Matrix 101

Overview
This tutorial will go over the basic of laying out a matrix map in the Shadowrun Level Editor. Some know how will be assumed from the previous map tutorials. The guide will go over:


 * 1) Jacking In
 * 2) Matrix Tiles
 * 3) Matrix Nodes
 * IC

Creating a new Scene
A new tutorial calls for a new Scene
 * 1) Select File -> Create New Scene
 * 2) Create New Map

Setting Up a Lab
In order to entere the matrix, we will need to jack in to a terminal. We'll use the following assets to create a small computer room that the player can jack in from.

//List of Objects used to create the meatspace region. //Example of what the bare minimum room would look like.

Should include some object in the room that can be hacked from within the matrix.

Booting a Terminal
Section goes of the setup of the Terminal as an interactable object to allow a player to jack in.

Creating the Matrix
Parts of the Matrix
 * 1) See above in overview

Creating a Matrix Node
Setup of a Matrix Node

//List of Tiles used to create Matrix Space

Connecting Nodes
Creating a teleporting region from one camera region to another Moving the player from one node to another

//Breakdown for teleporting from Node to Node Create Teleport Region Set Destination Trigger - When region entered, follow player with camera to new region

//Image example of teleports

Hacking
Creating an interactable that can be hacked

// Matrix Hack Node

IC IC Baby
Setting up some IC

//IC Assets