This page lists all weapons in Shadowrun Returns.
Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.
Pistols[ | ]
- Pistols are most accurate at medium ranges.
- Pistol skill 4 reduces reloading to 0 AP.
- Revolvers can't use the Double Tap or Chainshot abilities.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Fichetti Security 500 | A low grade pistol carried mostly by guards. | 0 | 6 | 12 | 100 (350) |
Ceska Black Scorpion | The most common gun in the shadows. Everyone owns at least one. | 1 | 6 | 28 | 150 (400) |
Cavalier Deputy | An old school revolver that gives increased damage but less combat options. | 3 | 14 | 7 | 200 (450) |
Ares Predator | The Ares classic is considered a premier heavy pistol. | 3 | 10 | 15 | 250 (500) |
Browning Max-Power | A powerful heavy pistol. | 4 | 12 | 10 | 300 (550) |
Ruger Super Warhawk | A modern revolver that gives increased damage but less combat options. | 5 | 16 | 6 | 300 (550) |
Colt Manhunter | A heavy pistol created to perform perfectly under the most extreme situations. | 5 | 14 | 16 | 425 (675) |
Ruger Thunderbolt | Lone Star's favorite heavy pistol. | 6 | 14 | 12 | 500 (750) |
SMGs[ | ]
- Submachine guns are most accurate at medium ranges.
- Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
- The SMG specialization contains the fewest abilities of any available Ranged Combat specialization.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Beretta Model 70 | A small sub-machine gun with big damage potential. | 0 | 6 | 30 | 500 (750) |
Uzi III | The most popular SMG in the world. | 1 | 7 | 24 | 600 (850) |
Ingram Smartgun | The professional street samurai's weapon of choice. | 3 | 9 | 30 | 750 (1000) |
Colt Cobra TZ-110 | A MilSpec SMG that's easily found on the streets. | 4 | 10 | 24 | 850 (1100) |
SCK Model 100 | The SMG made famous by the Renraku Red Samurai. | 5 | 11 | 24 | 1000 (1250) |
Heckler & Koch HK227 | The high end SMG that serves both security and shadowrunners. | 6 | 12 | 24 | 1200 (1450) |
Shotguns[ | ]
- Shotguns are most accurate at short ranges.
- Shotguns have a chance to hit adjacent targets.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Street Sweeper | A makeshift, home-made shotgun. | 0 | 14 | 2 | 200 |
Ganger's Shotgun | Held together by duct tape, this shotgun has seen many owners. | 1 | 6 | 4 | 250 |
Benelli Raffaello | A low-end, all-purpose shotgun. | 1 | 12 | 4 | 250 (500) |
Mossberg CMDT | The favorite shotgun of CorpSec worldwide. | 3 | 16 | 8 | 400 (650) |
Remington 990 | A shotgun seemingly made for Shadowrunners. | 4 | 18 | 8 | 500 (750) |
Enfield AS-7 | An assault shotgun that has a burst fire option. | 5 | 20 | 10 | 600 (850) |
Defiance T-250 | A top-line shotgun for those that like the big damage. | 6 | 22 | 5 | 750 (1000) |
Aegis Mk. 1 Launcher | Filled with a magical insecticide. | 0 | 15 | 2 | - |
- The Aegis Mk. 1 Launcher only inflicts damage on insect spirits.
(Assault) Rifles[ | ]
- Assault Rifles are most accurate at longer ranges.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
AK-97 | The most common assault rifle in the world. | 0 | 10 | 24 | 750 (1000) |
Semopal vz/88V | A basic assault rifle that is surprisingly good. | 1 | 10 | 28 | 800 (1050) |
Heckler & Koch G12A3z | Smaller than most assault rifles, yet just as deadly. | 3 | 12 | 32 | 1250 (1500) |
FN HAR | An assault rifle used by CorpSec units. More accurate and pierces up to 2 armor. | 4 | 12 | 36 | 1500 (1750) |
Colt M23 | The most common assault rifle found in the shadows. | 5 | 15 | 34 | 2000 (2250) |
Ares Alpha | Ares' top of the line assault rifle. | 6 | 16 | 38 | 2500 (2750) |
Unarmed Weapons[ | ]
- Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).
Name | Description | Close Combat | Damage | Cost |
---|---|---|---|---|
Fist | No weapon. No problem. Damage is equal to your Strength. | 0 | +0 | - |
Melee Weapons[ | ]
- Most of the swords reduce the target's AP on a critical hit.
Name | Description | Close Combat | Damage | Cost |
---|---|---|---|---|
Broom | Sweep away your enemies with this multi-purpose implement. | 0 | 2 | - |
Baseball Bat | Knock 'em out of the park with this old fashioned slugger. | 0 | 2 | 10 |
Rebar | A hunk of metal that can be used to crush skulls. May do AP DMG on a critical hit. | 0 | 3 | 50 |
Crowbar | Better than just a pipe it's a tool as well. | 0 | 3 | 25 |
Teddy Roosevelt's Sword | A very old and stylish sword that also does ongoing -1 HP. Lasts 3 RNDS. | 0 | 3 | - |
Machete | Basically a sharp piece of metal with a handle. May do AP damage on a critical hit. | 1 | 4 | 75 |
Katana | Cool sword. May do AP DMG on a critical hit. | 3 | 4 | 100 |
Axe | A heavy axe made for cutting up your enemies. | 3 | 5 | 150 |
Hand-Forged Katana | A work of art and a deadly weapon. May do AP DMG on a critical hit. | 4 | 5 | 250 |
Dragon Sword | A heavy war sword that can cut a metahuman in half. | 5 | 6 | 500 |
Grenades[ | ]
Grenades are consumable (single-use) thrown explosives. They normally affect a 3x3 area.
Name | Description | Action cost | Damage | Cost |
---|---|---|---|---|
Ares Concussion Grenade | Ares' top of the line concussion grenade. It does -3 AP to everyone hit by its blast. | 2 | 3 | 110 |
Ares High Explosive Grenade | The top of the line is Ares military spec high explosive grenade. | 2 | 20 | 120 |
Cavalier Concussion Grenade | An effective shock grenade. It does -2 AP to everyone hit by its blast. | 2 | 2 | 90 |
Cavalier Frag Grenade | Cavalier's mid-line frag grenade. | 2 | 16 | 100 |
Fichetti Concussion Grenade | Fichetti's basic non-lethal grenade. It does -1 AP to everyone hit by its blast. | 2 | 1 | 80 |
Fichetti Frag Grenade | Fichetti's basic frag grenade. | 2 | 12 | 90 |
HE Phosphorus Grenade | Packed with phosphorus this grenade explodes causing an additonal -6 HP for 2 RNDS. | 2 | 14 | 130 |
Phosphorus Grenade | Packed with phosphorus, this grenade explodes, then causes an additional -4 HP for 3 RNDS. | 2 | 8 | 115 |
Smoke Grenade | Creates smoke that reduces to hit by 15%. Lasts for 3 RNDS. | 2 | 0 | 75 |