Scene Data

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Scene Data is a running list of all the things that are tied to the scene but are not physically present on the map. This includes Triggers, Variables, Events, Goals, and Tags.

Contents[edit | edit source]

Triggers[edit | edit source]

An "If - Then" statement that determines the actions in a Scene.

Variables[edit | edit source]

A container for storing different kinds of data in a Scene.

Tags[edit | edit source]

A fixed string that can be attached to any Asset in a Scene

Events[edit | edit source]

A custom "WHEN" statement for use with Triggers in a Scene.

Goals[edit | edit source]

An objective in a Scene. Combine with triggers to change up the game as your player completes objectives.

The Drop Down[edit | edit source]

From the drop down menu you can filter the visible data by:

  • IconTrigger.PNG Triggers
  • IconVariable.PNG Variables
  • IconTags.PNG Tags
  • IconEvents.PNG Events
  • IconGoals.PNG Goals

The Filter[edit | edit source]

The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Variable: c01_s01_Lab_Key

  • c01 refers to the object being part of Chapter 1
  • s01 refers to the object being part of Scene 1

This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.


Adding New Data[edit | edit source]

Using the IconGearDropdown.PNG to edit contents of Story Data

  • IconNewGeneric.PNGCreate a new Trigger
  • IconNewGeneric.PNGCreate a new Trigger Event
  • IconNewGeneric.PNGCreate a new Variable
  • IconNewGeneric.PNGCreate a new Tag
  • IconNewGeneric.PNGCreate a new Goal

Tutorials[edit | edit source]

Quick Start Guide 2 - Introduces Triggers and Goals