This page lists all weapons in Shadowrun: Hong Kong.
Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.
Pistols[]
- Pistols are most accurate at medium ranges.
- Pistol skill 4 reduces reloading to 0 AP.
- Revolvers can't use the Double Tap or Chainshot abilities.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Tiffani Self-Defender | An elegant weapon, perfect security for the woman about town. | 0 | 4 | 12 | 150 |
Fichetti Security 500 | A cheap, common pistol. Mass-produced to keep the cost minimal. | 0 | 7 | 12 | 150 (200) |
Tiffani Self-Defender II | An elegant weapon, perfect security for the woman about town. | 0 | 10 | 12 | 150 |
Ceska Black Scorpion | A common machine pistol. Has limited stopping power but fires bursts from a large clip. | 1 | 6 | 28 | 250 (350) |
Ares Predator | An Ares classic considered the premier heavy pistol on the streets. | 4 | 10 | 15 | 550 (700) |
"The Bloody End" | This weapon has been customized with a bullet-slivering chamber, creating makeshift flechette when fired. This lowers accuracy, but can cause mild to extreme bleeding | 4 | 11 | 14 | 550 |
Browning Max-Power | A powerful heavy pistol and primary rival to the Ares Predator. Slightly more cost-effective, but slightly less capable. | 4 | 12 | 10 | 650 (800) |
Cavalier Deputy | An old-school revolver that gives increased damage but fewer combat options. Cannot use the Chain Shot ot Double Tap abilities. | 5 | 14 | 7 | 600 (750) |
Savalette Guardian | This popular heavy pistol can fire a three-round burst. | 5 | 10 | 12 | 1000 (1250) |
Remington Roomsweeper | A Remington favorite. Shotgun punch and spread an a heavy-pistol-sized package. Short range but wide spread. | 5 | 14 | 4 | 1500 |
Ruger Super Warhawk | A modern revolver. Massive stopping power, but cannot use the Chain Shot or Double Tap abilities. | 6 | 16 | 6 | 1250 (1500) |
Colt Manhunter | A heavy pistol created to perform under the most extreme situations. | 6 | 14 | 16 | 1250 (1500) |
Ruger Thunderbolt | Lone Star’s favorite heavy pistol. Capable of a powerful burst fire mode. | 7 | 14 | 12 | 2000 (2500) |
Nemesis Arms Gyrojet Pistol | A pistol that fires 14mm rocket rounds. Inaccurate at close range. | 7 | 18 | 5 | 2450 |
SMGs[]
- Submachine guns are most accurate at medium ranges.
- Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Beretta Model 70 | A small submachine gun with big damage potential. | 0 | 5 | 30 | 350 (500) |
Uzi III | The most popular submachine gun in the world. | 1 | 6 | 24 | 600 (800) |
Ingram Smartgun | The professional street samurai’s weapon of choice. | 4 | 8 | 30 | 900 (1125) |
Colt Cobra TZ-110 | A milspec submachine gun that’s easily found on the streets. | 5 | 9 | 24 | 1200 (1450) |
"Wild One" | This SMG bucks and kicks with every shot, impossible to control. Its accuracy is reduced, but it has a chance to hit adjacent targets. | 5 | 11 | 28 | 1200 |
SCK Model 100 | The submachine gun made famous by the Renraku Red Samurai. | 6 | 11 | 24 | 1750 (2250) |
Heckler & Koch HK227 | The high-end submachine gun that serves both security and shadowrunners. | 7 | 12 | 30 | 3000 (3750) |
Shotguns[]
- Shotguns are most accurate at short ranges.
- Shotguns have a chance to hit adjacent targets.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Sawed-Off Benelli | A low-end, all-purpose shotgun, with the last few inches of the barrel sawed off. | 0 | 10 | 4 | 280 |
Street Sweeper | A makeshift, homemade shotgun. | 0 | 14 | 2 | 200 |
Ganger's Shotgun | Held together by duct tape, this shotgun has seen many owners. | 1 | 6 | 4 | 250 |
Benelli Raffaello | A low-end, all-purpose shotgun. | 1 | 12 | 4 | 400 (600) |
"Sandblaster" | This custom-made implement was designed for protracted engagements against armored targets. Each hit reduces the target’s armor by 1. | 4 | 12 | 2 | 200 |
Mossberg CMDT | The favorite shotgun of CorpSec worldwide. | 4 | 14 | 8 | 800 (1100) |
Remington 990 | A shotgun seemingly made for shadowrunners. | 4 | 16 | 8 | 1500 (2000) |
Enfield AS-7 | An assault shotgun that has a burst fire option. | 6 | 18 | 10 | 2500 (3000) |
Defiance T-250 | A top-of-the-line shotgun for those like big damage. | 7 | 20 | 5 | 3500 (4250) |
(Assault) Rifles[]
- Assault Rifles are most accurate at longer ranges.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
AK-97 | The most common assault rifle in the world. | 0 | 8 | 24 | 500 (750) |
Semopal vz/88V | A basic Czech-made assault rifle known for being cheap, reliable, and ubiquitous. | 2 | 9 | 30 | 800 (1000) |
Heckler & Koch G12A3z | Smaller than most assault rifle, yet just as deadly. | 4 | 11 | 32 | 1350 (2000) |
Steyr AUG-CSL | An innovative new assault rifle with an integrated gas-vent recoil compensation system. | 4 | 15 | 34 | 3750 |
FN HAR | An assault rifle used by CorpSec units. More accurate and pierces up to 2 Armor. | 4 | 10 | 36 | 1500 (2000) |
Colt M23 | An easy favorite of runners, combining high stopping power with ammo capacity in a familiar package. Pierces up to 2 Armor. | 6 | 13 | 38 | 2750 (3500) |
Ares Alpha | Ares’ top-of-the-line assault rifle. Its bullpup design allows for the accuracy of a long barrel in a small, lightweight package. | 7 | 16 | 40 | 4000 (5000) |
Ares HVAR | A new Ares' assault rifle model that incorporates a higher velocity barrel. Its extreme rate of fire results in one additional attack in Burst and two in Full Auto. Cannot fire single shot or aimed shot. Burst Fire does not increase critical chance. | 7 | 14 | 56 | 4300 |
Sniper Rifles[]
- Sniper Rifles are most accurate at long range (longer than Assault Rifles).
- Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Ruger 100-S | A stock sniper rifle easily found on the black market. | 3 (4) |
16 | 4 | 1200 (1750) |
Walther MA-2100 | The official sniper rifle of the CSA, effective at long range. Pierces up to 1 Armor. | 6 | 18 | 5 | 2000 (2500) |
Prototype Sniping Laser | This heavy laser rifle has low capacity before requiring a ”reload” battery swap. Pierces up to 2 Armor. It is slightly more accurate than a traditional weapon. | 6 + Strength 3 | 20 | 3 | 2000 |
Ranger Arms SM-3 | Extremely powerful, and with a variable-magnification scope. Pierces up to 1 Armor. | 8 | 20 | 6 | 3000 (3750) |
- The Ruger 100-S requires Ranged Combat 3, while the smartlink version of the same weapon requires Ranged Combat 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements.
Machine Guns[]
- Machine Guns can fire in burst or full auto mode and have large ammo capacities.
- Machine Guns use the Rifle specialization.
- Due to their weight, most Machine Guns have a minimum Strength requirement.
- Takes 2 AP to reload.
Name | Description | Ranged Combat | Strength | Damage | Capacity | Cost |
---|---|---|---|---|---|---|
Vindicator Minigun | Six rotating barrels with an impressive rate of fire. | 4 | 5 | 20 | 42 | 5000 |
Assault Cannons[]
- Assault Cannons use the Rifle specialization.
- Due to their weight, most Assault Cannons have a minimum Strength requirement.
- Available in the Hong Kong Bonus Campaign.
- Takes 2 AP to reload.
Name | Description | Ranged Combat | Strength | Damage | Capacity | Cost |
---|---|---|---|---|---|---|
Panther Assault Cannon | The absolute last word in firepower, this heavy anti-materiel rifle fires a 30mm high-explosive shaped-charge round. | 5 | 5 | 35 | 4 | 5275 |
Tasers[]
- Tasers use the Ranged Combat skill, but do not benefit from any specific specialization, despite being sized as pistols.
Name | Description | Ranged Combat | Damage | Reach | Capacity | Cost |
---|---|---|---|---|---|---|
Defiance Super Shock | A popular weapon with law enforcement. Its darts trail a wire, allowing a powerful shock to be delivered. | 2 | 4 | 5 | 1 | 350 |
Yamaha Pulsar | The Pulsar has a higher capacity and range than the standard taser. | 5 | 4 | 9 | 2 | 800 |
Explosive Launchers[]
- Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times.
- Explosive Launchers use the Ranged Combat skill, but do not benefit from any specific specialization.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
M79 Grenade Launcher | A classic tube-fired grenade launcher. | 1 | 14 | 1 | 500 |
ArmTech MGL-6 | Portable grenade launcher that fires mini-grenades. 2 AP to reload. | 3 | 12 | 6 | 1200 |
Unarmed[]
- Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).
Name | Description | Close Combat | Qi Casting | Damage | Cost |
---|---|---|---|---|---|
Fist | No weapon. No problem. Damage is equal to your Strength. | 0 | - | +0 | - |
Spiked Fist | Causes minor bleeding to target on impact, with DMG of your Strength +1. May do AP DMG on critical hits. | 0 | - | +1 | 350 |
Shock Glove | An armored glove. DMG: Strength +2. May do AP DMG on critical hits. Allows for an enhanced Stun attack on 2 RND cooldown. | 0 | - | +2 | 350 |
Punching Dagger | Causes moderate bleeding to target on impact, with DMG of your Strength +2. May do AP DMG on critical hits. | 5 | - | +2 | 1250 |
Cestus | Causes heavy bleeding to target on impact, with DMG of your Strength +3. May do AP DMG on critical hits. | 8 | - | +3 | 1950 |
Blood Calls to Blood (Vampiric Dagger) |
Causes bleeding to target on impact. When a target is killed, the wielder is healed 5 HP per RND for 3 RNDs. May do AP DMG on critical hits. | 8 | 5 | +3 | 2650 |
Melee[]
- Most of the swords reduce the target's AP on a critical hit.
Name | Description | Close Combat | Qi Casting | Damage | STN | Ar-P | Cost | Extra |
---|---|---|---|---|---|---|---|---|
Baseball Bat | Knock 'em out of the park with this old-fashioned slugger. | 0 | - | 2 | 50 | |||
Machete | Basically a sharp piece of metal with a handle. May do AP DMG on a critical hit. | 1 | - | 3 | 250 | |||
Katana | A cheap reproduction of the Japanese classic. May do AP DMG on a critical hit. | 3 | - | 4 | 650 | |||
Emperor's Sword | An ancient sword, etched with Chinese seal script. May do AP DMG on a critical hit. | 5 | - | 3 | 1 | 0 | - | Lightning Bolt // DMG 11, STN 1, Ar-P 2, Range 10, Cooldown 2 |
Axe | A heavy axe made for hacking through enemies. Will not do AP DMG on normal hits. | 5 | - | 6 | 1500 | |||
Hand-Forged Katana | A deadly weapon and a work of art. May do AP DMG on a critical hit. | 5 | - | 5 | 1750 | |||
Serrated Machete | A brutally crafted blade that causes bleeding damage, and strips 1 Armor on hit. May do AP DMG on a critical hit. | 6 | - | 5 | 1 | 0 | - | On hit, causes -1 Armor and Bleeding: -2 HP per RND, for 2 rounds |
Chinese War Sword | A two handed war sword capable of hacking through armor. May do AP DMG on critical hits. | 7 | - | 6 | 1 | 0 | 3500 | |
Centurion Laser Axe | Has two welding lasers focused along the cutting edge, greatly improving its cutting effectiveness. | 7 | - | 7 | 3500 | |||
Ares Mono-Sword | A sword with superfine monofilament wire attached to the blade edges. Extremely sharp and unlikely to blunt. | 7 | - | 5 | 1 | 1 | 3500 | |
Ardent Phoenix (Flame Sword) |
Runes have been etched into this katana, capable of producing flames when striking a target. On Crit, will ignite the target for5-7 additional DMG. | 4 | 3 | 3 | 1850 | |||
Distant Storms Foretold (Bolt Sword) |
A katana forged to disable and harry targets. May do AP DMG on a critical hit. On critical hit, does an additional -1 AP shock damage for 2 RNDs. | 5 | 5 | 5 | 1 | 0 | 2250 | |
Racing Fulmination (Lightning Sword) |
A Chinese sword imbued with shamanic magic. When an enemy is killed with this sword, the wielder gains +1 AP on their next turn. May do AP DMG on a critical hit. | 6 | 6 | 5 | 2450 |
Cyberweapons[]
See Cyberware.
Throwing Weapons[]
- Hits from throwing weapons will flush targets from cover.
Name | Description | Throwing Weapons | Damage | Reach | Cost |
---|---|---|---|---|---|
Throwing Knife | A simple knife, balanced for throwing. | 0 | +4 | 10 | 250 |
Shuriken | A well-crafted throwing star with a carbon steel edge. May do additional AP DMG. | 0 | +6 | 15 | 600 |