Shadowrun Wiki

This page lists all weapons in Shadowrun: Hong Kong.

Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.

Pistols[]

  • Pistols are most accurate at medium ranges.
  • Pistol skill 4 reduces reloading to 0 AP.
  • Revolvers can't use the Double Tap or Chainshot abilities.
Name Description Ranged Combat Damage Capacity Cost
Tiffani Self-Defender An elegant weapon, perfect security for the woman about town. 0 4 12 150
Fichetti Security 500 A cheap, common pistol. Mass-produced to keep the cost minimal. 0 7 12 150
(200)
Tiffani Self-Defender II An elegant weapon, perfect security for the woman about town. 0 10 12 150
Ceska Black Scorpion A common machine pistol. Has limited stopping power but fires bursts from a large clip. 1 6 28 250
(350)
Ares Predator An Ares classic considered the premier heavy pistol on the streets. 4 10 15 550
(700)
"The Bloody End" This weapon has been customized with a bullet-slivering chamber, creating makeshift flechette when fired. This lowers accuracy, but can cause mild to extreme bleeding 4 11 14 550
Browning Max-Power A powerful heavy pistol and primary rival to the Ares Predator. Slightly more cost-effective, but slightly less capable. 4 12 10 650
(800)
Cavalier Deputy An old-school revolver that gives increased damage but fewer combat options. Cannot use the Chain Shot ot Double Tap abilities. 5 14 7 600
(750)
Savalette Guardian This popular heavy pistol can fire a three-round burst. 5 10 12 1000
(1250)
Remington Roomsweeper A Remington favorite. Shotgun punch and spread an a heavy-pistol-sized package. Short range but wide spread. 5 14 4 1500
Ruger Super Warhawk A modern revolver. Massive stopping power, but cannot use the Chain Shot or Double Tap abilities. 6 16 6 1250
(1500)
Colt Manhunter A heavy pistol created to perform under the most extreme situations. 6 14 16 1250
(1500)
Ruger Thunderbolt Lone Star’s favorite heavy pistol. Capable of a powerful burst fire mode. 7 14 12 2000
(2500)
Nemesis Arms Gyrojet Pistol A pistol that fires 14mm rocket rounds. Inaccurate at close range. 7 18 5 2450


SMGs[]

  • Submachine guns are most accurate at medium ranges.
  • Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
Name Description Ranged Combat Damage Capacity Cost
Beretta Model 70 A small submachine gun with big damage potential. 0 5 30 350
(500)
Uzi III The most popular submachine gun in the world. 1 6 24 600
(800)
Ingram Smartgun The professional street samurai’s weapon of choice. 4 8 30 900
(1125)
Colt Cobra TZ-110 A milspec submachine gun that’s easily found on the streets. 5 9 24 1200
(1450)
"Wild One" This SMG bucks and kicks with every shot, impossible to control. Its accuracy is reduced, but it has a chance to hit adjacent targets. 5 11 28 1200
SCK Model 100 The submachine gun made famous by the Renraku Red Samurai. 6 11 24 1750
(2250)
Heckler & Koch HK227 The high-end submachine gun that serves both security and shadowrunners. 7 12 30 3000
(3750)


Shotguns[]

  • Shotguns are most accurate at short ranges.
  • Shotguns have a chance to hit adjacent targets.
Name Description Ranged Combat Damage Capacity Cost
Sawed-Off Benelli A low-end, all-purpose shotgun, with the last few inches of the barrel sawed off. 0 10 4 280
Street Sweeper A makeshift, homemade shotgun. 0 14 2 200
Ganger's Shotgun Held together by duct tape, this shotgun has seen many owners. 1 6 4 250
Benelli Raffaello A low-end, all-purpose shotgun. 1 12 4 400
(600)
"Sandblaster" This custom-made implement was designed for protracted engagements against armored targets. Each hit reduces the target’s armor by 1. 4 12 2 200
Mossberg CMDT The favorite shotgun of CorpSec worldwide. 4 14 8 800
(1100)
Remington 990 A shotgun seemingly made for shadowrunners. 4 16 8 1500
(2000)
Enfield AS-7 An assault shotgun that has a burst fire option. 6 18 10 2500
(3000)
Defiance T-250 A top-of-the-line shotgun for those like big damage. 7 20 5 3500
(4250)

(Assault) Rifles[]

  • Assault Rifles are most accurate at longer ranges.
Name Description Ranged Combat Damage Capacity Cost
AK-97 The most common assault rifle in the world. 0 8 24 500
(750)
Semopal vz/88V A basic Czech-made assault rifle known for being cheap, reliable, and ubiquitous. 2 9 30 800
(1000)
Heckler & Koch G12A3z Smaller than most assault rifle, yet just as deadly. 4 11 32 1350
(2000)
Steyr AUG-CSL An innovative new assault rifle with an integrated gas-vent recoil compensation system. 4 15 34 3750
FN HAR An assault rifle used by CorpSec units. More accurate and pierces up to 2 Armor. 4 10 36 1500
(2000)
Colt M23 An easy favorite of runners, combining high stopping power with ammo capacity in a familiar package. Pierces up to 2 Armor. 6 13 38 2750
(3500)
Ares Alpha Ares’ top-of-the-line assault rifle. Its bullpup design allows for the accuracy of a long barrel in a small, lightweight package. 7 16 40 4000
(5000)
Ares HVAR A new Ares' assault rifle model that incorporates a higher velocity barrel. Its extreme rate of fire results in one additional attack in Burst and two in Full Auto. Cannot fire single shot or aimed shot. Burst Fire does not increase critical chance. 7 14 56 4300

Sniper Rifles[]

  • Sniper Rifles are most accurate at long range (longer than Assault Rifles).
  • Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire.
Name Description Ranged Combat Damage Capacity Cost
Ruger 100-S A stock sniper rifle easily found on the black market. 3
(4)
16 4 1200
(1750)
Walther MA-2100 The official sniper rifle of the CSA, effective at long range. Pierces up to 1 Armor. 6 18 5 2000
(2500)
Prototype Sniping Laser This heavy laser rifle has low capacity before requiring a ”reload” battery swap. Pierces up to 2 Armor. It is slightly more accurate than a traditional weapon. 6 + Strength 3 20 3 2000
Ranger Arms SM-3 Extremely powerful, and with a variable-magnification scope. Pierces up to 1 Armor. 8 20 6 3000
(3750)
  • The Ruger 100-S requires Ranged Combat 3, while the smartlink version of the same weapon requires Ranged Combat 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements.

Machine Guns[]

  • Machine Guns can fire in burst or full auto mode and have large ammo capacities.
  • Machine Guns use the Rifle specialization.
  • Due to their weight, most Machine Guns have a minimum Strength requirement.
  • Takes 2 AP to reload.
Name Description Ranged Combat Strength Damage Capacity Cost
Vindicator Minigun Six rotating barrels with an impressive rate of fire. 4 5 20 42 5000


Assault Cannons[]

  • Assault Cannons use the Rifle specialization.
  • Due to their weight, most Assault Cannons have a minimum Strength requirement.
  • Available in the Hong Kong Bonus Campaign.
  • Takes 2 AP to reload.
Name Description Ranged Combat Strength Damage Capacity Cost
Panther Assault Cannon The absolute last word in firepower, this heavy anti-materiel rifle fires a 30mm high-explosive shaped-charge round. 5 5 35 4 5275

Tasers[]

  • Tasers use the Ranged Combat skill, but do not benefit from any specific specialization, despite being sized as pistols.
Name Description Ranged Combat Damage Reach Capacity Cost
Defiance Super Shock A popular weapon with law enforcement. Its darts trail a wire, allowing a powerful shock to be delivered. 2 4 5 1 350
Yamaha Pulsar The Pulsar has a higher capacity and range than the standard taser. 5 4 9 2 800

Explosive Launchers[]

  • Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times.
  • Explosive Launchers use the Ranged Combat skill, but do not benefit from any specific specialization.
Name Description Ranged Combat Damage Capacity Cost
M79 Grenade Launcher A classic tube-fired grenade launcher. 1 14 1 500
ArmTech MGL-6 Portable grenade launcher that fires mini-grenades. 2 AP to reload. 3 12 6 1200


Unarmed[]

  • Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).
Name Description Close Combat Qi Casting Damage Cost
Fist No weapon. No problem. Damage is equal to your Strength. 0 - +0 -
Spiked Fist Causes minor bleeding to target on impact, with DMG of your Strength +1. May do AP DMG on critical hits. 0 - +1 350
Shock Glove An armored glove. DMG: Strength +2. May do AP DMG on critical hits. Allows for an enhanced Stun attack on 2 RND cooldown. 0 - +2 350
Punching Dagger Causes moderate bleeding to target on impact, with DMG of your Strength +2. May do AP DMG on critical hits. 5 - +2 1250
Cestus Causes heavy bleeding to target on impact, with DMG of your Strength +3. May do AP DMG on critical hits. 8 - +3 1950
Blood Calls to Blood
(Vampiric Dagger)
Causes bleeding to target on impact. When a target is killed, the wielder is healed 5 HP per RND for 3 RNDs. May do AP DMG on critical hits. 8 5 +3 2650


Melee[]

  • Most of the swords reduce the target's AP on a critical hit.
Name Description Close Combat Qi Casting Damage STN Ar-P Cost Extra
Baseball Bat Knock 'em out of the park with this old-fashioned slugger. 0 - 2 50
Machete Basically a sharp piece of metal with a handle. May do AP DMG on a critical hit. 1 - 3 250
Katana A cheap reproduction of the Japanese classic. May do AP DMG on a critical hit. 3 - 4 650
Emperor's Sword An ancient sword, etched with Chinese seal script. May do AP DMG on a critical hit. 5 - 3 1 0 - Lightning Bolt // DMG 11, STN 1, Ar-P 2, Range 10, Cooldown 2
Axe A heavy axe made for hacking through enemies. Will not do AP DMG on normal hits. 5 - 6 1500
Hand-Forged Katana A deadly weapon and a work of art. May do AP DMG on a critical hit. 5 - 5 1750
Serrated Machete A brutally crafted blade that causes bleeding damage, and strips 1 Armor on hit. May do AP DMG on a critical hit. 6 - 5 1 0 - On hit, causes -1 Armor and Bleeding: -2 HP per RND, for 2 rounds
Chinese War Sword A two handed war sword capable of hacking through armor. May do AP DMG on critical hits. 7 - 6 1 0 3500
Centurion Laser Axe Has two welding lasers focused along the cutting edge, greatly improving its cutting effectiveness. 7 - 7 3500
Ares Mono-Sword A sword with superfine monofilament wire attached to the blade edges. Extremely sharp and unlikely to blunt. 7 - 5 1 1 3500
Ardent Phoenix
(Flame Sword)
Runes have been etched into this katana, capable of producing flames when striking a target. On Crit, will ignite the target for5-7 additional DMG. 4 3 3 1850
Distant Storms Foretold
(Bolt Sword)
A katana forged to disable and harry targets. May do AP DMG on a critical hit. On critical hit, does an additional -1 AP shock damage for 2 RNDs. 5 5 5 1 0 2250
Racing Fulmination
(Lightning Sword)
A Chinese sword imbued with shamanic magic. When an enemy is killed with this sword, the wielder gains +1 AP on their next turn. May do AP DMG on a critical hit. 6 6 5 2450


Cyberweapons[]

See Cyberware.


Throwing Weapons[]

  • Hits from throwing weapons will flush targets from cover.
Name Description Throwing Weapons Damage Reach Cost
Throwing Knife A simple knife, balanced for throwing. 0 +4 10 250
Shuriken A well-crafted throwing star with a carbon steel edge. May do additional AP DMG. 0 +6 15 600


Shadowrun: Hong Kong weapons