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Shadowrun: Dragonfall weapons
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This page lists all '''weapons''' in ''Shadowrun: Dragonfall''. [[Smartlink]] versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a [[Datajack]] and they typically require a higher [[Ranged Combat]] skill. == Pistols == * Pistols are most accurate at medium ranges. * [[Pistol]] skill 4 reduces reloading to 0 AP. * Revolvers can't use the [[Double Tap]] or [[Chainshot]] abilities. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Tiffani Self-Defender]] || style="text-align:left;" | An elegant weapon, perfect security for the woman about town. || 0 || 4 || 12 || 150 |- | style="text-align:left;" | [[Fichetti Security 500]] || style="text-align:left;" | A low grade pistol carried mostly by guards. || 0 || 6 || 12 || 150<br/>(200) |- | style="text-align:left;" | [[Tiffani Self-Defender II]] || style="text-align:left;" | An elegant weapon, perfect security for the woman about town. || 0 || 10 || 12 || 150 |- | style="text-align:left;" | [[Ceska Black Scorpion]] || style="text-align:left;" | The most common gun in the shadows. Everyone owns at least one. || 1 || 6 || 28 || 250<br/>(350) |- | style="text-align:left;" | [[Slapdash Pistol]] || style="text-align:left;" | Made up of mixed parts from Ares, Cavalier and Ruger pistols. || 2 || 6 || 14 || 1999 |- | style="text-align:left;" | [[Ares Predator]] || style="text-align:left;" | The Ares classic is considered a premier heavy pistol. || 4 || 10 || 15 || 550<br/>(700) |- | style="text-align:left;" | [[Browning Max-Power]] || style="text-align:left;" | A powerful heavy pistol. || 4 || 12 || 10 || 650<br/>(800) |- | style="text-align:left;" | [[Cavalier Deputy]] || style="text-align:left;" | An old school revolver that gives increased damage but less combat options. || 5 || 14 || 7 || 600<br/>(750) |- | style="text-align:left;" | [[Savalette Guardian]] || style="text-align:left;" | This popular pistol can fire a 3-round burst. || 5 || 10 || 12 || 1000<br/>(1250) |- | style="text-align:left;" | [[Remington Roomsweeper]] || style="text-align:left;" | A Remington favorite. Shotgun punch and spread an a heavy-pistol-sized package. Short range but wide spread. || 5 || 14 || 4 || 1500 |- | style="text-align:left;" | [[Ruger Super Warhawk]] || style="text-align:left;" | A modern revolver that gives increased damage but less combat options. || 6 || 16 || 6 || 1250<br/>(1500) |- | style="text-align:left;" | [[Colt Manhunter]] || style="text-align:left;" | A heavy pistol created to perform perfectly under the most extreme situations. || 7 || 14 || 16 || 1250<br/>(1500) |- | style="text-align:left;" | [[Ruger Thunderbolt]] || style="text-align:left;" | Lone Star's favorite heavy pistol. || 8 || 14 || 12 || 2000<br/>(2500) |} == SMGs == * Submachine guns are most accurate at medium ranges. * Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Beretta Model 70]] || style="text-align:left;" | A small sub-machine gun with big damage potential. || 0 || 5 || 30 || 350<br/>(500) |- | style="text-align:left;" | [[Uzi III]] || style="text-align:left;" | The most popular SMG in the world. || 1 || 6 || 24 || 600<br/>(800) |- | style="text-align:left;" | [[Ingram Smartgun]] || style="text-align:left;" | The professional street samurai's weapon of choice. || 4 || 8 || 30 || 900<br/>(1125) |- | style="text-align:left;" | [[Colt Cobra TZ-110]] || style="text-align:left;" | A MilSpec SMG that's easily found on the streets. || 5 || 9 || 24 || 1200<br/>(1450) |- | style="text-align:left;" | [[SCK Model 100]] || style="text-align:left;" | The SMG made famous by the Renraku Red Samurai. || 6 || 11 || 24 || 1750<br/>(2250) |- | style="text-align:left;" | [[Heckler & Koch HK227]] || style="text-align:left;" | The high-end SMG that serves both security and shadowrunners. || 8 || 12 || 30 || 3000<br/>(3750) |} == Shotguns == * Shotguns are most accurate at short ranges. * Shotguns have a chance to hit adjacent targets. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Sawed-Off Benelli]] || style="text-align:left;" | A low-end, all-purpose shotgun, with the last few inches of the barrel sawed off. || 0 || 10 || 4 || 280 |- | style="text-align:left;" | [[Street Sweeper]] || style="text-align:left;" | A makeshift, home-made shotgun. || 0 || 14 || 2 || 200 |- | style="text-align:left;" | [[Ganger's Shotgun]] || style="text-align:left;" | Held together by duct tape, this shotgun has seen many owners. || 1 || 6 || 4 || 250 |- | style="text-align:left;" | [[Benelli Raffaello]] || style="text-align:left;" | A low-end, all-purpose shotgun. || 1 || 12 || 4 || 400<br/>(600) |- | style="text-align:left;" | [[Mossberg CMDT]] || style="text-align:left;" | The favorite shotgun of CorpSec worldwide. || 4 || 14 || 8 || 800<br/>(1100) |- | style="text-align:left;" | [[Remington 990]] || style="text-align:left;" | A shotgun seemingly made for Shadowrunners. || 4 || 16 || 8 || 1500<br/>(2000) |- | style="text-align:left;" | [[Enfield AS-7]] || style="text-align:left;" | An assault shotgun that has a burst fire option. || 6 || 18 || 10 || 2500<br/>(3000) |- | style="text-align:left;" | [[Defiance T-250]] || style="text-align:left;" | A top-line shotgun for those that like the big damage. || 8 || 20 || 5 || 3500<br/>(4250) |} == (Assault) Rifles == * Assault Rifles are most accurate at longer ranges. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[AK-97]] || style="text-align:left;" | The most common assault rifle in the world. || 0 || 10 || 24 || 500<br/>(750) |- | style="text-align:left;" | [[Steyr AUG-CSL]] || style="text-align:left;" | An innovative new assault rifle with an integrated gas-vent recoil compensation system. || 0 || 15 || 34 || 3750 |- | style="text-align:left;" | [[Semopal vz/88V]] || style="text-align:left;" | A basic assault rifle that is surprisingly good. || 3 || 11 || 30 || 800<br/>(1000) |- | style="text-align:left;" | [[Heckler & Koch G12A3z]] || style="text-align:left;" | Smaller than most assault rifles, yet just as deadly. || 4 || 13 || 32 || 1500<br/>(2000) |- | style="text-align:left;" | [[FN HAR]] || style="text-align:left;" | An assault rifle used by CorpSec units. More accurate and pierces up to 2 armor. || 4 || 12 || 36 || 1500<br/>(2000) |- | style="text-align:left;" | [[Colt M23]] || style="text-align:left;" | The most common assault rifle found in the shadows. || 6 || 15 || 34 || 2750<br/>(3500) |- | style="text-align:left;" | [[Ares Alpha]] || style="text-align:left;" | Ares' top of the line assault rifle. || 8 || 17 || 42 || 4000<br/>(5000) |} == Sniper Rifles == * Sniper Rifles are most accurate at long range (longer than Assault Rifles). * Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Ruger 100-S]] || style="text-align:left;" | A stock sniper rifle easily found on the black market. || 3<br/>(4) || 16 || 4 || 1200<br/>(1750) |- | style="text-align:left;" | [[Walther MA-2100]] || style="text-align:left;" | The official sniper rifle of the CSA. Pierces up to 1 armor. || 6 || 18 || 5 || 2000<br/>(2500) |- | style="text-align:left;" | [[Ranger Arms SM-3]] || style="text-align:left;" | Extremely powerful, and with a variable-magnification scope. Pierces up to 1 Armor. || 8 || 20 || 6 || 3000<br/>(3750) |} * The Ruger 100-S requires [[Ranged Combat]] 3, while the smartlink version of the same weapon requires [[Ranged Combat]] 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements. == Machine Guns == * Machine Guns can fire in burst or full auto mode and have large ammo capacities. * Machine Guns use the [[Rifle]] specialization. * Due to their weight, most Machine Guns have a minimum [[Strength]] requirement. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Strength!! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Vindicator Minigun]] || style="text-align:left;" | Six rotating barrels with an impressive rate of fire. || 3 || 7 || 20 || 30 || 5000 |} == Tasers == * Tasers use the [[Ranged Combat]] skill, but do not benefit from any specific specialization, despite being sized as pistols. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Pain Inducer]] || style="text-align:left;" | A customized taser with increased accuracy as well as a chance to spread to adjacent targets. 2 AP to reload. || 0 || 8 || 2 || 800 |- | style="text-align:left;" | [[Defiance Super Shock]] || style="text-align:left;" | A popular weapon with law enforcement. Its darts trail a wire, allowing a powerful shock to be delivered. || 2 || 4 || 1 || 350 |- | style="text-align:left;" | [[Yamaha Pulsar]] || style="text-align:left;" | The Pulsar has a higher capacity and range than the standard taser. || 5 || 4 || 2 || 800 |} == Explosive Launchers == * Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times. * Explosive Launchers use the [[Ranged Combat]] skill, but do not benefit from any specific specialization. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[M79 Grenade Launcher]] || style="text-align:left;" | A classic tube-fired grenade launcher. || 1 || 14 || 1 || 500 |- | style="text-align:left;" | [[ArmTech MGL-6]] || style="text-align:left;" | Portable grenade launcher that fires mini-grenades. 2 AP to reload. || 3 || 12 || 6 || 1200 |} == Unarmed Weapons == * Unarmed attacks use the character's [[Strength]] for the base damage (i.e., 3 Strength = 3 damage). {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Close Combat !! Damage !! Cost |- | style="text-align:left;" | [[Fist]] || style="text-align:left;" | No weapon. No problem. Damage is equal to your Strength. || 0 || +0 || - |- | style="text-align:left;" | [[Spiked Fist]] || style="text-align:left;" | Causes minor bleeding on target on impact, with damage of your Strength +1. May do AP damage on critical hits. || 2 || +1 || 350 |- | style="text-align:left;" | [[Punching Dagger]] || style="text-align:left;" | Causes moderate bleeding on target on impact, with damage of your Strength +2. May do AP damage on critical hits. || 5 || +2 || 1250 |- | style="text-align:left;" | [[Cestus]] || style="text-align:left;" | Causes heavy bleeding on target on impact, with damage of your Strength +3. May do AP damage on critical hits. || 8 || +3 || 2500 |} == Melee Weapons == * Most of the swords reduce the target's AP on a critical hit. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Close Combat !! Damage !! Cost |- | style="text-align:left;" | [[Broom]] || style="text-align:left;" | Sweep away your enemies with this multi-purpose implement. || 0 || 2 || 10 |- | style="text-align:left;" | [[Baseball Bat]] || style="text-align:left;" | Knock 'em out of the park with this old-fashioned slugger. || 0 || 2 || 50 |- | style="text-align:left;" | [[Machete]] || style="text-align:left;" | Basically a sharp piece of metal with a handle. May do AP damage on a critical hit. || 1 || 3 || 250 |- | style="text-align:left;" | [[Katana]] || style="text-align:left;" | Cool sword. May do AP DMG on a critical hit. || 3 || 4 || 650 |- | style="text-align:left;" | [[Axe]] || style="text-align:left;" | A heavy axe made for cutting up your enemies. || 5 || 6 || 1500 |- | style="text-align:left;" | [[Hand-Forged Katana]] || style="text-align:left;" | A work of art and a deadly weapon. May do AP DMG on a critical hit. || 5 || 5 || 1750 |- | style="text-align:left;" | [[Dikoted Katana]] || style="text-align:left;" | A katana that has undergone the Dikote process, making it truly deadly. May do AP DMG on critical hits. || 7 || 6 || 3500 |- | style="text-align:left;" | [[Centurion Laser Axe]] || style="text-align:left;" | Has two welding lasers focused along the cutting edge, greatly improving its cutting effectiveness. || 8 || 7 || 5000 |- | style="text-align:left;" | [[Ares Mono-Sword]] || style="text-align:left;" | A sword with superfine monofilament wire attached to the blade edges. Extremely sharp and unlikely to blunt. || 8 || 6 || 5000 |} == Throwing Weapons == {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Throwing Weapons !! Reach !! Damage !! Cost |- | style="text-align:left;" | [[Throwing Knife]] || style="text-align:left;" | Low tech opens up so many possibilities. || 0 || 10 || 4 || 250 |- | style="text-align:left;" | [[Shuriken]] || style="text-align:left;" | Low tech opens up so many possibilities. May do additional AP damage. || 0 || 15 || 6 || 600 |} {{Navbox weapons SRD}} [[Category:Shadowrun: Dragonfall weapons]]
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