sheet_id: "Crew_Glory_Lv5_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang:
 * etiquette: security: 0
 * etiquette: gang:
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * archetypeName: "Player"
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Glory"
 * GeneralTags: "isGlory"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Adrenal Pump (Glory)"
 * cyberware_left_arm: "Antique Cyberarm (Body) (Glory)"
 * cyberware_right_arm: "Antique Cyberarm (Strength) (Glory)"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

has_fist: false id: "Crew_Lv5_Glory" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Razor-clawed, close-combat street samurai and battlefield medic."
 * portrait_code_override: "s6h3c4b0c0t0"
 * karma: 5
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Combat Medic"
 * character_sheet_id: "Crew_Blitz_Lv6"
 * equipment_sheet_id: "Crew_Blitz_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv6_Blitz" prefab_name: "Berlin:Story/HumanMaleBlitz"
 * Description_bio: "Hotshot decker, full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 6
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker"
 * character_sheet_id: "Crew_Blitz_Lv6"
 * equipment_sheet_id: "Crew_Blitz_withDrone_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * vulnerabilities {
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Blitz"
 * GeneralTags: "isBlitz"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_jack: "Datajack"
 * portrait
 * filename: "NPC_HumanMale_Blitz"

id: "Crew_Lv6_Blitz_withDrone" prefab_name: "Berlin:Story/HumanMaleDietrich"
 * Description_bio: "Hotshot decker, part-time rigger, and full-time smartass."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 6
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Decker / Rigger"
 * character_sheet_id: "Crew_Dietrich_Lv6"
 * equipment_sheet_id: "Crew_Dietrich_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Dietrich"
 * GeneralTags: "isDietrich"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_HumanMale_Dietrich"

id: "Crew_Lv6_Dietrich" prefab_name: "Berlin:Story/TrollFemaleEiger"
 * Description_bio: "Middle-aged former punk rocker and shaman of the Dragonslayer icon."
 * portrait_code_override: "s3h3c4b0c0t0"
 * karma: 6
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Shaman"
 * character_sheet_id: "Crew_Eiger_Lv6"
 * equipment_sheet_id: "Crew_Eiger_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Eiger"
 * GeneralTags: "isEiger"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_eyes: "Vision Magnification Eyes"
 * cyberware_right_leg: "Obvious Cyberleg"
 * portrait
 * filename: "NPC_TrollFemale_Eiger"

id: "Crew_Lv6_Eiger" prefab_name: "Berlin:Story/HumanFemaleGlory"
 * portrait_code_override: "s2h2c11b0c0t0"
 * karma: 6
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Weapons Specialist"
 * character_sheet_id: "Crew_Glory_Lv6"
 * equipment_sheet_id: "Crew_Glory_Lv6_Gear"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attitude: AttitudeAggressive


 * team_id: "Shadowrunners"
 * char_name: "Glory"
 * GeneralTags: "isGlory"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * cyberware_body: "Adrenal Pump (Glory)"
 * cyberware_left_arm: "Antique Cyberarm (Body) (Glory)"
 * cyberware_right_arm: "Antique Cyberarm (Strength) (Glory)"
 * portrait
 * filename: "NPC_HumanFemale_Glory"

has_fist: false id: "Crew_Lv6_Glory"
 * Description_bio: "Razor-clawed, close-combat street samurai and battlefield medic."
 * portrait_code_override: "s6h3c4b0c0t0"
 * karma: 6
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Combat Medic"
 * UnId: "Crew_Monika_Lv1"
 * archetypeName: "Guard - Protect"
 * attitude: AttitudeAggressive
 * STATS
 * body: 4
 * quickness: 3
 * strength: 3
 * charisma: 2
 * intelligence: 7
 * willpower: 4
 * essence: 5
 * magic: 0
 * reaction: 1
 * hp: 40
 * ap: 2
 * armor: 0
 * force: 0
 * morale: 75
 * discipline: 75
 * awareness: 75
 * perception: 40
 * authority: 50
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 2
 * close_combat: 1
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 6
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_control: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 1
 * dodge: 2
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0

0
 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 2
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 0
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs:
 * spirit_control: 0
 * esp_control: 3
 * drone_combat: 0

prefab_name: "Seattle:Core/HumanFemale"
 * portrait
 * filename: "PC_HumanFemale_06A_Pixie"

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Crew_Monika_Lv1_Gear"
 * Gear
 * prefab_name: "AR 1 Semopal vz88v"
 * prefab_name: "AR 1 Semopal vz88v"


 * Gear
 * prefab_name: "CyberdeckKraftwerk1"


 * Gear
 * prefab_name: "Grenade 1 (Frag)"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "HealthPack"


 * Gear
 * prefab_name: "ESP Assassin"


 * Gear
 * prefab_name: "PR Blaster 2"


 * Gear
 * prefab_name: "PR Erosion 2"


 * Gear
 * prefab_name: "PR Medic 2"


 * Gear
 * prefab_name: "PR Supression 1"


 * Gear
 * prefab_name: "Monika_Clothes"

prefab_name: "Berlin:Creatures/CreatureDogAngry"
 * character_sheet_id: "Story_Dante"
 * equipment_sheet_id: "Story_Dante_Powers"
 * character_mod
 * STATS
 * body: 0
 * quickness: 0
 * strength: 0
 * charisma: 0
 * intelligence: 0
 * willpower: 0
 * essence: 0
 * magic: 0
 * hp: 0
 * ap: 0
 * armor: 0
 * force: 0
 * morale: 0
 * discipline: 0
 * awareness: 0
 * perception: 0
 * authority: 0
 * protect_tether_range: 0
 * move_speed: 0
 * SKILLS
 * ranged_combat: 0
 * close_combat: 0
 * throwing_weapons: 0
 * spellcasting: 0
 * decking: 0
 * conjuring: 0
 * spirit_summoning: 0
 * drone_control: 0
 * biotech: 0
 * dodge: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: socialite: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0
 * SPECIALIZATIONS
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * edged: 0
 * unarmed: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attackRandom: AttackStyle_AllEqual
 * vulnerabilities {
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * attackRandom: AttackStyle_AllEqual
 * vulnerabilities {


 * team_id: "Shadowrunners"
 * char_name: "Dante"
 * GeneralTags: "isDante"
 * pc_spawn_number: -1
 * hiring_type: HiringType_Hireable
 * portrait
 * filename: "NPC_Dog_DanteCombat"

id: "Story_Dante"
 * Description_bio: "Your dog, whether you like it or not."
 * karma: 6
 * hiring_cost_override: 0
 * hiring_tag: "Crew: Dog"
 * scale_character_sheet: true
 * UnId: "Story_Dante"
 * archetypeName: "Player"
 * attitude: AttitudeAggressive
 * STATS
 * body: 6
 * quickness: 7
 * strength: 8
 * charisma: 5
 * intelligence: 5
 * willpower: 5
 * essence: 6
 * magic: 6
 * reaction: 4
 * hp: 60
 * ap: 3
 * armor: 4
 * force: 4
 * morale: 99
 * discipline: 25
 * awareness: 80
 * perception: 40
 * authority: 5
 * protect_tether_range: 5
 * move_speed: 6
 * is_fearless: 0
 * move_speed: 6
 * is_fearless: 0


 * SKILLS
 * ranged_combat: 0
 * close_combat: 7
 * throwing_weapons: 0
 * spellcasting: 6
 * decking: 0
 * deck_build_repair: 0
 * conjuring: 0
 * spirit_summoning: 0
 * spirit_banishing: 0
 * magic_defense: 0
 * drone_control: 0
 * remote_gunnery: 0
 * drone_build_repair: 0
 * athletics: 0
 * biotech: 0
 * dodge: 4
 * negotiation: 0
 * stealth: 0
 * etiquette: corporate: 0
 * etiquette: security: 0
 * etiquette: gang: 0
 * etiquette: paranormal: 0
 * etiquette: socialite: 0
 * etiquette: infected: 0
 * chi_casting: 0
 * etiquette: shadowrunner: 0
 * etiquette: street: 0
 * etiquette: academic: 0


 * SPECIALIZATIONS
 * bows: 0
 * heavy_weapons: 0
 * laser: 0
 * pistol: 0
 * rifle: 0
 * shotgun: 0
 * smg: 0
 * clubs: 0
 * edged: 0
 * polearms: 0
 * unarmed: 4
 * whips: 0
 * throwing_blades: 0
 * attack_spells: 0
 * manipulation_spells: 0
 * social_spells: 0
 * support_spells: 0
 * combat_programs: 0
 * defensive_programs: 0
 * trap_programs: 0
 * spirit_control: 0
 * esp_control: 0
 * drone_combat: 0

prefab_name: "Berlin:Creatures/CreatureDogAngry"
 * portrait
 * filename: ""

vulnerabilities {
 * attackRandom: AttackStyle_AllEqual
 * normal: VulnerabilityLevel_Default


 * UnId: "Story_Dante_Powers"
 * Gear
 * prefab_name: "Dante Chomp"
 * prefab_name: "Dante Chomp"


 * Gear
 * prefab_name: "Dante Flame Breath"


 * Gear
 * prefab_name: "Dante Fireball"


 * Gear
 * prefab_name: "Dante Pack Tactics"


 * Gear
 * prefab_name: "Dante Petrify"


 * Gear
 * prefab_name: "Dante_Treat_Health"


 * Gear
 * prefab_name: "Dante_Treat_Health"


 * Gear
 * prefab_name: "Dante_Treat_Power"


 * UnId: "Vanguard_Lv6_AudransMage_Gear"
 * Gear
 * prefab_name: "Berlin_Spell Deflect 3"
 * prefab_name: "Berlin_Spell Deflect 3"


 * Gear
 * prefab_name: "Spell Aim 3"


 * Gear
 * prefab_name: "Spell Heal Wound"
 * }