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Scene Data is a running list of all the things that are tied to the scene but are not physically present on the map. This includes Triggers, Variables, Events, Goals, and Tags.

Contents[]

Triggers[]

An "If - Then" statement that determines the actions in a Scene.

Variables[]

A container for storing different kinds of data in a Scene.

Tags[]

A fixed string that can be attached to any Asset in a Scene

Events[]

A custom "WHEN" statement for use with Triggers in a Scene.

Goals[]

An objective in a Scene. Combine with triggers to change up the game as your player completes objectives.

The Drop Down[]

From the drop down menu you can filter the visible data by:

  • IconTrigger.PNG Triggers
  • IconVariable.PNG Variables
  • IconTags.PNG Tags
  • IconEvents.PNG Events
  • IconGoals.PNG Goals

The Filter[]

The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Variable: c01_s01_Lab_Key

  • c01 refers to the object being part of Chapter 1
  • s01 refers to the object being part of Scene 1

This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.

ViewSceneData2.PNG

Adding New Data[]

Using the IconGearDropdown.PNG to edit contents of Story Data

  • IconNewGeneric.PNGCreate a new Trigger
  • IconNewGeneric.PNGCreate a new Trigger Event
  • IconNewGeneric.PNGCreate a new Variable
  • IconNewGeneric.PNGCreate a new Tag
  • IconNewGeneric.PNGCreate a new Goal

Tutorials[]

Quick Start Guide 2 - Introduces Triggers and Goals