An "If - Then" statement that determines the actions in a Scene.
A container for storing different kinds of data in a Scene.
A fixed string that can be attached to any Asset in a Scene
A custom "WHEN" statement for use with Triggers in a Scene.
An objective in a Scene. Combine with triggers to change up the game as your player completes objectives.
The Drop Down
From the drop down menu you can filter the visible data by:
The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.
- c01 refers to the object being part of Chapter 1
- s01 refers to the object being part of Scene 1
This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.
Adding New Data
- Create a new Trigger
- Create a new Trigger Event
- Create a new Variable
- Create a new Tag
- Create a new Goal
Quick Start Guide 2 - Introduces Triggers and Goals