Attributes are the innate traits of a character. Different races have different maximums, affecting the games. Attributes are increased by spending Karma. Raising an attribute from a value x to (x+1) will cost (x+1) Karma. E.g., raising an attribute from 2 to 3 will cost 3 Karma. Using the same example, raising an attribute from 0 to 3 will cost (1+2+3) = 6 Karma.
| Attributes | Racial Maximums | ||||
|---|---|---|---|---|---|
| Human | Elf | Dwarf | Ork | Troll | |
| Body | 9 | 9 | 11 | 14 | 17 |
| Quickness | 9 | 11 | 9 | 9 | 8 |
| Strength | 9 | 9 | 12 | 12 | 15 |
| Charisma | 9 | 12 | 9 | 8 | 6 |
| Intelligence | 9 | 9 | 9 | 8 | 6 |
| Willpower | 9 | 9 | 11 | 9 | 9 |
Shadowrun Returns: The Dead Man's Switch[]
- There are no checks requiring an attribute and resulting skills to be any higher than six.
Though not a standard attribute that can be increased with Karma the character's Movement can be increased through cyberware, spells, drugs, and other means.