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This page lists all weapons in Shadowrun: Dragonfall.

Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.

Pistols[ | ]

  • Pistols are most accurate at medium ranges.
  • Pistol skill 4 reduces reloading to 0 AP.
  • Revolvers can't use the Double Tap or Chainshot abilities.
Name Description Ranged Combat Damage Capacity Cost
Tiffani Self-Defender An elegant weapon, perfect security for the woman about town. 0 4 12 150
Fichetti Security 500 A low grade pistol carried mostly by guards. 0 6 12 150
(200)
Tiffani Self-Defender II An elegant weapon, perfect security for the woman about town. 0 10 12 150
Ceska Black Scorpion The most common gun in the shadows. Everyone owns at least one. 1 6 28 250
(350)
Slapdash Pistol Made up of mixed parts from Ares, Cavalier and Ruger pistols. 2 6 14 1999
Ares Predator The Ares classic is considered a premier heavy pistol. 4 10 15 550
(700)
Browning Max-Power A powerful heavy pistol. 4 12 10 650
(800)
Cavalier Deputy An old school revolver that gives increased damage but less combat options. 5 14 7 600
(750)
Savalette Guardian This popular pistol can fire a 3-round burst. 5 10 12 1000
(1250)
Remington Roomsweeper A Remington favorite. Shotgun punch and spread an a heavy-pistol-sized package. Short range but wide spread. 5 14 4 1500
Ruger Super Warhawk A modern revolver that gives increased damage but less combat options. 6 16 6 1250
(1500)
Colt Manhunter A heavy pistol created to perform perfectly under the most extreme situations. 7 14 16 1250
(1500)
Ruger Thunderbolt Lone Star's favorite heavy pistol. 8 14 12 2000
(2500)

SMGs[ | ]

  • Submachine guns are most accurate at medium ranges.
  • Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
Name Description Ranged Combat Damage Capacity Cost
Beretta Model 70 A small sub-machine gun with big damage potential. 0 5 30 350
(500)
Uzi III The most popular SMG in the world. 1 6 24 600
(800)
Ingram Smartgun The professional street samurai's weapon of choice. 4 8 30 900
(1125)
Colt Cobra TZ-110 A MilSpec SMG that's easily found on the streets. 5 9 24 1200
(1450)
SCK Model 100 The SMG made famous by the Renraku Red Samurai. 6 11 24 1750
(2250)
Heckler & Koch HK227 The high-end SMG that serves both security and shadowrunners. 8 12 30 3000
(3750)


Shotguns[ | ]

  • Shotguns are most accurate at short ranges.
  • Shotguns have a chance to hit adjacent targets.
Name Description Ranged Combat Damage Capacity Cost
Sawed-Off Benelli A low-end, all-purpose shotgun, with the last few inches of the barrel sawed off. 0 10 4 280
Street Sweeper A makeshift, home-made shotgun. 0 14 2 200
Ganger's Shotgun Held together by duct tape, this shotgun has seen many owners. 1 6 4 250
Benelli Raffaello A low-end, all-purpose shotgun. 1 12 4 400
(600)
Mossberg CMDT The favorite shotgun of CorpSec worldwide. 4 14 8 800
(1100)
Remington 990 A shotgun seemingly made for Shadowrunners. 4 16 8 1500
(2000)
Enfield AS-7 An assault shotgun that has a burst fire option. 6 18 10 2500
(3000)
Defiance T-250 A top-line shotgun for those that like the big damage. 8 20 5 3500
(4250)


(Assault) Rifles[ | ]

  • Assault Rifles are most accurate at longer ranges.
Name Description Ranged Combat Damage Capacity Cost
AK-97 The most common assault rifle in the world. 0 10 24 500
(750)
Steyr AUG-CSL An innovative new assault rifle with an integrated gas-vent recoil compensation system. 0 15 34 3750
Semopal vz/88V A basic assault rifle that is surprisingly good. 3 11 30 800
(1000)
Heckler & Koch G12A3z Smaller than most assault rifles, yet just as deadly. 4 13 32 1500
(2000)
FN HAR An assault rifle used by CorpSec units. More accurate and pierces up to 2 armor. 4 12 36 1500
(2000)
Colt M23 The most common assault rifle found in the shadows. 6 15 34 2750
(3500)
Ares Alpha Ares' top of the line assault rifle. 8 17 42 4000
(5000)


Sniper Rifles[ | ]

  • Sniper Rifles are most accurate at long range (longer than Assault Rifles).
  • Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire.
Name Description Ranged Combat Damage Capacity Cost
Ruger 100-S A stock sniper rifle easily found on the black market. 3
(4)
16 4 1200
(1750)
Walther MA-2100 The official sniper rifle of the CSA. Pierces up to 1 armor. 6 18 5 2000
(2500)
Ranger Arms SM-3 Extremely powerful, and with a variable-magnification scope. Pierces up to 1 Armor. 8 20 6 3000
(3750)
  • The Ruger 100-S requires Ranged Combat 3, while the smartlink version of the same weapon requires Ranged Combat 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements.


Machine Guns[ | ]

  • Machine Guns can fire in burst or full auto mode and have large ammo capacities.
  • Machine Guns use the Rifle specialization.
  • Due to their weight, most Machine Guns have a minimum Strength requirement.
Name Description Ranged Combat Strength Damage Capacity Cost
Vindicator Minigun Six rotating barrels with an impressive rate of fire. 3 7 20 30 5000


Tasers[ | ]

  • Tasers use the Ranged Combat skill, but do not benefit from any specific specialization, despite being sized as pistols.
Name Description Ranged Combat Damage Capacity Cost
Pain Inducer A customized taser with increased accuracy as well as a chance to spread to adjacent targets. 2 AP to reload. 0 8 2 800
Defiance Super Shock A popular weapon with law enforcement. Its darts trail a wire, allowing a powerful shock to be delivered. 2 4 1 350
Yamaha Pulsar The Pulsar has a higher capacity and range than the standard taser. 5 4 2 800


Explosive Launchers[ | ]

  • Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times.
  • Explosive Launchers use the Ranged Combat skill, but do not benefit from any specific specialization.
Name Description Ranged Combat Damage Capacity Cost
M79 Grenade Launcher A classic tube-fired grenade launcher. 1 14 1 500
ArmTech MGL-6 Portable grenade launcher that fires mini-grenades. 2 AP to reload. 3 12 6 1200


Unarmed Weapons[ | ]

  • Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).
Name Description Close Combat Damage Cost
Fist No weapon. No problem. Damage is equal to your Strength. 0 +0 -
Spiked Fist Causes minor bleeding on target on impact, with damage of your Strength +1. May do AP damage on critical hits. 2 +1 350
Punching Dagger Causes moderate bleeding on target on impact, with damage of your Strength +2. May do AP damage on critical hits. 5 +2 1250
Cestus Causes heavy bleeding on target on impact, with damage of your Strength +3. May do AP damage on critical hits. 8 +3 2500


Melee Weapons[ | ]

  • Most of the swords reduce the target's AP on a critical hit.
Name Description Close Combat Damage Cost
Broom Sweep away your enemies with this multi-purpose implement. 0 2 10
Baseball Bat Knock 'em out of the park with this old-fashioned slugger. 0 2 50
Machete Basically a sharp piece of metal with a handle. May do AP damage on a critical hit. 1 3 250
Katana Cool sword. May do AP DMG on a critical hit. 3 4 650
Axe A heavy axe made for cutting up your enemies. 5 6 1500
Hand-Forged Katana A work of art and a deadly weapon. May do AP DMG on a critical hit. 5 5 1750
Dikoted Katana A katana that has undergone the Dikote process, making it truly deadly. May do AP DMG on critical hits. 7 6 3500
Centurion Laser Axe Has two welding lasers focused along the cutting edge, greatly improving its cutting effectiveness. 8 7 5000
Ares Mono-Sword A sword with superfine monofilament wire attached to the blade edges. Extremely sharp and unlikely to blunt. 8 6 5000

Throwing Weapons[ | ]

Name Description Throwing Weapons Reach Damage Cost
Throwing Knife Low tech opens up so many possibilities. 0 10 4 250
Shuriken Low tech opens up so many possibilities. May do additional AP damage. 0 15 6 600
Shadowrun: Dragonfall weapons
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