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This page lists all weapons in Shadowrun Returns.

Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.

Pistols[ | ]

  • Pistols are most accurate at medium ranges.
  • Pistol skill 4 reduces reloading to 0 AP.
  • Revolvers can't use the Double Tap or Chainshot abilities.
Name Description Ranged Combat Damage Capacity Cost
Fichetti Security 500 A low grade pistol carried mostly by guards. 0 6 12 100
(350)
Ceska Black Scorpion The most common gun in the shadows. Everyone owns at least one. 1 6 28 150
(400)
Cavalier Deputy An old school revolver that gives increased damage but less combat options. 3 14 7 200
(450)
Ares Predator The Ares classic is considered a premier heavy pistol. 3 10 15 250
(500)
Browning Max-Power A powerful heavy pistol. 4 12 10 300
(550)
Ruger Super Warhawk A modern revolver that gives increased damage but less combat options. 5 16 6 300
(550)
Colt Manhunter A heavy pistol created to perform perfectly under the most extreme situations. 5 14 16 425 (675)
Ruger Thunderbolt Lone Star's favorite heavy pistol. 6 14 12 500
(750)

SMGs[ | ]

  • Submachine guns are most accurate at medium ranges.
  • Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
  • The SMG specialization contains the fewest abilities of any available Ranged Combat specialization.
Name Description Ranged Combat Damage Capacity Cost
Beretta Model 70 A small sub-machine gun with big damage potential. 0 6 30 500
(750)
Uzi III The most popular SMG in the world. 1 7 24 600
(850)
Ingram Smartgun The professional street samurai's weapon of choice. 3 9 30 750
(1000)
Colt Cobra TZ-110 A MilSpec SMG that's easily found on the streets. 4 10 24 850
(1100)
SCK Model 100 The SMG made famous by the Renraku Red Samurai. 5 11 24 1000
(1250)
Heckler & Koch HK227 The high end SMG that serves both security and shadowrunners. 6 12 24 1200
(1450)


Shotguns[ | ]

  • Shotguns are most accurate at short ranges.
  • Shotguns have a chance to hit adjacent targets.
Name Description Ranged Combat Damage Capacity Cost
Street Sweeper A makeshift, home-made shotgun. 0 14 2 200
Ganger's Shotgun Held together by duct tape, this shotgun has seen many owners. 1 6 4 250
Benelli Raffaello A low-end, all-purpose shotgun. 1 12 4 250
(500)
Mossberg CMDT The favorite shotgun of CorpSec worldwide. 3 16 8 400
(650)
Remington 990 A shotgun seemingly made for Shadowrunners. 4 18 8 500
(750)
Enfield AS-7 An assault shotgun that has a burst fire option. 5 20 10 600
(850)
Defiance T-250 A top-line shotgun for those that like the big damage. 6 22 5 750
(1000)
Aegis Mk. 1 Launcher Filled with a magical insecticide. 0 15 2 -
  • The Aegis Mk. 1 Launcher only inflicts damage on insect spirits.


(Assault) Rifles[ | ]

  • Assault Rifles are most accurate at longer ranges.
Name Description Ranged Combat Damage Capacity Cost
AK-97 The most common assault rifle in the world. 0 10 24 750
(1000)
Semopal vz/88V A basic assault rifle that is surprisingly good. 1 10 28 800
(1050)
Heckler & Koch G12A3z Smaller than most assault rifles, yet just as deadly. 3 12 32 1250
(1500)
FN HAR An assault rifle used by CorpSec units. More accurate and pierces up to 2 armor. 4 12 36 1500
(1750)
Colt M23 The most common assault rifle found in the shadows. 5 15 34 2000
(2250)
Ares Alpha Ares' top of the line assault rifle. 6 16 38 2500
(2750)


Unarmed Weapons[ | ]

  • Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).
Name Description Close Combat Damage Cost
Fist No weapon. No problem. Damage is equal to your Strength. 0 +0 -


Melee Weapons[ | ]

  • Most of the swords reduce the target's AP on a critical hit.
Name Description Close Combat Damage Cost
Broom Sweep away your enemies with this multi-purpose implement. 0 2 -
Baseball Bat Knock 'em out of the park with this old fashioned slugger. 0 2 10
Rebar A hunk of metal that can be used to crush skulls. May do AP DMG on a critical hit. 0 3 50
Crowbar Better than just a pipe it's a tool as well. 0 3 25
Teddy Roosevelt's Sword A very old and stylish sword that also does ongoing -1 HP. Lasts 3 RNDS. 0 3 -
Machete Basically a sharp piece of metal with a handle. May do AP damage on a critical hit. 1 4 75
Katana Cool sword. May do AP DMG on a critical hit. 3 4 100
Axe A heavy axe made for cutting up your enemies. 3 5 150
Hand-Forged Katana A work of art and a deadly weapon. May do AP DMG on a critical hit. 4 5 250
Dragon Sword A heavy war sword that can cut a metahuman in half. 5 6 500

Grenades[ | ]

Grenades are consumable (single-use) thrown explosives. They normally affect a 3x3 area.

Name Description Action cost Damage Cost
Ares Concussion Grenade Ares' top of the line concussion grenade. It does -3 AP to everyone hit by its blast. 2 3 110
Ares High Explosive Grenade The top of the line is Ares military spec high explosive grenade. 2 20 120
Cavalier Concussion Grenade An effective shock grenade. It does -2 AP to everyone hit by its blast. 2 2 90
Cavalier Frag Grenade Cavalier's mid-line frag grenade. 2 16 100
Fichetti Concussion Grenade Fichetti's basic non-lethal grenade. It does -1 AP to everyone hit by its blast. 2 1 80
Fichetti Frag Grenade Fichetti's basic frag grenade. 2 12 90
HE Phosphorus Grenade Packed with phosphorus this grenade explodes causing an additonal -6 HP for 2 RNDS. 2 14 130
Phosphorus Grenade Packed with phosphorus, this grenade explodes, then causes an additional -4 HP for 3 RNDS. 2 8 115
Smoke Grenade Creates smoke that reduces to hit by 15%. Lasts for 3 RNDS. 2 0 75
Shadowrun Returns weapons
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